320 lines
14 KiB
C#
320 lines
14 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Valve.VR
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{
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using System;
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using UnityEngine;
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public partial class SteamVR_Actions
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{
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private static SteamVR_Action_Boolean p_default_Teleport;
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private static SteamVR_Action_Boolean p_default_GrabPinch;
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private static SteamVR_Action_Boolean p_default_GrabGrip;
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private static SteamVR_Action_Pose p_default_Pose;
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private static SteamVR_Action_Skeleton p_default_SkeletonLeftHand;
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private static SteamVR_Action_Skeleton p_default_SkeletonRightHand;
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private static SteamVR_Action_Single p_default_Squeeze;
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private static SteamVR_Action_Boolean p_default_HeadsetOnHead;
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private static SteamVR_Action_Boolean p_default_SnapTurnLeft;
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private static SteamVR_Action_Boolean p_default_SnapTurnRight;
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private static SteamVR_Action_Boolean p_default_OpenMenu;
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private static SteamVR_Action_Vibration p_default_Haptic;
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private static SteamVR_Action_Vector2 p_platformer_Move;
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private static SteamVR_Action_Boolean p_platformer_Jump;
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private static SteamVR_Action_Vector2 p_buggy_Steering;
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private static SteamVR_Action_Single p_buggy_Throttle;
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private static SteamVR_Action_Boolean p_buggy_Brake;
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private static SteamVR_Action_Boolean p_buggy_Reset;
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private static SteamVR_Action_Pose p_mixedreality_ExternalCamera;
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public static SteamVR_Action_Boolean default_Teleport
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{
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get
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{
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return SteamVR_Actions.p_default_Teleport.GetCopy<SteamVR_Action_Boolean>();
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}
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}
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public static SteamVR_Action_Boolean default_GrabPinch
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{
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get
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{
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return SteamVR_Actions.p_default_GrabPinch.GetCopy<SteamVR_Action_Boolean>();
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}
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}
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public static SteamVR_Action_Boolean default_GrabGrip
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{
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get
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{
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return SteamVR_Actions.p_default_GrabGrip.GetCopy<SteamVR_Action_Boolean>();
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}
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}
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public static SteamVR_Action_Pose default_Pose
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{
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get
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{
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return SteamVR_Actions.p_default_Pose.GetCopy<SteamVR_Action_Pose>();
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}
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}
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public static SteamVR_Action_Skeleton default_SkeletonLeftHand
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{
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get
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{
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return SteamVR_Actions.p_default_SkeletonLeftHand.GetCopy<SteamVR_Action_Skeleton>();
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}
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}
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public static SteamVR_Action_Skeleton default_SkeletonRightHand
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{
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get
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{
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return SteamVR_Actions.p_default_SkeletonRightHand.GetCopy<SteamVR_Action_Skeleton>();
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}
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}
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public static SteamVR_Action_Single default_Squeeze
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{
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get
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{
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return SteamVR_Actions.p_default_Squeeze.GetCopy<SteamVR_Action_Single>();
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}
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}
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public static SteamVR_Action_Boolean default_HeadsetOnHead
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{
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get
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{
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return SteamVR_Actions.p_default_HeadsetOnHead.GetCopy<SteamVR_Action_Boolean>();
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}
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}
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public static SteamVR_Action_Boolean default_SnapTurnLeft
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{
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get
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{
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return SteamVR_Actions.p_default_SnapTurnLeft.GetCopy<SteamVR_Action_Boolean>();
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}
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}
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public static SteamVR_Action_Boolean default_SnapTurnRight
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{
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get
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{
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return SteamVR_Actions.p_default_SnapTurnRight.GetCopy<SteamVR_Action_Boolean>();
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}
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}
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public static SteamVR_Action_Boolean default_OpenMenu
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{
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get
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{
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return SteamVR_Actions.p_default_OpenMenu.GetCopy<SteamVR_Action_Boolean>();
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}
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}
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public static SteamVR_Action_Vibration default_Haptic
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{
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get
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{
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return SteamVR_Actions.p_default_Haptic.GetCopy<SteamVR_Action_Vibration>();
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}
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}
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public static SteamVR_Action_Vector2 platformer_Move
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{
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get
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{
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return SteamVR_Actions.p_platformer_Move.GetCopy<SteamVR_Action_Vector2>();
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}
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}
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public static SteamVR_Action_Boolean platformer_Jump
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{
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get
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{
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return SteamVR_Actions.p_platformer_Jump.GetCopy<SteamVR_Action_Boolean>();
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}
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}
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public static SteamVR_Action_Vector2 buggy_Steering
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{
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get
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{
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return SteamVR_Actions.p_buggy_Steering.GetCopy<SteamVR_Action_Vector2>();
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}
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}
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public static SteamVR_Action_Single buggy_Throttle
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{
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get
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{
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return SteamVR_Actions.p_buggy_Throttle.GetCopy<SteamVR_Action_Single>();
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}
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}
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public static SteamVR_Action_Boolean buggy_Brake
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{
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get
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{
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return SteamVR_Actions.p_buggy_Brake.GetCopy<SteamVR_Action_Boolean>();
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}
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}
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public static SteamVR_Action_Boolean buggy_Reset
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{
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get
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{
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return SteamVR_Actions.p_buggy_Reset.GetCopy<SteamVR_Action_Boolean>();
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}
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}
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public static SteamVR_Action_Pose mixedreality_ExternalCamera
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{
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get
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{
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return SteamVR_Actions.p_mixedreality_ExternalCamera.GetCopy<SteamVR_Action_Pose>();
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}
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}
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private static void InitializeActionArrays()
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{
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Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
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SteamVR_Actions.default_Teleport,
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SteamVR_Actions.default_GrabPinch,
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SteamVR_Actions.default_GrabGrip,
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SteamVR_Actions.default_Pose,
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SteamVR_Actions.default_SkeletonLeftHand,
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SteamVR_Actions.default_SkeletonRightHand,
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SteamVR_Actions.default_Squeeze,
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SteamVR_Actions.default_HeadsetOnHead,
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SteamVR_Actions.default_SnapTurnLeft,
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SteamVR_Actions.default_SnapTurnRight,
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SteamVR_Actions.default_OpenMenu,
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SteamVR_Actions.default_Haptic,
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SteamVR_Actions.platformer_Move,
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SteamVR_Actions.platformer_Jump,
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SteamVR_Actions.buggy_Steering,
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SteamVR_Actions.buggy_Throttle,
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SteamVR_Actions.buggy_Brake,
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SteamVR_Actions.buggy_Reset,
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SteamVR_Actions.mixedreality_ExternalCamera};
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Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] {
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SteamVR_Actions.default_Teleport,
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SteamVR_Actions.default_GrabPinch,
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SteamVR_Actions.default_GrabGrip,
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SteamVR_Actions.default_Pose,
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SteamVR_Actions.default_SkeletonLeftHand,
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SteamVR_Actions.default_SkeletonRightHand,
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SteamVR_Actions.default_Squeeze,
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SteamVR_Actions.default_HeadsetOnHead,
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SteamVR_Actions.default_SnapTurnLeft,
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SteamVR_Actions.default_SnapTurnRight,
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SteamVR_Actions.default_OpenMenu,
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SteamVR_Actions.platformer_Move,
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SteamVR_Actions.platformer_Jump,
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SteamVR_Actions.buggy_Steering,
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SteamVR_Actions.buggy_Throttle,
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SteamVR_Actions.buggy_Brake,
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SteamVR_Actions.buggy_Reset,
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SteamVR_Actions.mixedreality_ExternalCamera};
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Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] {
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SteamVR_Actions.default_Haptic};
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Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
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SteamVR_Actions.default_Haptic};
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Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
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SteamVR_Actions.default_Pose,
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SteamVR_Actions.mixedreality_ExternalCamera};
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Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
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SteamVR_Actions.default_Teleport,
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SteamVR_Actions.default_GrabPinch,
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SteamVR_Actions.default_GrabGrip,
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SteamVR_Actions.default_HeadsetOnHead,
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SteamVR_Actions.default_SnapTurnLeft,
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SteamVR_Actions.default_SnapTurnRight,
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SteamVR_Actions.default_OpenMenu,
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SteamVR_Actions.platformer_Jump,
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SteamVR_Actions.buggy_Brake,
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SteamVR_Actions.buggy_Reset};
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Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
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SteamVR_Actions.default_Squeeze,
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SteamVR_Actions.buggy_Throttle};
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Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
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SteamVR_Actions.platformer_Move,
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SteamVR_Actions.buggy_Steering};
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Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0];
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Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
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SteamVR_Actions.default_SkeletonLeftHand,
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SteamVR_Actions.default_SkeletonRightHand};
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Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.ISteamVR_Action_In[] {
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SteamVR_Actions.default_Teleport,
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SteamVR_Actions.default_GrabPinch,
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SteamVR_Actions.default_GrabGrip,
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SteamVR_Actions.default_Squeeze,
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SteamVR_Actions.default_HeadsetOnHead,
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SteamVR_Actions.default_SnapTurnLeft,
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SteamVR_Actions.default_SnapTurnRight,
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SteamVR_Actions.default_OpenMenu,
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SteamVR_Actions.platformer_Move,
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SteamVR_Actions.platformer_Jump,
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SteamVR_Actions.buggy_Steering,
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SteamVR_Actions.buggy_Throttle,
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SteamVR_Actions.buggy_Brake,
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SteamVR_Actions.buggy_Reset};
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}
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private static void PreInitActions()
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{
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SteamVR_Actions.p_default_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
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SteamVR_Actions.p_default_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
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SteamVR_Actions.p_default_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
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SteamVR_Actions.p_default_Pose = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/default/in/Pose")));
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SteamVR_Actions.p_default_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
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SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create<SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
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SteamVR_Actions.p_default_Squeeze = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/default/in/Squeeze")));
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SteamVR_Actions.p_default_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
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SteamVR_Actions.p_default_SnapTurnLeft = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
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SteamVR_Actions.p_default_SnapTurnRight = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
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SteamVR_Actions.p_default_OpenMenu = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/default/in/OpenMenu")));
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SteamVR_Actions.p_default_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create<SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
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SteamVR_Actions.p_platformer_Move = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
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SteamVR_Actions.p_platformer_Jump = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
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SteamVR_Actions.p_buggy_Steering = ((SteamVR_Action_Vector2)(SteamVR_Action.Create<SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
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SteamVR_Actions.p_buggy_Throttle = ((SteamVR_Action_Single)(SteamVR_Action.Create<SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
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SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
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SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create<SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
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SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create<SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
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}
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}
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}
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