campfire/Assets/SteamVR/Input/BehaviourUnityEvents/SteamVR_Behaviour_Skeleton_ConnectedChangedEvent.cs
2020-04-29 20:40:05 +03:00

10 lines
306 B
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using System;
using UnityEngine.Events;
namespace Valve.VR
{
[Serializable]
public class SteamVR_Behaviour_Skeleton_ConnectedChangedEvent : UnityEvent<SteamVR_Behaviour_Skeleton, SteamVR_Input_Sources, bool> { }
}