118 lines
3.6 KiB
C#
118 lines
3.6 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Sets cubemap to use in the compositor.
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//
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//=============================================================================
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using UnityEngine;
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using Valve.VR;
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namespace Valve.VR
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{
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public class SteamVR_Skybox : MonoBehaviour
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{
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// Note: Unity's Left and Right Skybox shader variables are switched.
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public Texture front, back, left, right, top, bottom;
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public enum CellSize
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{
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x1024, x64, x32, x16, x8
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}
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public CellSize StereoCellSize = CellSize.x32;
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public float StereoIpdMm = 64.0f;
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public void SetTextureByIndex(int i, Texture t)
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{
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switch (i)
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{
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case 0:
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front = t;
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break;
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case 1:
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back = t;
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break;
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case 2:
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left = t;
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break;
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case 3:
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right = t;
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break;
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case 4:
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top = t;
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break;
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case 5:
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bottom = t;
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break;
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}
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}
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public Texture GetTextureByIndex(int i)
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{
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switch (i)
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{
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case 0:
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return front;
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case 1:
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return back;
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case 2:
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return left;
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case 3:
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return right;
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case 4:
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return top;
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case 5:
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return bottom;
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}
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return null;
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}
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static public void SetOverride(
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Texture front = null,
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Texture back = null,
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Texture left = null,
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Texture right = null,
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Texture top = null,
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Texture bottom = null)
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{
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var compositor = OpenVR.Compositor;
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if (compositor != null)
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{
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var handles = new Texture[] { front, back, left, right, top, bottom };
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var textures = new Texture_t[6];
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for (int i = 0; i < 6; i++)
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{
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textures[i].handle = (handles[i] != null) ? handles[i].GetNativeTexturePtr() : System.IntPtr.Zero;
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textures[i].eType = SteamVR.instance.textureType;
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textures[i].eColorSpace = EColorSpace.Auto;
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}
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var error = compositor.SetSkyboxOverride(textures);
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if (error != EVRCompositorError.None)
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{
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Debug.LogError("<b>[SteamVR]</b> Failed to set skybox override with error: " + error);
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if (error == EVRCompositorError.TextureIsOnWrongDevice)
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Debug.Log("<b>[SteamVR]</b> Set your graphics driver to use the same video card as the headset is plugged into for Unity.");
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else if (error == EVRCompositorError.TextureUsesUnsupportedFormat)
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Debug.Log("<b>[SteamVR]</b> Ensure skybox textures are not compressed and have no mipmaps.");
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}
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}
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}
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static public void ClearOverride()
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{
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var compositor = OpenVR.Compositor;
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if (compositor != null)
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compositor.ClearSkyboxOverride();
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}
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void OnEnable()
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{
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SetOverride(front, back, left, right, top, bottom);
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}
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void OnDisable()
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{
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ClearOverride();
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}
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}
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} |