451 lines
16 KiB
Plaintext
451 lines
16 KiB
Plaintext
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[gd_resource type="VisualShader" load_steps=43 format=3 uid="uid://c75j6c1ufl7b4"]
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[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_r3r66"]
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linked_parent_graph_frame = 29
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[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_t0y3e"]
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default_input_values = [0, 0.0, 1, 0.0, 2, 0.1]
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linked_parent_graph_frame = 30
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function = 1
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_lu2vr"]
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linked_parent_graph_frame = 29
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source = 5
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mk3a1"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(-0.01, -0.01)]
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linked_parent_graph_frame = 29
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op_type = 0
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_2wq3p"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(0.01, 0.01)]
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linked_parent_graph_frame = 29
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op_type = 0
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_8fn1m"]
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linked_parent_graph_frame = 29
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source = 5
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[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_05w32"]
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linked_parent_graph_frame = 29
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[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_nc6ij"]
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linked_parent_graph_frame = 29
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[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_hy22l"]
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default_input_values = [0, 0.0, 1, 0.0, 2, 0.1]
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linked_parent_graph_frame = 30
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function = 1
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[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_hlq0u"]
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default_input_values = [0, 0.0, 1, 0.0, 2, 0.1]
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linked_parent_graph_frame = 30
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function = 1
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_mix4j"]
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linked_parent_graph_frame = 29
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source = 5
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[sub_resource type="VisualShaderNodeIntOp" id="VisualShaderNodeIntOp_3s2uv"]
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linked_parent_graph_frame = 30
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operator = 8
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[sub_resource type="VisualShaderNodeIntOp" id="VisualShaderNodeIntOp_ae8n7"]
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linked_parent_graph_frame = 30
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operator = 8
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_t1nb0"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(-1, -1)]
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linked_parent_graph_frame = 28
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op_type = 0
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_185dm"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(1, -1)]
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linked_parent_graph_frame = 28
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op_type = 0
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_l7mnu"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(-1, 1)]
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linked_parent_graph_frame = 28
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op_type = 0
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3uhyx"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 1)]
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linked_parent_graph_frame = 28
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op_type = 0
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operator = 2
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[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_rdr7q"]
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linked_parent_graph_frame = 28
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parameter_name = "FloatParameter"
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default_value_enabled = true
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default_value = 0.01
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_yrp0y"]
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size = Vector2(1156, 1600)
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title = "Sampling Offsets"
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attached_nodes = PackedInt32Array(27, 26, 25, 24, 23)
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_61nhp"]
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size = Vector2(1916, 1694)
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title = "Sample from offsets and get color intensity"
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attached_nodes = PackedInt32Array(5, 14, 13, 6, 16, 10, 17, 15, 12, 4, 9, 7, 2)
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hvmqq"]
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parameter_name = "Texture2DParameter"
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_xmoqm"]
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size = Vector2(878, 1441)
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title = "Check if any intensities differ"
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attached_nodes = PackedInt32Array(11, 21, 18, 20, 19)
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_esfp0"]
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linked_parent_graph_frame = 37
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parameter_name = "ColorParameter"
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default_value_enabled = true
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_63b32"]
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linked_parent_graph_frame = 38
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parameter_name = "ColorParameter2"
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default_value_enabled = true
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default_value = Color(0, 0, 1, 1)
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[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_rbrv8"]
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default_input_values = [0, 0.0, 1, -1.0, 2, 1.0]
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linked_parent_graph_frame = 38
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_rkfc2"]
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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linked_parent_graph_frame = 37
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op_type = 2
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_b0r7r"]
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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linked_parent_graph_frame = 38
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op_type = 2
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operator = 2
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_tbe10"]
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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linked_parent_graph_frame = 45
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op_type = 2
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_t6j1g"]
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size = Vector2(1136, 556)
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title = "Edge color output"
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attached_nodes = PackedInt32Array(31, 34)
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_bxnhk"]
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size = Vector2(956, 916)
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title = "Background color output"
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attached_nodes = PackedInt32Array(35, 33, 32)
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_f6yn7"]
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linked_parent_graph_frame = 44
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source = 5
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_2qliw"]
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linked_parent_graph_frame = 29
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input_name = "uv"
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hqpg5"]
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linked_parent_graph_frame = 44
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parameter_name = "Texture2DParameter2"
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_p8j37"]
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linked_parent_graph_frame = 44
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operator = 2
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[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_gui18"]
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default_input_values = [0, Quaternion(0, 0, 0, 0)]
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linked_parent_graph_frame = 45
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op_type = 2
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[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_palew"]
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linked_parent_graph_frame = 45
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_1hysk"]
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size = Vector2(1536, 824)
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title = "Noise for edges"
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attached_nodes = PackedInt32Array(40, 41, 39)
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_7p8nt"]
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size = Vector2(1436, 820)
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title = "Add up background and the \"drawn edges\""
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attached_nodes = PackedInt32Array(36, 43, 42)
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mhip3"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(0.01, -0.01)]
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linked_parent_graph_frame = 29
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op_type = 0
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mg4pv"]
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default_input_values = [0, Vector2(0, 0), 1, Vector2(-0.01, 0.01)]
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linked_parent_graph_frame = 29
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op_type = 0
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_holuj"]
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linked_parent_graph_frame = 29
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source = 5
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[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_7cfx6"]
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linked_parent_graph_frame = 29
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[resource]
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code = "shader_type spatial;
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render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
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uniform float FloatParameter = 0.00999999977648;
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uniform sampler2D Texture2DParameter;
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uniform vec4 ColorParameter2 : source_color = vec4(0.000000, 0.000000, 1.000000, 1.000000);
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uniform sampler2D Texture2DParameter2;
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uniform vec4 ColorParameter : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000);
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void fragment() {
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// Input:4
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vec2 n_out4p0 = UV;
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// FloatParameter:27
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float n_out27p0 = FloatParameter;
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// VectorOp:23
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vec2 n_in23p1 = vec2(-1.00000, -1.00000);
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vec2 n_out23p0 = vec2(n_out27p0) * n_in23p1;
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// VectorOp:5
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vec2 n_out5p0 = n_out4p0 + n_out23p0;
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vec4 n_out2p0;
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// Texture2D:2
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n_out2p0 = texture(Texture2DParameter, n_out5p0);
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// VectorLen:9
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float n_out9p0 = length(vec3(n_out2p0.xyz));
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// VectorOp:24
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vec2 n_in24p1 = vec2(1.00000, -1.00000);
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vec2 n_out24p0 = vec2(n_out27p0) * n_in24p1;
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// VectorOp:6
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vec2 n_out6p0 = n_out4p0 + n_out24p0;
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vec4 n_out7p0;
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// Texture2D:7
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n_out7p0 = texture(Texture2DParameter, n_out6p0);
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// VectorLen:10
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float n_out10p0 = length(vec3(n_out7p0.xyz));
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// Compare:11
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float n_in11p2 = 0.10000;
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bool n_out11p0 = !(abs(n_out9p0 - n_out10p0) < n_in11p2);
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// VectorOp:25
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vec2 n_in25p1 = vec2(-1.00000, 1.00000);
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vec2 n_out25p0 = vec2(n_out27p0) * n_in25p1;
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// VectorOp:13
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vec2 n_out13p0 = n_out4p0 + n_out25p0;
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vec4 n_out12p0;
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// Texture2D:12
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n_out12p0 = texture(Texture2DParameter, n_out13p0);
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// VectorLen:16
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float n_out16p0 = length(vec3(n_out12p0.xyz));
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// Compare:19
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float n_in19p2 = 0.10000;
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bool n_out19p0 = !(abs(n_out10p0 - n_out16p0) < n_in19p2);
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// IntOp:20
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int n_out20p0 = (n_out11p0 ? 1 : 0) | (n_out19p0 ? 1 : 0);
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// VectorOp:26
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vec2 n_in26p1 = vec2(1.00000, 1.00000);
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vec2 n_out26p0 = vec2(n_out27p0) * n_in26p1;
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// VectorOp:14
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vec2 n_out14p0 = n_out4p0 + n_out26p0;
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vec4 n_out15p0;
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// Texture2D:15
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n_out15p0 = texture(Texture2DParameter, n_out14p0);
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// VectorLen:17
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float n_out17p0 = length(vec3(n_out15p0.xyz));
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// Compare:18
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float n_in18p2 = 0.10000;
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bool n_out18p0 = !(abs(n_out16p0 - n_out17p0) < n_in18p2);
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// IntOp:21
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int n_out21p0 = n_out20p0 | (n_out18p0 ? 1 : 0);
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// MultiplyAdd:33
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float n_in33p1 = -1.00000;
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float n_in33p2 = 1.00000;
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float n_out33p0 = fma(float(n_out21p0), n_in33p1, n_in33p2);
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// ColorParameter:32
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vec4 n_out32p0 = ColorParameter2;
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// VectorOp:35
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vec4 n_out35p0 = vec4(n_out33p0) * n_out32p0;
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vec4 n_out39p0;
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// Texture2D:39
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n_out39p0 = texture(Texture2DParameter2, UV);
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// FloatOp:41
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float n_out41p0 = float(n_out21p0) * n_out39p0.x;
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// ColorParameter:31
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vec4 n_out31p0 = ColorParameter;
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// VectorOp:34
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vec4 n_out34p0 = vec4(n_out41p0) * n_out31p0;
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// VectorOp:36
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vec4 n_out36p0 = n_out35p0 + n_out34p0;
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// VectorDecompose:42
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float n_out42p0 = n_out36p0.x;
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float n_out42p1 = n_out36p0.y;
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float n_out42p2 = n_out36p0.z;
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float n_out42p3 = n_out36p0.w;
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// VectorCompose:43
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vec3 n_out43p0 = vec3(n_out42p0, n_out42p1, n_out42p2);
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// Output:0
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ALBEDO = n_out43p0;
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ALPHA = n_out42p3;
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}
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"
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graph_offset = Vector2(-370.594, -29.2758)
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nodes/fragment/0/position = Vector2(6220, 920)
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nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_mix4j")
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nodes/fragment/2/position = Vector2(-1000, 80)
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nodes/fragment/3/node = SubResource("VisualShaderNodeTexture2DParameter_hvmqq")
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nodes/fragment/3/position = Vector2(-3460, -80)
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nodes/fragment/4/node = SubResource("VisualShaderNodeInput_2qliw")
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nodes/fragment/4/position = Vector2(-2060, 140)
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nodes/fragment/5/node = SubResource("VisualShaderNodeVectorOp_mhip3")
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nodes/fragment/5/position = Vector2(-1380, 20)
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nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_mg4pv")
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nodes/fragment/6/position = Vector2(-1380, 420)
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nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_holuj")
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nodes/fragment/7/position = Vector2(-1000, 480)
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nodes/fragment/9/node = SubResource("VisualShaderNodeVectorLen_7cfx6")
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nodes/fragment/9/position = Vector2(-580, 180)
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nodes/fragment/10/node = SubResource("VisualShaderNodeVectorLen_r3r66")
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nodes/fragment/10/position = Vector2(-580, 440)
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nodes/fragment/11/node = SubResource("VisualShaderNodeCompare_t0y3e")
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nodes/fragment/11/position = Vector2(100, 80)
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nodes/fragment/12/node = SubResource("VisualShaderNodeTexture_lu2vr")
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nodes/fragment/12/position = Vector2(-1000, 860)
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nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_mk3a1")
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nodes/fragment/13/position = Vector2(-1380, 800)
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nodes/fragment/14/node = SubResource("VisualShaderNodeVectorOp_2wq3p")
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||
|
nodes/fragment/14/position = Vector2(-1380, 1200)
|
||
|
nodes/fragment/15/node = SubResource("VisualShaderNodeTexture_8fn1m")
|
||
|
nodes/fragment/15/position = Vector2(-1000, 1260)
|
||
|
nodes/fragment/16/node = SubResource("VisualShaderNodeVectorLen_05w32")
|
||
|
nodes/fragment/16/position = Vector2(-560, 720)
|
||
|
nodes/fragment/17/node = SubResource("VisualShaderNodeVectorLen_nc6ij")
|
||
|
nodes/fragment/17/position = Vector2(-560, 980)
|
||
|
nodes/fragment/18/node = SubResource("VisualShaderNodeCompare_hy22l")
|
||
|
nodes/fragment/18/position = Vector2(100, 1000)
|
||
|
nodes/fragment/19/node = SubResource("VisualShaderNodeCompare_hlq0u")
|
||
|
nodes/fragment/19/position = Vector2(120, 540)
|
||
|
nodes/fragment/20/node = SubResource("VisualShaderNodeIntOp_3s2uv")
|
||
|
nodes/fragment/20/position = Vector2(540, 360)
|
||
|
nodes/fragment/21/node = SubResource("VisualShaderNodeIntOp_ae8n7")
|
||
|
nodes/fragment/21/position = Vector2(560, 740)
|
||
|
nodes/fragment/23/node = SubResource("VisualShaderNodeVectorOp_t1nb0")
|
||
|
nodes/fragment/23/position = Vector2(-2840, 840)
|
||
|
nodes/fragment/24/node = SubResource("VisualShaderNodeVectorOp_185dm")
|
||
|
nodes/fragment/24/position = Vector2(-2840, 1220)
|
||
|
nodes/fragment/25/node = SubResource("VisualShaderNodeVectorOp_l7mnu")
|
||
|
nodes/fragment/25/position = Vector2(-2840, 1600)
|
||
|
nodes/fragment/26/node = SubResource("VisualShaderNodeVectorOp_3uhyx")
|
||
|
nodes/fragment/26/position = Vector2(-2840, 1980)
|
||
|
nodes/fragment/27/node = SubResource("VisualShaderNodeFloatParameter_rdr7q")
|
||
|
nodes/fragment/27/position = Vector2(-3580, 960)
|
||
|
nodes/fragment/28/node = SubResource("VisualShaderNodeFrame_yrp0y")
|
||
|
nodes/fragment/28/position = Vector2(-3620, 760)
|
||
|
nodes/fragment/29/node = SubResource("VisualShaderNodeFrame_61nhp")
|
||
|
nodes/fragment/29/position = Vector2(-2100, -60)
|
||
|
nodes/fragment/30/node = SubResource("VisualShaderNodeFrame_xmoqm")
|
||
|
nodes/fragment/30/position = Vector2(60, 5)
|
||
|
nodes/fragment/31/node = SubResource("VisualShaderNodeColorParameter_esfp0")
|
||
|
nodes/fragment/31/position = Vector2(2980, 1260)
|
||
|
nodes/fragment/32/node = SubResource("VisualShaderNodeColorParameter_63b32")
|
||
|
nodes/fragment/32/position = Vector2(1940, 240)
|
||
|
nodes/fragment/33/node = SubResource("VisualShaderNodeMultiplyAdd_rbrv8")
|
||
|
nodes/fragment/33/position = Vector2(1960, -160)
|
||
|
nodes/fragment/34/node = SubResource("VisualShaderNodeVectorOp_rkfc2")
|
||
|
nodes/fragment/34/position = Vector2(3700, 1220)
|
||
|
nodes/fragment/35/node = SubResource("VisualShaderNodeVectorOp_b0r7r")
|
||
|
nodes/fragment/35/position = Vector2(2480, 40)
|
||
|
nodes/fragment/36/node = SubResource("VisualShaderNodeVectorOp_tbe10")
|
||
|
nodes/fragment/36/position = Vector2(4440, 1020)
|
||
|
nodes/fragment/37/node = SubResource("VisualShaderNodeFrame_t6j1g")
|
||
|
nodes/fragment/37/position = Vector2(2940, 1140)
|
||
|
nodes/fragment/38/node = SubResource("VisualShaderNodeFrame_bxnhk")
|
||
|
nodes/fragment/38/position = Vector2(1900, -240)
|
||
|
nodes/fragment/39/node = SubResource("VisualShaderNodeTexture_f6yn7")
|
||
|
nodes/fragment/39/position = Vector2(1740, 1220)
|
||
|
nodes/fragment/40/node = SubResource("VisualShaderNodeTexture2DParameter_hqpg5")
|
||
|
nodes/fragment/40/position = Vector2(1100, 1120)
|
||
|
nodes/fragment/41/node = SubResource("VisualShaderNodeFloatOp_p8j37")
|
||
|
nodes/fragment/41/position = Vector2(2220, 1020)
|
||
|
nodes/fragment/42/node = SubResource("VisualShaderNodeVectorDecompose_gui18")
|
||
|
nodes/fragment/42/position = Vector2(4980, 900)
|
||
|
nodes/fragment/43/node = SubResource("VisualShaderNodeVectorCompose_palew")
|
||
|
nodes/fragment/43/position = Vector2(5460, 660)
|
||
|
nodes/fragment/44/node = SubResource("VisualShaderNodeFrame_1hysk")
|
||
|
nodes/fragment/44/position = Vector2(1060, 945)
|
||
|
nodes/fragment/45/node = SubResource("VisualShaderNodeFrame_7p8nt")
|
||
|
nodes/fragment/45/position = Vector2(4400, 580)
|
||
|
nodes/fragment/connections = PackedInt32Array(3, 0, 2, 2, 4, 0, 5, 0, 5, 0, 2, 0, 6, 0, 7, 0, 4, 0, 6, 0, 3, 0, 7, 2, 2, 0, 9, 0, 7, 0, 10, 0, 9, 0, 11, 0, 10, 0, 11, 1, 13, 0, 12, 0, 14, 0, 15, 0, 4, 0, 13, 0, 4, 0, 14, 0, 3, 0, 12, 2, 3, 0, 15, 2, 12, 0, 16, 0, 15, 0, 17, 0, 16, 0, 18, 0, 17, 0, 18, 1, 10, 0, 19, 0, 16, 0, 19, 1, 11, 0, 20, 0, 19, 0, 20, 1, 20, 0, 21, 0, 18, 0, 21, 1, 23, 0, 5, 1, 24, 0, 6, 1, 25, 0, 13, 1, 26, 0, 14, 1, 27, 0, 23, 0, 27, 0, 24, 0, 27, 0, 25, 0, 27, 0, 26, 0, 33, 0, 35, 0, 32, 0, 35, 1, 31, 0, 34, 1, 35, 0, 36, 0, 34, 0, 36, 1, 40, 0, 39, 2, 39, 0, 41, 1, 21, 0, 41, 0, 41, 0, 34, 0, 36, 0, 42, 0, 42, 0, 43, 0, 42, 1, 43, 1, 42, 2, 43, 2, 43, 0, 0, 0, 42, 3, 0, 1, 21, 0, 33, 0)
|