campfire/Assets/SteamVR/InteractionSystem/Teleport/Scripts/TeleportPoint.cs
2020-04-29 20:40:05 +03:00

349 lines
8.8 KiB
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Single location that the player can teleport to
//
//=============================================================================
using UnityEngine;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
public class TeleportPoint : TeleportMarkerBase
{
public enum TeleportPointType
{
MoveToLocation,
SwitchToNewScene
};
//Public variables
public TeleportPointType teleportType = TeleportPointType.MoveToLocation;
public string title;
public string switchToScene;
public Color titleVisibleColor;
public Color titleHighlightedColor;
public Color titleLockedColor;
public bool playerSpawnPoint = false;
//Private data
private bool gotReleventComponents = false;
private MeshRenderer markerMesh;
private MeshRenderer switchSceneIcon;
private MeshRenderer moveLocationIcon;
private MeshRenderer lockedIcon;
private MeshRenderer pointIcon;
private Transform lookAtJointTransform;
private new Animation animation;
private Text titleText;
private Player player;
private Vector3 lookAtPosition = Vector3.zero;
private int tintColorID = 0;
private Color tintColor = Color.clear;
private Color titleColor = Color.clear;
private float fullTitleAlpha = 0.0f;
//Constants
private const string switchSceneAnimation = "switch_scenes_idle";
private const string moveLocationAnimation = "move_location_idle";
private const string lockedAnimation = "locked_idle";
//-------------------------------------------------
public override bool showReticle
{
get
{
return false;
}
}
//-------------------------------------------------
void Awake()
{
GetRelevantComponents();
animation = GetComponent<Animation>();
tintColorID = Shader.PropertyToID( "_TintColor" );
moveLocationIcon.gameObject.SetActive( false );
switchSceneIcon.gameObject.SetActive( false );
lockedIcon.gameObject.SetActive( false );
UpdateVisuals();
}
//-------------------------------------------------
void Start()
{
player = Player.instance;
}
//-------------------------------------------------
void Update()
{
if ( Application.isPlaying )
{
lookAtPosition.x = player.hmdTransform.position.x;
lookAtPosition.y = lookAtJointTransform.position.y;
lookAtPosition.z = player.hmdTransform.position.z;
lookAtJointTransform.LookAt( lookAtPosition );
}
}
//-------------------------------------------------
public override bool ShouldActivate( Vector3 playerPosition )
{
return ( Vector3.Distance( transform.position, playerPosition ) > 1.0f );
}
//-------------------------------------------------
public override bool ShouldMovePlayer()
{
return true;
}
//-------------------------------------------------
public override void Highlight( bool highlight )
{
if ( !locked )
{
if ( highlight )
{
SetMeshMaterials( Teleport.instance.pointHighlightedMaterial, titleHighlightedColor );
}
else
{
SetMeshMaterials( Teleport.instance.pointVisibleMaterial, titleVisibleColor );
}
}
if ( highlight )
{
pointIcon.gameObject.SetActive( true );
animation.Play();
}
else
{
pointIcon.gameObject.SetActive( false );
animation.Stop();
}
}
//-------------------------------------------------
public override void UpdateVisuals()
{
if ( !gotReleventComponents )
{
return;
}
if ( locked )
{
SetMeshMaterials( Teleport.instance.pointLockedMaterial, titleLockedColor );
pointIcon = lockedIcon;
animation.clip = animation.GetClip( lockedAnimation );
}
else
{
SetMeshMaterials( Teleport.instance.pointVisibleMaterial, titleVisibleColor );
switch ( teleportType )
{
case TeleportPointType.MoveToLocation:
{
pointIcon = moveLocationIcon;
animation.clip = animation.GetClip( moveLocationAnimation );
}
break;
case TeleportPointType.SwitchToNewScene:
{
pointIcon = switchSceneIcon;
animation.clip = animation.GetClip( switchSceneAnimation );
}
break;
}
}
titleText.text = title;
}
//-------------------------------------------------
public override void SetAlpha( float tintAlpha, float alphaPercent )
{
tintColor = markerMesh.material.GetColor( tintColorID );
tintColor.a = tintAlpha;
markerMesh.material.SetColor( tintColorID, tintColor );
switchSceneIcon.material.SetColor( tintColorID, tintColor );
moveLocationIcon.material.SetColor( tintColorID, tintColor );
lockedIcon.material.SetColor( tintColorID, tintColor );
titleColor.a = fullTitleAlpha * alphaPercent;
titleText.color = titleColor;
}
//-------------------------------------------------
public void SetMeshMaterials( Material material, Color textColor )
{
markerMesh.material = material;
switchSceneIcon.material = material;
moveLocationIcon.material = material;
lockedIcon.material = material;
titleColor = textColor;
fullTitleAlpha = textColor.a;
titleText.color = titleColor;
}
//-------------------------------------------------
public void TeleportToScene()
{
if ( !string.IsNullOrEmpty( switchToScene ) )
{
Debug.Log("<b>[SteamVR Interaction]</b> TeleportPoint: Hook up your level loading logic to switch to new scene: " + switchToScene, this);
}
else
{
Debug.LogError("<b>[SteamVR Interaction]</b> TeleportPoint: Invalid scene name to switch to: " + switchToScene, this);
}
}
//-------------------------------------------------
public void GetRelevantComponents()
{
markerMesh = transform.Find( "teleport_marker_mesh" ).GetComponent<MeshRenderer>();
switchSceneIcon = transform.Find( "teleport_marker_lookat_joint/teleport_marker_icons/switch_scenes_icon" ).GetComponent<MeshRenderer>();
moveLocationIcon = transform.Find( "teleport_marker_lookat_joint/teleport_marker_icons/move_location_icon" ).GetComponent<MeshRenderer>();
lockedIcon = transform.Find( "teleport_marker_lookat_joint/teleport_marker_icons/locked_icon" ).GetComponent<MeshRenderer>();
lookAtJointTransform = transform.Find( "teleport_marker_lookat_joint" );
titleText = transform.Find( "teleport_marker_lookat_joint/teleport_marker_canvas/teleport_marker_canvas_text" ).GetComponent<Text>();
gotReleventComponents = true;
}
//-------------------------------------------------
public void ReleaseRelevantComponents()
{
markerMesh = null;
switchSceneIcon = null;
moveLocationIcon = null;
lockedIcon = null;
lookAtJointTransform = null;
titleText = null;
}
//-------------------------------------------------
public void UpdateVisualsInEditor()
{
if ( Application.isPlaying )
{
return;
}
GetRelevantComponents();
if ( locked )
{
lockedIcon.gameObject.SetActive( true );
moveLocationIcon.gameObject.SetActive( false );
switchSceneIcon.gameObject.SetActive( false );
markerMesh.sharedMaterial = Teleport.instance.pointLockedMaterial;
lockedIcon.sharedMaterial = Teleport.instance.pointLockedMaterial;
titleText.color = titleLockedColor;
}
else
{
lockedIcon.gameObject.SetActive( false );
markerMesh.sharedMaterial = Teleport.instance.pointVisibleMaterial;
switchSceneIcon.sharedMaterial = Teleport.instance.pointVisibleMaterial;
moveLocationIcon.sharedMaterial = Teleport.instance.pointVisibleMaterial;
titleText.color = titleVisibleColor;
switch ( teleportType )
{
case TeleportPointType.MoveToLocation:
{
moveLocationIcon.gameObject.SetActive( true );
switchSceneIcon.gameObject.SetActive( false );
}
break;
case TeleportPointType.SwitchToNewScene:
{
moveLocationIcon.gameObject.SetActive( false );
switchSceneIcon.gameObject.SetActive( true );
}
break;
}
}
titleText.text = title;
ReleaseRelevantComponents();
}
}
#if UNITY_EDITOR
//-------------------------------------------------------------------------
[CustomEditor( typeof( TeleportPoint ) )]
public class TeleportPointEditor : Editor
{
//-------------------------------------------------
void OnEnable()
{
if ( Selection.activeTransform )
{
TeleportPoint teleportPoint = Selection.activeTransform.GetComponent<TeleportPoint>();
if (teleportPoint != null)
teleportPoint.UpdateVisualsInEditor();
}
}
//-------------------------------------------------
public override void OnInspectorGUI()
{
DrawDefaultInspector();
if ( Selection.activeTransform )
{
TeleportPoint teleportPoint = Selection.activeTransform.GetComponent<TeleportPoint>();
if ( GUI.changed )
{
teleportPoint.UpdateVisualsInEditor();
}
}
}
}
#endif
}