Add recalling and summoning table
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d0fbc077ec
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5331087313
@ -166,6 +166,11 @@ zoom_orbit_in={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(336, 24),"global_position":Vector2(350, 94),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(336, 24),"global_position":Vector2(350, 94),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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]
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}
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}
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toggle_table={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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]
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}
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[internationalization]
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[internationalization]
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@ -74,8 +74,9 @@ size = Vector3(87.9724, 96.1174, 91.8458)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0415039, 58.3319, 0.0198975)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0415039, 58.3319, 0.0198975)
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size = Vector3(43.3174, 26.5295, 43.4319)
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size = Vector3(43.3174, 26.5295, 43.4319)
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[node name="Player" parent="." instance=ExtResource("10_3xiy2")]
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[node name="Player" parent="." node_paths=PackedStringArray("Table") instance=ExtResource("10_3xiy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.332064, 1.5426, 3.65156)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.332064, 1.5426, 3.65156)
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Table = NodePath("../table")
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[node name="table" parent="." node_paths=PackedStringArray("Hud", "TrenchbroomMap") instance=ExtResource("11_7trvw")]
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[node name="table" parent="." node_paths=PackedStringArray("Hud", "TrenchbroomMap") instance=ExtResource("11_7trvw")]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.83695, 0, -4.36558)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.83695, 0, -4.36558)
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@ -29,6 +29,9 @@ namespace Gmtk24 {
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public AudioStreamPlayer3D FootstepPlayer;
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public AudioStreamPlayer3D FootstepPlayer;
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[Export]
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[Export]
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public float FootstepNoiseInterval = 0.25f;
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public float FootstepNoiseInterval = 0.25f;
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[ExportCategory("World")]
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[Export]
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public Table Table;
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private float CurrentYaw = 0;
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private float CurrentYaw = 0;
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private float CurrentPitch = 0;
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private float CurrentPitch = 0;
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@ -62,6 +65,16 @@ namespace Gmtk24 {
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}
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}
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GetViewport().SetInputAsHandled();
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GetViewport().SetInputAsHandled();
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}
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}
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if (@event.IsActionPressed("toggle_table") && !Table.Orbit.IsEnabled) {
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if (Table.IsEnabled)
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Table.DisableTable();
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else {
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var forward = Eye.Basis * Vector3.Forward;
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forward.Y = 0;
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Table.SpawnTable(Position + forward.Normalized() * 2, Position);
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}
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}
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}
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}
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public override void _Process(double delta) {
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public override void _Process(double delta) {
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@ -1,4 +1,5 @@
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using Godot;
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using Godot;
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using System;
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using System.Linq;
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using System.Linq;
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namespace Gmtk24 {
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namespace Gmtk24 {
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@ -36,6 +37,8 @@ namespace Gmtk24 {
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public BuildingBlock GhostBlock;
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public BuildingBlock GhostBlock;
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private Vector3 GhostBlockNormal;
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private Vector3 GhostBlockNormal;
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public bool IsEnabled { get => Visible == true; }
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// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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public override void _Ready() {
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Orbit.Hud = Hud;
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Orbit.Hud = Hud;
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@ -169,5 +172,22 @@ namespace Gmtk24 {
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Plane.Visible = false;
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Plane.Visible = false;
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Plane.ProcessMode = ProcessModeEnum.Disabled;
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Plane.ProcessMode = ProcessModeEnum.Disabled;
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}
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}
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public void DisableTable() {
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Visible = false;
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ProcessMode = ProcessModeEnum.Disabled;
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}
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public void SpawnTable(Vector3 position, Vector3 lookAt) {
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if (IsEnabled)
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return;
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Visible = true;
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ProcessMode = ProcessModeEnum.Pausable;
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Position = position;
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lookAt.Y = 0;
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LookAt(lookAt);
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Rotate(Vector3.Up, (float)Math.PI / 2);
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}
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}
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}
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}
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}
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