55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StickSpawner : MonoBehaviour {
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public GameObject StickPrefab;
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public GameObject CasettePrefab;
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public float StickSpawnChance = 0.5f;
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public float StickSpawnMinDistance = 5f;
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public float StickSpawnAngle = 70f;
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public float StickSpawnTimer = 2f;
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public float CasetteChance = 0.2f;
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private GameObject Player;
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private float LastSpawn;
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private bool CanSpawnNew = true;
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private PickupStatus SpawnedPickup;
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void Awake() {
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Player = GameObject.FindGameObjectWithTag("Player");
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LastSpawn = Time.time + StickSpawnTimer * Random.value;
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}
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void Update() {
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if (!CanSpawnNew) {
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if (SpawnedPickup == null || SpawnedPickup.Grabbed) {
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CanSpawnNew = true;
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} else {
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return;
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}
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}
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if (Time.time > LastSpawn + StickSpawnTimer) {
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LastSpawn = Time.time;
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} else {
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return;
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}
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var dir = transform.position - Player.transform.position;
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if ((Vector3.Angle(Player.transform.forward, dir) > StickSpawnAngle) || dir.magnitude > StickSpawnMinDistance && Random.value <= StickSpawnChance) {
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var SpawnedThing = StickPrefab;
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if (Random.value <= CasetteChance) {
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SpawnedThing = CasettePrefab;
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}
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CanSpawnNew = false;
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var Spawned = GameObject.Instantiate(SpawnedThing, transform.position + Vector3.up * 2, Random.rotation);
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SpawnedPickup = Spawned.GetComponent<PickupStatus>();
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}
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}
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}
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