Remove grappling hook remains
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://8nth3l65bb7r"
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path="res://.godot/imported/grappling_hook.blend-2e604f48b288f3a507a2e743fac7348f.scn"
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[deps]
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source_file="res://models/grappling_hook.blend"
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dest_files=["res://.godot/imported/grappling_hook.blend-2e604f48b288f3a507a2e743fac7348f.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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@ -1,31 +0,0 @@
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[gd_scene load_steps=4 format=3 uid="uid://7povmsfyrjf4"]
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[ext_resource type="PackedScene" uid="uid://8nth3l65bb7r" path="res://models/grappling_hook.blend" id="1_nljl0"]
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[sub_resource type="CSharpScript" id="CSharpScript_4q8vt"]
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script/source = "using Godot;
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namespace Gmtk24 {
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public partial class GrapplingHook : RigidBody3D {
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public void OnCollisionEntered(Node node) {
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Freeze = true;
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}
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}
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}
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"
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[sub_resource type="BoxShape3D" id="BoxShape3D_rp2xw"]
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size = Vector3(0.872498, 0.875122, 0.902222)
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[node name="GrapplingHook" type="RigidBody3D"]
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contact_monitor = true
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max_contacts_reported = 1
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script = SubResource("CSharpScript_4q8vt")
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[node name="grappling_hook" parent="." instance=ExtResource("1_nljl0")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 0, 0, 1, 0.00187739, -0.0024816, -0.348884)
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shape = SubResource("BoxShape3D_rp2xw")
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[connection signal="body_entered" from="." to="." method="OnCollisionEntered"]
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