15 lines
430 B
C#
15 lines
430 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
[CreateAssetMenu(fileName = "Unnamed Ambient Sound Effect", menuName = "Campfire/Ambient Sound Effect")]
|
|
public class AmbientEffect : ScriptableObject {
|
|
public AudioClip[] Clips;
|
|
public float Chance;
|
|
public int RollsSinceLast;
|
|
public float MinY;
|
|
public float MaxY;
|
|
public float MinDistance;
|
|
public float MaxDistance;
|
|
}
|