Match blueprint and block scale in the stairs scene

This commit is contained in:
Jens Pitkänen 2024-08-20 14:28:30 +03:00
parent 8b2cc77333
commit 08dc84b343

View File

@ -28,7 +28,7 @@ resource_local_to_scene = true
render_priority = 0
shader = ExtResource("9_j6rdw")
shader_parameter/FloatParameter = 0.002
shader_parameter/ColorParameter2 = Color(0, 0, 1, 0.54902)
shader_parameter/ColorParameter2 = Color(0, 0, 1, 0)
shader_parameter/ColorParameter = Color(1, 1, 1, 1)
shader_parameter/Texture2DParameter = SubResource("ViewportTexture_5jiut")
shader_parameter/Texture2DParameter2 = SubResource("NoiseTexture2D_g0wnn")
@ -54,6 +54,11 @@ Hud = NodePath("../HUD")
TrenchbroomMap = NodePath("../StairsMap")
RelativeScale = 0.002
[node name="BlueprintDrawing" type="CSGBox3D" parent="table"]
transform = Transform3D(-2.79397e-09, 0, -1.00001, 0, 1, 0, 1.00001, 0, -2.79397e-09, -0.0370032, 1.1081, 4.57764e-05)
size = Vector3(1.04, 0.001, 0.52)
material = SubResource("ShaderMaterial_ltak5")
[node name="StairsMap" parent="." instance=ExtResource("4_87fvr")]
[node name="HUD" parent="." node_paths=PackedStringArray("Player") instance=ExtResource("8_i25qr")]
@ -61,17 +66,13 @@ Player = NodePath("../Player")
[node name="PauseMenu" parent="." instance=ExtResource("9_cfhxe")]
[node name="MockupBlueprint" type="CSGBox3D" parent="."]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -58.2595, 25.1109, 0.0273296)
size = Vector3(1, 0.01, 2)
material = SubResource("ShaderMaterial_ltak5")
[node name="SubViewport" type="SubViewport" parent="."]
msaa_3d = 3
size = Vector2i(1024, 512)
size = Vector2i(512, 1024)
[node name="BlueprintOrthoCam" type="Camera3D" parent="SubViewport"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 59.259, -1, 0)
transform = Transform3D(-4.37114e-08, -1, 0, -4.37114e-08, 1.91069e-15, -1, 1, -4.37114e-08, -4.37114e-08, 59.259, -1, 0)
keep_aspect = 0
projection = 1
size = 300.0
size = 270.0
far = 2.0