692 lines
27 KiB
C#
692 lines
27 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Prompt developers to use settings most compatible with SteamVR.
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//
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//=============================================================================
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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namespace Valve.VR
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{
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[InitializeOnLoad]
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public class SteamVR_UnitySettingsWindow : EditorWindow
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{
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const bool forceShow = false; // Set to true to get the dialog to show back up in the case you clicked Ignore All.
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const string ignore = "ignore.";
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const string useRecommended = "Use recommended ({0})";
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const string currentValue = " (current = {0})";
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const string buildTarget = "Build Target";
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const string showUnitySplashScreen = "Show Unity Splashscreen";
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const string defaultIsFullScreen = "Default is Fullscreen";
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const string defaultScreenSize = "Default Screen Size";
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const string runInBackground = "Run In Background";
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const string displayResolutionDialog = "Display Resolution Dialog";
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const string resizableWindow = "Resizable Window";
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const string fullscreenMode = "D3D11 Fullscreen Mode";
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const string visibleInBackground = "Visible In Background";
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#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
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const string renderingPath = "Rendering Path";
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#endif
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const string colorSpace = "Color Space";
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const string gpuSkinning = "GPU Skinning";
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#if false // skyboxes are currently broken
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const string singlePassStereoRendering = "Single-Pass Stereo Rendering";
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#endif
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const BuildTarget recommended_BuildTarget = BuildTarget.StandaloneWindows64;
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const bool recommended_ShowUnitySplashScreen = false;
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const bool recommended_DefaultIsFullScreen = false;
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const int recommended_DefaultScreenWidth = 1024;
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const int recommended_DefaultScreenHeight = 768;
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const bool recommended_RunInBackground = true;
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#if !UNITY_2019_1_OR_NEWER
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const ResolutionDialogSetting recommended_DisplayResolutionDialog = ResolutionDialogSetting.HiddenByDefault;
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#endif
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const bool recommended_ResizableWindow = true;
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const D3D11FullscreenMode recommended_FullscreenMode = D3D11FullscreenMode.FullscreenWindow;
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const bool recommended_VisibleInBackground = true;
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#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
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const RenderingPath recommended_RenderPath = RenderingPath.Forward;
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#endif
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const ColorSpace recommended_ColorSpace = ColorSpace.Linear;
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const bool recommended_GpuSkinning = true;
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#if false
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const bool recommended_SinglePassStereoRendering = true;
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#endif
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#if UNITY_2018_1_OR_NEWER
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const FullScreenMode recommended_FullScreenMode = FullScreenMode.FullScreenWindow;
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#endif
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static SteamVR_UnitySettingsWindow window;
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static SteamVR_UnitySettingsWindow()
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{
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EditorApplication.update += Update;
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}
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static void Update()
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{
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bool show =
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(!EditorPrefs.HasKey(ignore + buildTarget) &&
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EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget) ||
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(!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
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#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
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PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen) ||
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#else
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PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen) ||
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#endif
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#if UNITY_2018_1_OR_NEWER
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(!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
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PlayerSettings.fullScreenMode != recommended_FullScreenMode) ||
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#else
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(!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
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PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen) ||
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(!EditorPrefs.HasKey(ignore + fullscreenMode) &&
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PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode) ||
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#endif
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(!EditorPrefs.HasKey(ignore + defaultScreenSize) &&
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(PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
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PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)) ||
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(!EditorPrefs.HasKey(ignore + runInBackground) &&
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PlayerSettings.runInBackground != recommended_RunInBackground) ||
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#if !UNITY_2019_1_OR_NEWER
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(!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
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PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog) ||
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#endif
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(!EditorPrefs.HasKey(ignore + resizableWindow) &&
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PlayerSettings.resizableWindow != recommended_ResizableWindow) ||
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(!EditorPrefs.HasKey(ignore + visibleInBackground) &&
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PlayerSettings.visibleInBackground != recommended_VisibleInBackground) ||
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#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
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(!EditorPrefs.HasKey(ignore + renderingPath) &&
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PlayerSettings.renderingPath != recommended_RenderPath) ||
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#endif
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(!EditorPrefs.HasKey(ignore + colorSpace) &&
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PlayerSettings.colorSpace != recommended_ColorSpace) ||
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(!EditorPrefs.HasKey(ignore + gpuSkinning) &&
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PlayerSettings.gpuSkinning != recommended_GpuSkinning) ||
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#if false
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(!EditorPrefs.HasKey(ignore + singlePassStereoRendering) &&
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PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering) ||
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#endif
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forceShow;
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if (show)
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{
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window = GetWindow<SteamVR_UnitySettingsWindow>(true);
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window.minSize = new Vector2(320, 440);
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//window.title = "SteamVR";
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}
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string[] dlls = new string[]
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{
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"Plugins/x86/openvr_api.dll",
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"Plugins/x86_64/openvr_api.dll"
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};
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foreach (string path in dlls)
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{
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if (!File.Exists(Application.dataPath + "/" + path))
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continue;
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if (AssetDatabase.DeleteAsset("Assets/" + path))
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Debug.Log("<b>[SteamVR Setup]</b> Deleting " + path);
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else
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{
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Debug.Log("<b>[SteamVR Setup]</b> " + path + " in use; cannot delete. Please restart Unity to complete upgrade.");
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}
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}
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EditorApplication.update -= Update;
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}
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Vector2 scrollPosition;
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string GetResourcePath()
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{
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var ms = MonoScript.FromScriptableObject(this);
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var path = AssetDatabase.GetAssetPath(ms);
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path = Path.GetDirectoryName(path);
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return path.Substring(0, path.Length - "Editor".Length) + "Textures/";
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}
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public void OnGUI()
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{
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var resourcePath = GetResourcePath();
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var logo = AssetDatabase.LoadAssetAtPath<Texture2D>(resourcePath + "logo.png");
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var rect = GUILayoutUtility.GetRect(position.width, 150, GUI.skin.box);
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if (logo)
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GUI.DrawTexture(rect, logo, ScaleMode.ScaleToFit);
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EditorGUILayout.HelpBox("Recommended project settings for SteamVR:", MessageType.Warning);
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scrollPosition = GUILayout.BeginScrollView(scrollPosition);
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int numItems = 0;
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if (!EditorPrefs.HasKey(ignore + buildTarget) &&
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EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget)
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{
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++numItems;
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GUILayout.Label(buildTarget + string.Format(currentValue, EditorUserBuildSettings.activeBuildTarget));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_BuildTarget)))
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{
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#if (UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
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EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);
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#else
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EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, recommended_BuildTarget);
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#endif
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + buildTarget, true);
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}
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GUILayout.EndHorizontal();
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}
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#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
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if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
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PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)
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{
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++numItems;
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GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.showUnitySplashScreen));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_ShowUnitySplashScreen)))
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{
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PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
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}
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GUILayout.EndHorizontal();
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}
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#else
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if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen) &&
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PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen)
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{
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++numItems;
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GUILayout.Label(showUnitySplashScreen + string.Format(currentValue, PlayerSettings.SplashScreen.show));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_ShowUnitySplashScreen)))
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{
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PlayerSettings.SplashScreen.show = recommended_ShowUnitySplashScreen;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
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}
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GUILayout.EndHorizontal();
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}
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#endif
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#if UNITY_2018_1_OR_NEWER
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#else
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if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
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PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen)
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{
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++numItems;
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GUILayout.Label(defaultIsFullScreen + string.Format(currentValue, PlayerSettings.defaultIsFullScreen));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_DefaultIsFullScreen)))
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{
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PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
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}
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GUILayout.EndHorizontal();
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}
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#endif
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if (!EditorPrefs.HasKey(ignore + defaultScreenSize) &&
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(PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
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PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight))
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{
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++numItems;
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GUILayout.Label(defaultScreenSize + string.Format(" ({0}x{1})", PlayerSettings.defaultScreenWidth, PlayerSettings.defaultScreenHeight));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format("Use recommended ({0}x{1})", recommended_DefaultScreenWidth, recommended_DefaultScreenHeight)))
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{
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PlayerSettings.defaultScreenWidth = recommended_DefaultScreenWidth;
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PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + defaultScreenSize, true);
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}
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GUILayout.EndHorizontal();
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}
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if (!EditorPrefs.HasKey(ignore + runInBackground) &&
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PlayerSettings.runInBackground != recommended_RunInBackground)
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{
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++numItems;
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GUILayout.Label(runInBackground + string.Format(currentValue, PlayerSettings.runInBackground));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_RunInBackground)))
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{
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PlayerSettings.runInBackground = recommended_RunInBackground;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + runInBackground, true);
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}
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GUILayout.EndHorizontal();
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}
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#if !UNITY_2019_1_OR_NEWER
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if (!EditorPrefs.HasKey(ignore + displayResolutionDialog) &&
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PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog)
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{
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++numItems;
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GUILayout.Label(displayResolutionDialog + string.Format(currentValue, PlayerSettings.displayResolutionDialog));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_DisplayResolutionDialog)))
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{
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PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
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}
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GUILayout.EndHorizontal();
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}
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#endif
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if (!EditorPrefs.HasKey(ignore + resizableWindow) &&
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PlayerSettings.resizableWindow != recommended_ResizableWindow)
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{
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++numItems;
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GUILayout.Label(resizableWindow + string.Format(currentValue, PlayerSettings.resizableWindow));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_ResizableWindow)))
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{
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PlayerSettings.resizableWindow = recommended_ResizableWindow;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + resizableWindow, true);
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}
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GUILayout.EndHorizontal();
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}
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#if UNITY_2018_1_OR_NEWER
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if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen) &&
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PlayerSettings.fullScreenMode != recommended_FullScreenMode)
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#else
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if (!EditorPrefs.HasKey(ignore + fullscreenMode) &&
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PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)
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#endif
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{
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++numItems;
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#if UNITY_2018_1_OR_NEWER
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GUILayout.Label(fullscreenMode + string.Format(currentValue, PlayerSettings.fullScreenMode));
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#else
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GUILayout.Label(fullscreenMode + string.Format(currentValue, PlayerSettings.d3d11FullscreenMode));
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#endif
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_FullscreenMode)))
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{
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#if UNITY_2018_1_OR_NEWER
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PlayerSettings.fullScreenMode = recommended_FullScreenMode;
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#else
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PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;
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#endif
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + fullscreenMode, true);
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}
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GUILayout.EndHorizontal();
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}
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if (!EditorPrefs.HasKey(ignore + visibleInBackground) &&
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PlayerSettings.visibleInBackground != recommended_VisibleInBackground)
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{
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++numItems;
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GUILayout.Label(visibleInBackground + string.Format(currentValue, PlayerSettings.visibleInBackground));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_VisibleInBackground)))
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{
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PlayerSettings.visibleInBackground = recommended_VisibleInBackground;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + visibleInBackground, true);
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}
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GUILayout.EndHorizontal();
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}
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#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
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if (!EditorPrefs.HasKey(ignore + renderingPath) &&
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PlayerSettings.renderingPath != recommended_RenderPath)
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{
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++numItems;
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GUILayout.Label(renderingPath + string.Format(currentValue, PlayerSettings.renderingPath));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_RenderPath) + " - required for MSAA"))
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{
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PlayerSettings.renderingPath = recommended_RenderPath;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + renderingPath, true);
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}
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GUILayout.EndHorizontal();
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}
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#endif
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if (!EditorPrefs.HasKey(ignore + colorSpace) &&
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PlayerSettings.colorSpace != recommended_ColorSpace)
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{
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++numItems;
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GUILayout.Label(colorSpace + string.Format(currentValue, PlayerSettings.colorSpace));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_ColorSpace) + " - requires reloading scene"))
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{
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PlayerSettings.colorSpace = recommended_ColorSpace;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + colorSpace, true);
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}
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GUILayout.EndHorizontal();
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}
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if (!EditorPrefs.HasKey(ignore + gpuSkinning) &&
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PlayerSettings.gpuSkinning != recommended_GpuSkinning)
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{
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++numItems;
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GUILayout.Label(gpuSkinning + string.Format(currentValue, PlayerSettings.gpuSkinning));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_GpuSkinning)))
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{
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PlayerSettings.gpuSkinning = recommended_GpuSkinning;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + gpuSkinning, true);
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}
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GUILayout.EndHorizontal();
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}
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#if false
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if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering) &&
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PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering)
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{
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++numItems;
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GUILayout.Label(singlePassStereoRendering + string.Format(currentValue, PlayerSettings.singlePassStereoRendering));
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(string.Format(useRecommended, recommended_SinglePassStereoRendering)))
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{
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PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;
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}
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Ignore"))
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{
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EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);
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}
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GUILayout.EndHorizontal();
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}
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#endif
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
if (GUILayout.Button("Clear All Ignores"))
|
|
{
|
|
EditorPrefs.DeleteKey(ignore + buildTarget);
|
|
EditorPrefs.DeleteKey(ignore + showUnitySplashScreen);
|
|
EditorPrefs.DeleteKey(ignore + defaultIsFullScreen);
|
|
EditorPrefs.DeleteKey(ignore + defaultScreenSize);
|
|
EditorPrefs.DeleteKey(ignore + runInBackground);
|
|
EditorPrefs.DeleteKey(ignore + displayResolutionDialog);
|
|
EditorPrefs.DeleteKey(ignore + resizableWindow);
|
|
EditorPrefs.DeleteKey(ignore + fullscreenMode);
|
|
EditorPrefs.DeleteKey(ignore + visibleInBackground);
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
EditorPrefs.DeleteKey(ignore + renderingPath);
|
|
#endif
|
|
EditorPrefs.DeleteKey(ignore + colorSpace);
|
|
EditorPrefs.DeleteKey(ignore + gpuSkinning);
|
|
#if false
|
|
EditorPrefs.DeleteKey(ignore + singlePassStereoRendering);
|
|
#endif
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
|
|
GUILayout.EndScrollView();
|
|
|
|
GUILayout.FlexibleSpace();
|
|
|
|
GUILayout.BeginHorizontal();
|
|
|
|
if (numItems > 0)
|
|
{
|
|
if (GUILayout.Button("Accept All"))
|
|
{
|
|
// Only set those that have not been explicitly ignored.
|
|
if (!EditorPrefs.HasKey(ignore + buildTarget))
|
|
#if (UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
EditorUserBuildSettings.SwitchActiveBuildTarget(recommended_BuildTarget);
|
|
#else
|
|
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, recommended_BuildTarget);
|
|
#endif
|
|
if (!EditorPrefs.HasKey(ignore + showUnitySplashScreen))
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
PlayerSettings.showUnitySplashScreen = recommended_ShowUnitySplashScreen;
|
|
#else
|
|
PlayerSettings.SplashScreen.show = recommended_ShowUnitySplashScreen;
|
|
#endif
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen))
|
|
PlayerSettings.fullScreenMode = recommended_FullScreenMode;
|
|
#else
|
|
if (!EditorPrefs.HasKey(ignore + defaultIsFullScreen))
|
|
PlayerSettings.defaultIsFullScreen = recommended_DefaultIsFullScreen;
|
|
if (!EditorPrefs.HasKey(ignore + fullscreenMode))
|
|
PlayerSettings.d3d11FullscreenMode = recommended_FullscreenMode;
|
|
#endif
|
|
if (!EditorPrefs.HasKey(ignore + defaultScreenSize))
|
|
{
|
|
PlayerSettings.defaultScreenWidth = recommended_DefaultScreenWidth;
|
|
PlayerSettings.defaultScreenHeight = recommended_DefaultScreenHeight;
|
|
}
|
|
if (!EditorPrefs.HasKey(ignore + runInBackground))
|
|
PlayerSettings.runInBackground = recommended_RunInBackground;
|
|
#if !UNITY_2019_1_OR_NEWER
|
|
if (!EditorPrefs.HasKey(ignore + displayResolutionDialog))
|
|
PlayerSettings.displayResolutionDialog = recommended_DisplayResolutionDialog;
|
|
#endif
|
|
if (!EditorPrefs.HasKey(ignore + resizableWindow))
|
|
PlayerSettings.resizableWindow = recommended_ResizableWindow;
|
|
if (!EditorPrefs.HasKey(ignore + visibleInBackground))
|
|
PlayerSettings.visibleInBackground = recommended_VisibleInBackground;
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
if (!EditorPrefs.HasKey(ignore + renderingPath))
|
|
PlayerSettings.renderingPath = recommended_RenderPath;
|
|
#endif
|
|
if (!EditorPrefs.HasKey(ignore + colorSpace))
|
|
PlayerSettings.colorSpace = recommended_ColorSpace;
|
|
if (!EditorPrefs.HasKey(ignore + gpuSkinning))
|
|
PlayerSettings.gpuSkinning = recommended_GpuSkinning;
|
|
#if false
|
|
if (!EditorPrefs.HasKey(ignore + singlePassStereoRendering))
|
|
PlayerSettings.singlePassStereoRendering = recommended_SinglePassStereoRendering;
|
|
#endif
|
|
|
|
EditorUtility.DisplayDialog("Accept All", "You made the right choice!", "Ok");
|
|
|
|
Close();
|
|
}
|
|
|
|
if (GUILayout.Button("Ignore All"))
|
|
{
|
|
if (EditorUtility.DisplayDialog("Ignore All", "Are you sure?", "Yes, Ignore All", "Cancel"))
|
|
{
|
|
// Only ignore those that do not currently match our recommended settings.
|
|
if (EditorUserBuildSettings.activeBuildTarget != recommended_BuildTarget)
|
|
EditorPrefs.SetBool(ignore + buildTarget, true);
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
if (PlayerSettings.showUnitySplashScreen != recommended_ShowUnitySplashScreen)
|
|
#else
|
|
if (PlayerSettings.SplashScreen.show != recommended_ShowUnitySplashScreen)
|
|
#endif
|
|
EditorPrefs.SetBool(ignore + showUnitySplashScreen, true);
|
|
|
|
#if UNITY_2018_1_OR_NEWER
|
|
if (PlayerSettings.fullScreenMode != recommended_FullScreenMode)
|
|
{
|
|
EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
|
|
EditorPrefs.SetBool(ignore + fullscreenMode, true);
|
|
}
|
|
#else
|
|
if (PlayerSettings.defaultIsFullScreen != recommended_DefaultIsFullScreen)
|
|
EditorPrefs.SetBool(ignore + defaultIsFullScreen, true);
|
|
if (PlayerSettings.d3d11FullscreenMode != recommended_FullscreenMode)
|
|
EditorPrefs.SetBool(ignore + fullscreenMode, true);
|
|
#endif
|
|
if (PlayerSettings.defaultScreenWidth != recommended_DefaultScreenWidth ||
|
|
PlayerSettings.defaultScreenHeight != recommended_DefaultScreenHeight)
|
|
EditorPrefs.SetBool(ignore + defaultScreenSize, true);
|
|
if (PlayerSettings.runInBackground != recommended_RunInBackground)
|
|
EditorPrefs.SetBool(ignore + runInBackground, true);
|
|
#if !UNITY_2019_1_OR_NEWER
|
|
if (PlayerSettings.displayResolutionDialog != recommended_DisplayResolutionDialog)
|
|
EditorPrefs.SetBool(ignore + displayResolutionDialog, true);
|
|
#endif
|
|
if (PlayerSettings.resizableWindow != recommended_ResizableWindow)
|
|
EditorPrefs.SetBool(ignore + resizableWindow, true);
|
|
if (PlayerSettings.visibleInBackground != recommended_VisibleInBackground)
|
|
EditorPrefs.SetBool(ignore + visibleInBackground, true);
|
|
#if (UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0)
|
|
if (PlayerSettings.renderingPath != recommended_RenderPath)
|
|
EditorPrefs.SetBool(ignore + renderingPath, true);
|
|
#endif
|
|
if (PlayerSettings.colorSpace != recommended_ColorSpace)
|
|
EditorPrefs.SetBool(ignore + colorSpace, true);
|
|
if (PlayerSettings.gpuSkinning != recommended_GpuSkinning)
|
|
EditorPrefs.SetBool(ignore + gpuSkinning, true);
|
|
#if false
|
|
if (PlayerSettings.singlePassStereoRendering != recommended_SinglePassStereoRendering)
|
|
EditorPrefs.SetBool(ignore + singlePassStereoRendering, true);
|
|
#endif
|
|
|
|
Close();
|
|
}
|
|
}
|
|
}
|
|
else if (GUILayout.Button("Close"))
|
|
{
|
|
Close();
|
|
}
|
|
|
|
GUILayout.EndHorizontal();
|
|
}
|
|
}
|
|
} |