77 lines
2.3 KiB
C#
77 lines
2.3 KiB
C#
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Flip Object to match which hand you pick it up in
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//
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//=============================================================================
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Valve.VR.InteractionSystem
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{
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public enum WhichHand
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{
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Left,
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Right
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}
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[RequireComponent(typeof(Throwable))]
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public class Equippable : MonoBehaviour
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{
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[Tooltip("Array of children you do not want to be mirrored. Text, logos, etc.")]
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public Transform[] antiFlip;
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public WhichHand defaultHand = WhichHand.Right;
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private Vector3 initialScale;
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private Interactable interactable;
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[HideInInspector]
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public SteamVR_Input_Sources attachedHandType
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{
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get
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{
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if (interactable.attachedToHand)
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return interactable.attachedToHand.handType;
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else
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return SteamVR_Input_Sources.Any;
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}
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}
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private void Start()
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{
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initialScale = transform.localScale;
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interactable = GetComponent<Interactable>();
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}
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private void Update()
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{
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if (interactable.attachedToHand)
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{
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Vector3 flipScale = initialScale;
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if ((attachedHandType == SteamVR_Input_Sources.RightHand && defaultHand == WhichHand.Right) || (attachedHandType == SteamVR_Input_Sources.LeftHand && defaultHand == WhichHand.Left))
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{
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flipScale.x *= 1;
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for (int transformIndex = 0; transformIndex < antiFlip.Length; transformIndex++)
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{
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antiFlip[transformIndex].localScale = new Vector3(1, 1, 1);
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}
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}
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else
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{
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flipScale.x *= -1;
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for (int transformIndex = 0; transformIndex < antiFlip.Length; transformIndex++)
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{
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antiFlip[transformIndex].localScale = new Vector3(-1, 1, 1);
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}
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}
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transform.localScale = flipScale;
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}
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}
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}
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}
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