18 lines
377 B
C#
18 lines
377 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SfxPlayer : MonoBehaviour {
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public AudioSource Source;
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public AudioClip[] Clips;
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private void Update() {
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}
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public void Play() {
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if (enabled && Clips.Length > 0) {
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Source.PlayOneShot(Clips[Random.Range(0, Clips.Length)]);
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}
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}
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}
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