Add blueprint rendering
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							| @ -0,0 +1,450 @@ | ||||
| [gd_resource type="VisualShader" load_steps=43 format=3 uid="uid://c75j6c1ufl7b4"] | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_r3r66"] | ||||
| linked_parent_graph_frame = 29 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_t0y3e"] | ||||
| default_input_values = [0, 0.0, 1, 0.0, 2, 0.1] | ||||
| linked_parent_graph_frame = 30 | ||||
| function = 1 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_lu2vr"] | ||||
| linked_parent_graph_frame = 29 | ||||
| source = 5 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mk3a1"] | ||||
| default_input_values = [0, Vector2(0, 0), 1, Vector2(-0.01, -0.01)] | ||||
| linked_parent_graph_frame = 29 | ||||
| op_type = 0 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_2wq3p"] | ||||
| default_input_values = [0, Vector2(0, 0), 1, Vector2(0.01, 0.01)] | ||||
| linked_parent_graph_frame = 29 | ||||
| op_type = 0 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_8fn1m"] | ||||
| linked_parent_graph_frame = 29 | ||||
| source = 5 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_05w32"] | ||||
| linked_parent_graph_frame = 29 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_nc6ij"] | ||||
| linked_parent_graph_frame = 29 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_hy22l"] | ||||
| default_input_values = [0, 0.0, 1, 0.0, 2, 0.1] | ||||
| linked_parent_graph_frame = 30 | ||||
| function = 1 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_hlq0u"] | ||||
| default_input_values = [0, 0.0, 1, 0.0, 2, 0.1] | ||||
| linked_parent_graph_frame = 30 | ||||
| function = 1 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_mix4j"] | ||||
| linked_parent_graph_frame = 29 | ||||
| source = 5 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeIntOp" id="VisualShaderNodeIntOp_3s2uv"] | ||||
| linked_parent_graph_frame = 30 | ||||
| operator = 8 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeIntOp" id="VisualShaderNodeIntOp_ae8n7"] | ||||
| linked_parent_graph_frame = 30 | ||||
| operator = 8 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_t1nb0"] | ||||
| default_input_values = [0, Vector2(0, 0), 1, Vector2(-1, -1)] | ||||
| linked_parent_graph_frame = 28 | ||||
| op_type = 0 | ||||
| operator = 2 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_185dm"] | ||||
| default_input_values = [0, Vector2(0, 0), 1, Vector2(1, -1)] | ||||
| linked_parent_graph_frame = 28 | ||||
| op_type = 0 | ||||
| operator = 2 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_l7mnu"] | ||||
| default_input_values = [0, Vector2(0, 0), 1, Vector2(-1, 1)] | ||||
| linked_parent_graph_frame = 28 | ||||
| op_type = 0 | ||||
| operator = 2 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3uhyx"] | ||||
| default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 1)] | ||||
| linked_parent_graph_frame = 28 | ||||
| op_type = 0 | ||||
| operator = 2 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_rdr7q"] | ||||
| linked_parent_graph_frame = 28 | ||||
| parameter_name = "FloatParameter" | ||||
| default_value_enabled = true | ||||
| default_value = 0.01 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_yrp0y"] | ||||
| size = Vector2(1156, 1600) | ||||
| title = "Sampling Offsets" | ||||
| attached_nodes = PackedInt32Array(27, 26, 25, 24, 23) | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_61nhp"] | ||||
| size = Vector2(1916, 1694) | ||||
| title = "Sample from offsets and get color intensity" | ||||
| attached_nodes = PackedInt32Array(5, 14, 13, 6, 16, 10, 17, 15, 12, 4, 9, 7, 2) | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hvmqq"] | ||||
| parameter_name = "Texture2DParameter" | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_xmoqm"] | ||||
| size = Vector2(878, 1441) | ||||
| title = "Check if any intensities differ" | ||||
| attached_nodes = PackedInt32Array(11, 21, 18, 20, 19) | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_esfp0"] | ||||
| linked_parent_graph_frame = 37 | ||||
| parameter_name = "ColorParameter" | ||||
| default_value_enabled = true | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_63b32"] | ||||
| linked_parent_graph_frame = 38 | ||||
| parameter_name = "ColorParameter2" | ||||
| default_value_enabled = true | ||||
| default_value = Color(0, 0, 1, 1) | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_rbrv8"] | ||||
| default_input_values = [0, 0.0, 1, -1.0, 2, 1.0] | ||||
| linked_parent_graph_frame = 38 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_rkfc2"] | ||||
| default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] | ||||
| linked_parent_graph_frame = 37 | ||||
| op_type = 2 | ||||
| operator = 2 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_b0r7r"] | ||||
| default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] | ||||
| linked_parent_graph_frame = 38 | ||||
| op_type = 2 | ||||
| operator = 2 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_tbe10"] | ||||
| default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)] | ||||
| linked_parent_graph_frame = 45 | ||||
| op_type = 2 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_t6j1g"] | ||||
| size = Vector2(1136, 556) | ||||
| title = "Edge color output" | ||||
| attached_nodes = PackedInt32Array(31, 34) | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_bxnhk"] | ||||
| size = Vector2(956, 916) | ||||
| title = "Background color output" | ||||
| attached_nodes = PackedInt32Array(35, 33, 32) | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_f6yn7"] | ||||
| linked_parent_graph_frame = 44 | ||||
| source = 5 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_2qliw"] | ||||
| linked_parent_graph_frame = 29 | ||||
| input_name = "uv" | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hqpg5"] | ||||
| linked_parent_graph_frame = 44 | ||||
| parameter_name = "Texture2DParameter2" | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_p8j37"] | ||||
| linked_parent_graph_frame = 44 | ||||
| operator = 2 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_gui18"] | ||||
| default_input_values = [0, Quaternion(0, 0, 0, 0)] | ||||
| linked_parent_graph_frame = 45 | ||||
| op_type = 2 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_palew"] | ||||
| linked_parent_graph_frame = 45 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_1hysk"] | ||||
| size = Vector2(1536, 824) | ||||
| title = "Noise for edges" | ||||
| attached_nodes = PackedInt32Array(40, 41, 39) | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_7p8nt"] | ||||
| size = Vector2(1436, 820) | ||||
| title = "Add up background and the \"drawn edges\"" | ||||
| attached_nodes = PackedInt32Array(36, 43, 42) | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mhip3"] | ||||
| default_input_values = [0, Vector2(0, 0), 1, Vector2(0.01, -0.01)] | ||||
| linked_parent_graph_frame = 29 | ||||
| op_type = 0 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mg4pv"] | ||||
| default_input_values = [0, Vector2(0, 0), 1, Vector2(-0.01, 0.01)] | ||||
| linked_parent_graph_frame = 29 | ||||
| op_type = 0 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_holuj"] | ||||
| linked_parent_graph_frame = 29 | ||||
| source = 5 | ||||
| 
 | ||||
| [sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_7cfx6"] | ||||
| linked_parent_graph_frame = 29 | ||||
| 
 | ||||
| [resource] | ||||
| code = "shader_type spatial; | ||||
| render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx; | ||||
| 
 | ||||
| uniform float FloatParameter = 0.00999999977648; | ||||
| uniform sampler2D Texture2DParameter; | ||||
| uniform vec4 ColorParameter2 : source_color = vec4(0.000000, 0.000000, 1.000000, 1.000000); | ||||
| uniform sampler2D Texture2DParameter2; | ||||
| uniform vec4 ColorParameter : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void fragment() { | ||||
| // Input:4 | ||||
| 	vec2 n_out4p0 = UV; | ||||
| 
 | ||||
| 
 | ||||
| // FloatParameter:27 | ||||
| 	float n_out27p0 = FloatParameter; | ||||
| 
 | ||||
| 
 | ||||
| // VectorOp:23 | ||||
| 	vec2 n_in23p1 = vec2(-1.00000, -1.00000); | ||||
| 	vec2 n_out23p0 = vec2(n_out27p0) * n_in23p1; | ||||
| 
 | ||||
| 
 | ||||
| // VectorOp:5 | ||||
| 	vec2 n_out5p0 = n_out4p0 + n_out23p0; | ||||
| 
 | ||||
| 
 | ||||
| 	vec4 n_out2p0; | ||||
| // Texture2D:2 | ||||
| 	n_out2p0 = texture(Texture2DParameter, n_out5p0); | ||||
| 
 | ||||
| 
 | ||||
| // VectorLen:9 | ||||
| 	float n_out9p0 = length(vec3(n_out2p0.xyz)); | ||||
| 
 | ||||
| 
 | ||||
| // VectorOp:24 | ||||
| 	vec2 n_in24p1 = vec2(1.00000, -1.00000); | ||||
| 	vec2 n_out24p0 = vec2(n_out27p0) * n_in24p1; | ||||
| 
 | ||||
| 
 | ||||
| // VectorOp:6 | ||||
| 	vec2 n_out6p0 = n_out4p0 + n_out24p0; | ||||
| 
 | ||||
| 
 | ||||
| 	vec4 n_out7p0; | ||||
| // Texture2D:7 | ||||
| 	n_out7p0 = texture(Texture2DParameter, n_out6p0); | ||||
| 
 | ||||
| 
 | ||||
| // VectorLen:10 | ||||
| 	float n_out10p0 = length(vec3(n_out7p0.xyz)); | ||||
| 
 | ||||
| 
 | ||||
| // Compare:11 | ||||
| 	float n_in11p2 = 0.10000; | ||||
| 	bool n_out11p0 = !(abs(n_out9p0 - n_out10p0) < n_in11p2); | ||||
| 
 | ||||
| // VectorOp:25 | ||||
| 	vec2 n_in25p1 = vec2(-1.00000, 1.00000); | ||||
| 	vec2 n_out25p0 = vec2(n_out27p0) * n_in25p1; | ||||
| 
 | ||||
| 
 | ||||
| // VectorOp:13 | ||||
| 	vec2 n_out13p0 = n_out4p0 + n_out25p0; | ||||
| 
 | ||||
| 
 | ||||
| 	vec4 n_out12p0; | ||||
| // Texture2D:12 | ||||
| 	n_out12p0 = texture(Texture2DParameter, n_out13p0); | ||||
| 
 | ||||
| 
 | ||||
| // VectorLen:16 | ||||
| 	float n_out16p0 = length(vec3(n_out12p0.xyz)); | ||||
| 
 | ||||
| 
 | ||||
| // Compare:19 | ||||
| 	float n_in19p2 = 0.10000; | ||||
| 	bool n_out19p0 = !(abs(n_out10p0 - n_out16p0) < n_in19p2); | ||||
| 
 | ||||
| // IntOp:20 | ||||
| 	int n_out20p0 = (n_out11p0 ? 1 : 0) | (n_out19p0 ? 1 : 0); | ||||
| 
 | ||||
| 
 | ||||
| // VectorOp:26 | ||||
| 	vec2 n_in26p1 = vec2(1.00000, 1.00000); | ||||
| 	vec2 n_out26p0 = vec2(n_out27p0) * n_in26p1; | ||||
| 
 | ||||
| 
 | ||||
| // VectorOp:14 | ||||
| 	vec2 n_out14p0 = n_out4p0 + n_out26p0; | ||||
| 
 | ||||
| 
 | ||||
| 	vec4 n_out15p0; | ||||
| // Texture2D:15 | ||||
| 	n_out15p0 = texture(Texture2DParameter, n_out14p0); | ||||
| 
 | ||||
| 
 | ||||
| // VectorLen:17 | ||||
| 	float n_out17p0 = length(vec3(n_out15p0.xyz)); | ||||
| 
 | ||||
| 
 | ||||
| // Compare:18 | ||||
| 	float n_in18p2 = 0.10000; | ||||
| 	bool n_out18p0 = !(abs(n_out16p0 - n_out17p0) < n_in18p2); | ||||
| 
 | ||||
| // IntOp:21 | ||||
| 	int n_out21p0 = n_out20p0 | (n_out18p0 ? 1 : 0); | ||||
| 
 | ||||
| 
 | ||||
| // MultiplyAdd:33 | ||||
| 	float n_in33p1 = -1.00000; | ||||
| 	float n_in33p2 = 1.00000; | ||||
| 	float n_out33p0 = fma(float(n_out21p0), n_in33p1, n_in33p2); | ||||
| 
 | ||||
| 
 | ||||
| // ColorParameter:32 | ||||
| 	vec4 n_out32p0 = ColorParameter2; | ||||
| 
 | ||||
| 
 | ||||
| // VectorOp:35 | ||||
| 	vec4 n_out35p0 = vec4(n_out33p0) * n_out32p0; | ||||
| 
 | ||||
| 
 | ||||
| 	vec4 n_out39p0; | ||||
| // Texture2D:39 | ||||
| 	n_out39p0 = texture(Texture2DParameter2, UV); | ||||
| 
 | ||||
| 
 | ||||
| // FloatOp:41 | ||||
| 	float n_out41p0 = float(n_out21p0) * n_out39p0.x; | ||||
| 
 | ||||
| 
 | ||||
| // ColorParameter:31 | ||||
| 	vec4 n_out31p0 = ColorParameter; | ||||
| 
 | ||||
| 
 | ||||
| // VectorOp:34 | ||||
| 	vec4 n_out34p0 = vec4(n_out41p0) * n_out31p0; | ||||
| 
 | ||||
| 
 | ||||
| // VectorOp:36 | ||||
| 	vec4 n_out36p0 = n_out35p0 + n_out34p0; | ||||
| 
 | ||||
| 
 | ||||
| // VectorDecompose:42 | ||||
| 	float n_out42p0 = n_out36p0.x; | ||||
| 	float n_out42p1 = n_out36p0.y; | ||||
| 	float n_out42p2 = n_out36p0.z; | ||||
| 	float n_out42p3 = n_out36p0.w; | ||||
| 
 | ||||
| 
 | ||||
| // VectorCompose:43 | ||||
| 	vec3 n_out43p0 = vec3(n_out42p0, n_out42p1, n_out42p2); | ||||
| 
 | ||||
| 
 | ||||
| // Output:0 | ||||
| 	ALBEDO = n_out43p0; | ||||
| 	ALPHA = n_out42p3; | ||||
| 
 | ||||
| 
 | ||||
| } | ||||
| " | ||||
| graph_offset = Vector2(-370.594, -29.2758) | ||||
| nodes/fragment/0/position = Vector2(6220, 920) | ||||
| nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_mix4j") | ||||
| nodes/fragment/2/position = Vector2(-1000, 80) | ||||
| nodes/fragment/3/node = SubResource("VisualShaderNodeTexture2DParameter_hvmqq") | ||||
| nodes/fragment/3/position = Vector2(-3460, -80) | ||||
| nodes/fragment/4/node = SubResource("VisualShaderNodeInput_2qliw") | ||||
| nodes/fragment/4/position = Vector2(-2060, 140) | ||||
| nodes/fragment/5/node = SubResource("VisualShaderNodeVectorOp_mhip3") | ||||
| nodes/fragment/5/position = Vector2(-1380, 20) | ||||
| nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_mg4pv") | ||||
| nodes/fragment/6/position = Vector2(-1380, 420) | ||||
| nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_holuj") | ||||
| nodes/fragment/7/position = Vector2(-1000, 480) | ||||
| nodes/fragment/9/node = SubResource("VisualShaderNodeVectorLen_7cfx6") | ||||
| nodes/fragment/9/position = Vector2(-580, 180) | ||||
| nodes/fragment/10/node = SubResource("VisualShaderNodeVectorLen_r3r66") | ||||
| nodes/fragment/10/position = Vector2(-580, 440) | ||||
| nodes/fragment/11/node = SubResource("VisualShaderNodeCompare_t0y3e") | ||||
| nodes/fragment/11/position = Vector2(100, 80) | ||||
| nodes/fragment/12/node = SubResource("VisualShaderNodeTexture_lu2vr") | ||||
| nodes/fragment/12/position = Vector2(-1000, 860) | ||||
| nodes/fragment/13/node = SubResource("VisualShaderNodeVectorOp_mk3a1") | ||||
| nodes/fragment/13/position = Vector2(-1380, 800) | ||||
| nodes/fragment/14/node = SubResource("VisualShaderNodeVectorOp_2wq3p") | ||||
| nodes/fragment/14/position = Vector2(-1380, 1200) | ||||
| nodes/fragment/15/node = SubResource("VisualShaderNodeTexture_8fn1m") | ||||
| nodes/fragment/15/position = Vector2(-1000, 1260) | ||||
| nodes/fragment/16/node = SubResource("VisualShaderNodeVectorLen_05w32") | ||||
| nodes/fragment/16/position = Vector2(-560, 720) | ||||
| nodes/fragment/17/node = SubResource("VisualShaderNodeVectorLen_nc6ij") | ||||
| nodes/fragment/17/position = Vector2(-560, 980) | ||||
| nodes/fragment/18/node = SubResource("VisualShaderNodeCompare_hy22l") | ||||
| nodes/fragment/18/position = Vector2(100, 1000) | ||||
| nodes/fragment/19/node = SubResource("VisualShaderNodeCompare_hlq0u") | ||||
| nodes/fragment/19/position = Vector2(120, 540) | ||||
| nodes/fragment/20/node = SubResource("VisualShaderNodeIntOp_3s2uv") | ||||
| nodes/fragment/20/position = Vector2(540, 360) | ||||
| nodes/fragment/21/node = SubResource("VisualShaderNodeIntOp_ae8n7") | ||||
| nodes/fragment/21/position = Vector2(560, 740) | ||||
| nodes/fragment/23/node = SubResource("VisualShaderNodeVectorOp_t1nb0") | ||||
| nodes/fragment/23/position = Vector2(-2840, 840) | ||||
| nodes/fragment/24/node = SubResource("VisualShaderNodeVectorOp_185dm") | ||||
| nodes/fragment/24/position = Vector2(-2840, 1220) | ||||
| nodes/fragment/25/node = SubResource("VisualShaderNodeVectorOp_l7mnu") | ||||
| nodes/fragment/25/position = Vector2(-2840, 1600) | ||||
| nodes/fragment/26/node = SubResource("VisualShaderNodeVectorOp_3uhyx") | ||||
| nodes/fragment/26/position = Vector2(-2840, 1980) | ||||
| nodes/fragment/27/node = SubResource("VisualShaderNodeFloatParameter_rdr7q") | ||||
| nodes/fragment/27/position = Vector2(-3580, 960) | ||||
| nodes/fragment/28/node = SubResource("VisualShaderNodeFrame_yrp0y") | ||||
| nodes/fragment/28/position = Vector2(-3620, 760) | ||||
| nodes/fragment/29/node = SubResource("VisualShaderNodeFrame_61nhp") | ||||
| nodes/fragment/29/position = Vector2(-2100, -60) | ||||
| nodes/fragment/30/node = SubResource("VisualShaderNodeFrame_xmoqm") | ||||
| nodes/fragment/30/position = Vector2(60, 5) | ||||
| nodes/fragment/31/node = SubResource("VisualShaderNodeColorParameter_esfp0") | ||||
| nodes/fragment/31/position = Vector2(2980, 1260) | ||||
| nodes/fragment/32/node = SubResource("VisualShaderNodeColorParameter_63b32") | ||||
| nodes/fragment/32/position = Vector2(1940, 240) | ||||
| nodes/fragment/33/node = SubResource("VisualShaderNodeMultiplyAdd_rbrv8") | ||||
| nodes/fragment/33/position = Vector2(1960, -160) | ||||
| nodes/fragment/34/node = SubResource("VisualShaderNodeVectorOp_rkfc2") | ||||
| nodes/fragment/34/position = Vector2(3700, 1220) | ||||
| nodes/fragment/35/node = SubResource("VisualShaderNodeVectorOp_b0r7r") | ||||
| nodes/fragment/35/position = Vector2(2480, 40) | ||||
| nodes/fragment/36/node = SubResource("VisualShaderNodeVectorOp_tbe10") | ||||
| nodes/fragment/36/position = Vector2(4440, 1020) | ||||
| nodes/fragment/37/node = SubResource("VisualShaderNodeFrame_t6j1g") | ||||
| nodes/fragment/37/position = Vector2(2940, 1140) | ||||
| nodes/fragment/38/node = SubResource("VisualShaderNodeFrame_bxnhk") | ||||
| nodes/fragment/38/position = Vector2(1900, -240) | ||||
| nodes/fragment/39/node = SubResource("VisualShaderNodeTexture_f6yn7") | ||||
| nodes/fragment/39/position = Vector2(1740, 1220) | ||||
| nodes/fragment/40/node = SubResource("VisualShaderNodeTexture2DParameter_hqpg5") | ||||
| nodes/fragment/40/position = Vector2(1100, 1120) | ||||
| nodes/fragment/41/node = SubResource("VisualShaderNodeFloatOp_p8j37") | ||||
| nodes/fragment/41/position = Vector2(2220, 1020) | ||||
| nodes/fragment/42/node = SubResource("VisualShaderNodeVectorDecompose_gui18") | ||||
| nodes/fragment/42/position = Vector2(4980, 900) | ||||
| nodes/fragment/43/node = SubResource("VisualShaderNodeVectorCompose_palew") | ||||
| nodes/fragment/43/position = Vector2(5460, 660) | ||||
| nodes/fragment/44/node = SubResource("VisualShaderNodeFrame_1hysk") | ||||
| nodes/fragment/44/position = Vector2(1060, 945) | ||||
| nodes/fragment/45/node = SubResource("VisualShaderNodeFrame_7p8nt") | ||||
| nodes/fragment/45/position = Vector2(4400, 580) | ||||
| nodes/fragment/connections = PackedInt32Array(3, 0, 2, 2, 4, 0, 5, 0, 5, 0, 2, 0, 6, 0, 7, 0, 4, 0, 6, 0, 3, 0, 7, 2, 2, 0, 9, 0, 7, 0, 10, 0, 9, 0, 11, 0, 10, 0, 11, 1, 13, 0, 12, 0, 14, 0, 15, 0, 4, 0, 13, 0, 4, 0, 14, 0, 3, 0, 12, 2, 3, 0, 15, 2, 12, 0, 16, 0, 15, 0, 17, 0, 16, 0, 18, 0, 17, 0, 18, 1, 10, 0, 19, 0, 16, 0, 19, 1, 11, 0, 20, 0, 19, 0, 20, 1, 20, 0, 21, 0, 18, 0, 21, 1, 23, 0, 5, 1, 24, 0, 6, 1, 25, 0, 13, 1, 26, 0, 14, 1, 27, 0, 23, 0, 27, 0, 24, 0, 27, 0, 25, 0, 27, 0, 26, 0, 33, 0, 35, 0, 32, 0, 35, 1, 31, 0, 34, 1, 35, 0, 36, 0, 34, 0, 36, 1, 40, 0, 39, 2, 39, 0, 41, 1, 21, 0, 41, 0, 41, 0, 34, 0, 36, 0, 42, 0, 42, 0, 43, 0, 42, 1, 43, 1, 42, 2, 43, 2, 43, 0, 0, 0, 42, 3, 0, 1, 21, 0, 33, 0) | ||||
| @ -1,14 +1,38 @@ | ||||
| [gd_scene load_steps=9 format=3 uid="uid://8po7ftboqq4k"] | ||||
| [gd_scene load_steps=15 format=3 uid="uid://8po7ftboqq4k"] | ||||
| 
 | ||||
| [ext_resource type="CameraAttributesPhysical" uid="uid://cxyj2tvfksjl6" path="res://scenes/hazy_env_camera_attrs.tres" id="1_r2j1d"] | ||||
| [ext_resource type="PackedScene" uid="uid://br315evr8x2gt" path="res://scenes/hazy_env.tscn" id="2_le85m"] | ||||
| [ext_resource type="LightmapGIData" uid="uid://bp05p4yab2ukx" path="res://scenes/demo/demo.lmbake" id="2_thfwf"] | ||||
| [ext_resource type="PackedScene" uid="uid://bqts60gpnb82d" path="res://scenes/demo/demo_map.tscn" id="4_0ojvw"] | ||||
| [ext_resource type="PackedScene" uid="uid://b5asfx4vribls" path="res://scenes/interface/hud.tscn" id="7_g7tfv"] | ||||
| [ext_resource type="Shader" uid="uid://c75j6c1ufl7b4" path="res://materials/blueprint_base.tres" id="9_v0ymc"] | ||||
| [ext_resource type="PackedScene" uid="uid://wjbuh7jk50nm" path="res://scenes/player.tscn" id="10_3xiy2"] | ||||
| [ext_resource type="PackedScene" uid="uid://d02cqylu3xwos" path="res://scenes/table.tscn" id="11_7trvw"] | ||||
| [ext_resource type="PackedScene" uid="uid://c670g1qg5gaug" path="res://scenes/interface/pause_menu.tscn" id="11_lav3p"] | ||||
| 
 | ||||
| [sub_resource type="ViewportTexture" id="ViewportTexture_cqsgk"] | ||||
| viewport_path = NodePath("SubViewport") | ||||
| 
 | ||||
| [sub_resource type="Gradient" id="Gradient_w67xe"] | ||||
| 
 | ||||
| [sub_resource type="FastNoiseLite" id="FastNoiseLite_inyay"] | ||||
| noise_type = 3 | ||||
| frequency = 0.0785 | ||||
| 
 | ||||
| [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fhswu"] | ||||
| color_ramp = SubResource("Gradient_w67xe") | ||||
| noise = SubResource("FastNoiseLite_inyay") | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_u26td"] | ||||
| resource_local_to_scene = true | ||||
| render_priority = 0 | ||||
| shader = ExtResource("9_v0ymc") | ||||
| shader_parameter/FloatParameter = 0.002 | ||||
| shader_parameter/ColorParameter2 = Color(0.176471, 0, 0.964706, 0.615686) | ||||
| shader_parameter/ColorParameter = Color(1, 1, 1, 1) | ||||
| shader_parameter/Texture2DParameter = SubResource("ViewportTexture_cqsgk") | ||||
| shader_parameter/Texture2DParameter2 = SubResource("NoiseTexture2D_fhswu") | ||||
| 
 | ||||
| [node name="Demo" type="Node3D"] | ||||
| 
 | ||||
| [node name="LightmapGI" type="LightmapGI" parent="."] | ||||
| @ -56,8 +80,23 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.332064, 1.5426, 3.65156) | ||||
| [node name="table" parent="." node_paths=PackedStringArray("TrenchbroomMap") instance=ExtResource("11_7trvw")] | ||||
| transform = Transform3D(-0.0123217, 0, 0.999924, 0, 1, 0, -0.999924, 0, -0.0123217, 2.83695, 0, -4.36558) | ||||
| TrenchbroomMap = NodePath("../DemoMap") | ||||
| RelativeScale = 0.005 | ||||
| 
 | ||||
| [node name="HUD" parent="." node_paths=PackedStringArray("Player") instance=ExtResource("7_g7tfv")] | ||||
| Player = NodePath("../Player") | ||||
| 
 | ||||
| [node name="PauseMenu" parent="." instance=ExtResource("11_lav3p")] | ||||
| 
 | ||||
| [node name="SubViewport" type="SubViewport" parent="."] | ||||
| msaa_3d = 3 | ||||
| 
 | ||||
| [node name="BlueprintOrthoCam" type="Camera3D" parent="SubViewport"] | ||||
| transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -1, 0) | ||||
| projection = 1 | ||||
| size = 90.0 | ||||
| far = 2.0 | ||||
| 
 | ||||
| [node name="MockupBlueprint" type="CSGBox3D" parent="."] | ||||
| transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.85436, 1.1089, -4.37586) | ||||
| size = Vector3(1, 0.01, 1) | ||||
| material = SubResource("ShaderMaterial_u26td") | ||||
|  | ||||
| @ -1,4 +1,4 @@ | ||||
| [gd_scene load_steps=9 format=3 uid="uid://dv81sy34l8ice"] | ||||
| [gd_scene load_steps=15 format=3 uid="uid://dv81sy34l8ice"] | ||||
| 
 | ||||
| [ext_resource type="CameraAttributesPhysical" uid="uid://cxyj2tvfksjl6" path="res://scenes/hazy_env_camera_attrs.tres" id="1_kljnd"] | ||||
| [ext_resource type="LightmapGIData" uid="uid://ipje5nrsxy3r" path="res://scenes/stairs/stairs.lmbake" id="2_36ysp"] | ||||
| @ -7,8 +7,32 @@ | ||||
| [ext_resource type="PackedScene" uid="uid://wjbuh7jk50nm" path="res://scenes/player.tscn" id="8_6btor"] | ||||
| [ext_resource type="PackedScene" uid="uid://b5asfx4vribls" path="res://scenes/interface/hud.tscn" id="8_i25qr"] | ||||
| [ext_resource type="PackedScene" uid="uid://c670g1qg5gaug" path="res://scenes/interface/pause_menu.tscn" id="9_cfhxe"] | ||||
| [ext_resource type="Shader" uid="uid://c75j6c1ufl7b4" path="res://materials/blueprint_base.tres" id="9_j6rdw"] | ||||
| [ext_resource type="PackedScene" uid="uid://d02cqylu3xwos" path="res://scenes/table.tscn" id="10_hcwch"] | ||||
| 
 | ||||
| [sub_resource type="ViewportTexture" id="ViewportTexture_5jiut"] | ||||
| viewport_path = NodePath("SubViewport") | ||||
| 
 | ||||
| [sub_resource type="Gradient" id="Gradient_5usnw"] | ||||
| 
 | ||||
| [sub_resource type="FastNoiseLite" id="FastNoiseLite_owd82"] | ||||
| noise_type = 3 | ||||
| frequency = 0.0785 | ||||
| 
 | ||||
| [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_g0wnn"] | ||||
| color_ramp = SubResource("Gradient_5usnw") | ||||
| noise = SubResource("FastNoiseLite_owd82") | ||||
| 
 | ||||
| [sub_resource type="ShaderMaterial" id="ShaderMaterial_ltak5"] | ||||
| resource_local_to_scene = true | ||||
| render_priority = 0 | ||||
| shader = ExtResource("9_j6rdw") | ||||
| shader_parameter/FloatParameter = 0.002 | ||||
| shader_parameter/ColorParameter2 = Color(0, 0, 1, 0.54902) | ||||
| shader_parameter/ColorParameter = Color(1, 1, 1, 1) | ||||
| shader_parameter/Texture2DParameter = SubResource("ViewportTexture_5jiut") | ||||
| shader_parameter/Texture2DParameter2 = SubResource("NoiseTexture2D_g0wnn") | ||||
| 
 | ||||
| [node name="Stairs" type="Node3D"] | ||||
| 
 | ||||
| [node name="LightmapGI" type="LightmapGI" parent="."] | ||||
| @ -35,3 +59,18 @@ RelativeScale = 0.002 | ||||
| Player = NodePath("../Player") | ||||
| 
 | ||||
| [node name="PauseMenu" parent="." instance=ExtResource("9_cfhxe")] | ||||
| 
 | ||||
| [node name="MockupBlueprint" type="CSGBox3D" parent="."] | ||||
| transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -58.2595, 25.1109, 0.0273296) | ||||
| size = Vector3(1, 0.01, 2) | ||||
| material = SubResource("ShaderMaterial_ltak5") | ||||
| 
 | ||||
| [node name="SubViewport" type="SubViewport" parent="."] | ||||
| msaa_3d = 3 | ||||
| size = Vector2i(1024, 512) | ||||
| 
 | ||||
| [node name="BlueprintOrthoCam" type="Camera3D" parent="SubViewport"] | ||||
| transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 59.259, -1, 0) | ||||
| projection = 1 | ||||
| size = 300.0 | ||||
| far = 2.0 | ||||
|  | ||||
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		Reference in New Issue
	
	Block a user