Remove grappling hook remains

This commit is contained in:
Jens Pitkänen 2024-08-20 19:07:32 +03:00
parent 7b915c4fb9
commit 2671f01a72
3 changed files with 0 additions and 82 deletions

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@ -1,51 +0,0 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://8nth3l65bb7r"
path="res://.godot/imported/grappling_hook.blend-2e604f48b288f3a507a2e743fac7348f.scn"
[deps]
source_file="res://models/grappling_hook.blend"
dest_files=["res://.godot/imported/grappling_hook.blend-2e604f48b288f3a507a2e743fac7348f.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true

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@ -1,31 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://7povmsfyrjf4"]
[ext_resource type="PackedScene" uid="uid://8nth3l65bb7r" path="res://models/grappling_hook.blend" id="1_nljl0"]
[sub_resource type="CSharpScript" id="CSharpScript_4q8vt"]
script/source = "using Godot;
namespace Gmtk24 {
public partial class GrapplingHook : RigidBody3D {
public void OnCollisionEntered(Node node) {
Freeze = true;
}
}
}
"
[sub_resource type="BoxShape3D" id="BoxShape3D_rp2xw"]
size = Vector3(0.872498, 0.875122, 0.902222)
[node name="GrapplingHook" type="RigidBody3D"]
contact_monitor = true
max_contacts_reported = 1
script = SubResource("CSharpScript_4q8vt")
[node name="grappling_hook" parent="." instance=ExtResource("1_nljl0")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0, 1, 0.00187739, -0.0024816, -0.348884)
shape = SubResource("BoxShape3D_rp2xw")
[connection signal="body_entered" from="." to="." method="OnCollisionEntered"]