Match blueprint and block scale in the stairs scene
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parent
8b2cc77333
commit
08dc84b343
@ -28,7 +28,7 @@ resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("9_j6rdw")
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shader_parameter/FloatParameter = 0.002
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shader_parameter/ColorParameter2 = Color(0, 0, 1, 0.54902)
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shader_parameter/ColorParameter2 = Color(0, 0, 1, 0)
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shader_parameter/ColorParameter = Color(1, 1, 1, 1)
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shader_parameter/Texture2DParameter = SubResource("ViewportTexture_5jiut")
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shader_parameter/Texture2DParameter2 = SubResource("NoiseTexture2D_g0wnn")
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@ -54,6 +54,11 @@ Hud = NodePath("../HUD")
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TrenchbroomMap = NodePath("../StairsMap")
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RelativeScale = 0.002
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[node name="BlueprintDrawing" type="CSGBox3D" parent="table"]
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transform = Transform3D(-2.79397e-09, 0, -1.00001, 0, 1, 0, 1.00001, 0, -2.79397e-09, -0.0370032, 1.1081, 4.57764e-05)
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size = Vector3(1.04, 0.001, 0.52)
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material = SubResource("ShaderMaterial_ltak5")
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[node name="StairsMap" parent="." instance=ExtResource("4_87fvr")]
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[node name="HUD" parent="." node_paths=PackedStringArray("Player") instance=ExtResource("8_i25qr")]
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@ -61,17 +66,13 @@ Player = NodePath("../Player")
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[node name="PauseMenu" parent="." instance=ExtResource("9_cfhxe")]
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[node name="MockupBlueprint" type="CSGBox3D" parent="."]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -58.2595, 25.1109, 0.0273296)
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size = Vector3(1, 0.01, 2)
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material = SubResource("ShaderMaterial_ltak5")
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[node name="SubViewport" type="SubViewport" parent="."]
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msaa_3d = 3
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size = Vector2i(1024, 512)
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size = Vector2i(512, 1024)
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[node name="BlueprintOrthoCam" type="Camera3D" parent="SubViewport"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 59.259, -1, 0)
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transform = Transform3D(-4.37114e-08, -1, 0, -4.37114e-08, 1.91069e-15, -1, 1, -4.37114e-08, -4.37114e-08, 59.259, -1, 0)
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keep_aspect = 0
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projection = 1
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size = 300.0
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size = 270.0
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far = 2.0
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