gmtk24/materials/blueprint_base.tres

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2024-08-20 02:34:01 +02:00
[gd_resource type="VisualShader" load_steps=43 format=3 uid="uid://c75j6c1ufl7b4"]
[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_r3r66"]
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_lu2vr"]
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op_type = 0
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_2wq3p"]
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op_type = 0
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_8fn1m"]
linked_parent_graph_frame = 29
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[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_05w32"]
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linked_parent_graph_frame = 30
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[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_hlq0u"]
default_input_values = [0, 0.0, 1, 0.0, 2, 0.1]
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_mix4j"]
linked_parent_graph_frame = 29
source = 5
[sub_resource type="VisualShaderNodeIntOp" id="VisualShaderNodeIntOp_3s2uv"]
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[sub_resource type="VisualShaderNodeIntOp" id="VisualShaderNodeIntOp_ae8n7"]
linked_parent_graph_frame = 30
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_t1nb0"]
default_input_values = [0, Vector2(0, 0), 1, Vector2(-1, -1)]
linked_parent_graph_frame = 28
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_185dm"]
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default_value = 0.01
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_yrp0y"]
size = Vector2(1156, 1600)
title = "Sampling Offsets"
attached_nodes = PackedInt32Array(27, 26, 25, 24, 23)
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_61nhp"]
size = Vector2(1916, 1694)
title = "Sample from offsets and get color intensity"
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hvmqq"]
parameter_name = "Texture2DParameter"
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_xmoqm"]
size = Vector2(878, 1441)
title = "Check if any intensities differ"
attached_nodes = PackedInt32Array(11, 21, 18, 20, 19)
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_esfp0"]
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parameter_name = "ColorParameter"
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_63b32"]
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parameter_name = "ColorParameter2"
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_rkfc2"]
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op_type = 2
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op_type = 2
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_t6j1g"]
size = Vector2(1136, 556)
title = "Edge color output"
attached_nodes = PackedInt32Array(31, 34)
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_bxnhk"]
size = Vector2(956, 916)
title = "Background color output"
attached_nodes = PackedInt32Array(35, 33, 32)
[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_f6yn7"]
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input_name = "uv"
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parameter_name = "Texture2DParameter2"
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_p8j37"]
linked_parent_graph_frame = 44
operator = 2
[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_gui18"]
default_input_values = [0, Quaternion(0, 0, 0, 0)]
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[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_palew"]
linked_parent_graph_frame = 45
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_1hysk"]
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title = "Noise for edges"
attached_nodes = PackedInt32Array(40, 41, 39)
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_7p8nt"]
size = Vector2(1436, 820)
title = "Add up background and the \"drawn edges\""
attached_nodes = PackedInt32Array(36, 43, 42)
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mhip3"]
default_input_values = [0, Vector2(0, 0), 1, Vector2(0.01, -0.01)]
linked_parent_graph_frame = 29
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mg4pv"]
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_holuj"]
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[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_7cfx6"]
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[resource]
code = "shader_type spatial;
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
uniform float FloatParameter = 0.00999999977648;
uniform sampler2D Texture2DParameter;
uniform vec4 ColorParameter2 : source_color = vec4(0.000000, 0.000000, 1.000000, 1.000000);
uniform sampler2D Texture2DParameter2;
uniform vec4 ColorParameter : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000);
void fragment() {
// Input:4
vec2 n_out4p0 = UV;
// FloatParameter:27
float n_out27p0 = FloatParameter;
// VectorOp:23
vec2 n_in23p1 = vec2(-1.00000, -1.00000);
vec2 n_out23p0 = vec2(n_out27p0) * n_in23p1;
// VectorOp:5
vec2 n_out5p0 = n_out4p0 + n_out23p0;
vec4 n_out2p0;
// Texture2D:2
n_out2p0 = texture(Texture2DParameter, n_out5p0);
// VectorLen:9
float n_out9p0 = length(vec3(n_out2p0.xyz));
// VectorOp:24
vec2 n_in24p1 = vec2(1.00000, -1.00000);
vec2 n_out24p0 = vec2(n_out27p0) * n_in24p1;
// VectorOp:6
vec2 n_out6p0 = n_out4p0 + n_out24p0;
vec4 n_out7p0;
// Texture2D:7
n_out7p0 = texture(Texture2DParameter, n_out6p0);
// VectorLen:10
float n_out10p0 = length(vec3(n_out7p0.xyz));
// Compare:11
float n_in11p2 = 0.10000;
bool n_out11p0 = !(abs(n_out9p0 - n_out10p0) < n_in11p2);
// VectorOp:25
vec2 n_in25p1 = vec2(-1.00000, 1.00000);
vec2 n_out25p0 = vec2(n_out27p0) * n_in25p1;
// VectorOp:13
vec2 n_out13p0 = n_out4p0 + n_out25p0;
vec4 n_out12p0;
// Texture2D:12
n_out12p0 = texture(Texture2DParameter, n_out13p0);
// VectorLen:16
float n_out16p0 = length(vec3(n_out12p0.xyz));
// Compare:19
float n_in19p2 = 0.10000;
bool n_out19p0 = !(abs(n_out10p0 - n_out16p0) < n_in19p2);
// IntOp:20
int n_out20p0 = (n_out11p0 ? 1 : 0) | (n_out19p0 ? 1 : 0);
// VectorOp:26
vec2 n_in26p1 = vec2(1.00000, 1.00000);
vec2 n_out26p0 = vec2(n_out27p0) * n_in26p1;
// VectorOp:14
vec2 n_out14p0 = n_out4p0 + n_out26p0;
vec4 n_out15p0;
// Texture2D:15
n_out15p0 = texture(Texture2DParameter, n_out14p0);
// VectorLen:17
float n_out17p0 = length(vec3(n_out15p0.xyz));
// Compare:18
float n_in18p2 = 0.10000;
bool n_out18p0 = !(abs(n_out16p0 - n_out17p0) < n_in18p2);
// IntOp:21
int n_out21p0 = n_out20p0 | (n_out18p0 ? 1 : 0);
// MultiplyAdd:33
float n_in33p1 = -1.00000;
float n_in33p2 = 1.00000;
float n_out33p0 = fma(float(n_out21p0), n_in33p1, n_in33p2);
// ColorParameter:32
vec4 n_out32p0 = ColorParameter2;
// VectorOp:35
vec4 n_out35p0 = vec4(n_out33p0) * n_out32p0;
vec4 n_out39p0;
// Texture2D:39
n_out39p0 = texture(Texture2DParameter2, UV);
// FloatOp:41
float n_out41p0 = float(n_out21p0) * n_out39p0.x;
// ColorParameter:31
vec4 n_out31p0 = ColorParameter;
// VectorOp:34
vec4 n_out34p0 = vec4(n_out41p0) * n_out31p0;
// VectorOp:36
vec4 n_out36p0 = n_out35p0 + n_out34p0;
// VectorDecompose:42
float n_out42p0 = n_out36p0.x;
float n_out42p1 = n_out36p0.y;
float n_out42p2 = n_out36p0.z;
float n_out42p3 = n_out36p0.w;
// VectorCompose:43
vec3 n_out43p0 = vec3(n_out42p0, n_out42p1, n_out42p2);
// Output:0
ALBEDO = n_out43p0;
ALPHA = n_out42p3;
}
"
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nodes/fragment/3/node = SubResource("VisualShaderNodeTexture2DParameter_hvmqq")
nodes/fragment/3/position = Vector2(-3460, -80)
nodes/fragment/4/node = SubResource("VisualShaderNodeInput_2qliw")
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nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_holuj")
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nodes/fragment/9/node = SubResource("VisualShaderNodeVectorLen_7cfx6")
nodes/fragment/9/position = Vector2(-580, 180)
nodes/fragment/10/node = SubResource("VisualShaderNodeVectorLen_r3r66")
nodes/fragment/10/position = Vector2(-580, 440)
nodes/fragment/11/node = SubResource("VisualShaderNodeCompare_t0y3e")
nodes/fragment/11/position = Vector2(100, 80)
nodes/fragment/12/node = SubResource("VisualShaderNodeTexture_lu2vr")
nodes/fragment/12/position = Vector2(-1000, 860)
nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_mk3a1")
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nodes/fragment/15/node = SubResource("VisualShaderNodeTexture_8fn1m")
nodes/fragment/15/position = Vector2(-1000, 1260)
nodes/fragment/16/node = SubResource("VisualShaderNodeVectorLen_05w32")
nodes/fragment/16/position = Vector2(-560, 720)
nodes/fragment/17/node = SubResource("VisualShaderNodeVectorLen_nc6ij")
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nodes/fragment/18/node = SubResource("VisualShaderNodeCompare_hy22l")
nodes/fragment/18/position = Vector2(100, 1000)
nodes/fragment/19/node = SubResource("VisualShaderNodeCompare_hlq0u")
nodes/fragment/19/position = Vector2(120, 540)
nodes/fragment/20/node = SubResource("VisualShaderNodeIntOp_3s2uv")
nodes/fragment/20/position = Vector2(540, 360)
nodes/fragment/21/node = SubResource("VisualShaderNodeIntOp_ae8n7")
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nodes/fragment/23/node = SubResource("VisualShaderNodeVectorOp_t1nb0")
nodes/fragment/23/position = Vector2(-2840, 840)
nodes/fragment/24/node = SubResource("VisualShaderNodeVectorOp_185dm")
nodes/fragment/24/position = Vector2(-2840, 1220)
nodes/fragment/25/node = SubResource("VisualShaderNodeVectorOp_l7mnu")
nodes/fragment/25/position = Vector2(-2840, 1600)
nodes/fragment/26/node = SubResource("VisualShaderNodeVectorOp_3uhyx")
nodes/fragment/26/position = Vector2(-2840, 1980)
nodes/fragment/27/node = SubResource("VisualShaderNodeFloatParameter_rdr7q")
nodes/fragment/27/position = Vector2(-3580, 960)
nodes/fragment/28/node = SubResource("VisualShaderNodeFrame_yrp0y")
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nodes/fragment/29/node = SubResource("VisualShaderNodeFrame_61nhp")
nodes/fragment/29/position = Vector2(-2100, -60)
nodes/fragment/30/node = SubResource("VisualShaderNodeFrame_xmoqm")
nodes/fragment/30/position = Vector2(60, 5)
nodes/fragment/31/node = SubResource("VisualShaderNodeColorParameter_esfp0")
nodes/fragment/31/position = Vector2(2980, 1260)
nodes/fragment/32/node = SubResource("VisualShaderNodeColorParameter_63b32")
nodes/fragment/32/position = Vector2(1940, 240)
nodes/fragment/33/node = SubResource("VisualShaderNodeMultiplyAdd_rbrv8")
nodes/fragment/33/position = Vector2(1960, -160)
nodes/fragment/34/node = SubResource("VisualShaderNodeVectorOp_rkfc2")
nodes/fragment/34/position = Vector2(3700, 1220)
nodes/fragment/35/node = SubResource("VisualShaderNodeVectorOp_b0r7r")
nodes/fragment/35/position = Vector2(2480, 40)
nodes/fragment/36/node = SubResource("VisualShaderNodeVectorOp_tbe10")
nodes/fragment/36/position = Vector2(4440, 1020)
nodes/fragment/37/node = SubResource("VisualShaderNodeFrame_t6j1g")
nodes/fragment/37/position = Vector2(2940, 1140)
nodes/fragment/38/node = SubResource("VisualShaderNodeFrame_bxnhk")
nodes/fragment/38/position = Vector2(1900, -240)
nodes/fragment/39/node = SubResource("VisualShaderNodeTexture_f6yn7")
nodes/fragment/39/position = Vector2(1740, 1220)
nodes/fragment/40/node = SubResource("VisualShaderNodeTexture2DParameter_hqpg5")
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nodes/fragment/41/node = SubResource("VisualShaderNodeFloatOp_p8j37")
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nodes/fragment/42/node = SubResource("VisualShaderNodeVectorDecompose_gui18")
nodes/fragment/42/position = Vector2(4980, 900)
nodes/fragment/43/node = SubResource("VisualShaderNodeVectorCompose_palew")
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nodes/fragment/44/node = SubResource("VisualShaderNodeFrame_1hysk")
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nodes/fragment/45/node = SubResource("VisualShaderNodeFrame_7p8nt")
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