Add plane for placing blocks in hard places
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e20c07cf84
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://d02cqylu3xwos"]
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[gd_scene load_steps=14 format=3 uid="uid://d02cqylu3xwos"]
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[ext_resource type="PackedScene" uid="uid://diwlyi146eroa" path="res://models/table.fbx" id="1_1soa3"]
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[ext_resource type="Script" path="res://scripts/Table.cs" id="1_cb7s1"]
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@ -19,7 +19,18 @@ size = Vector3(5, 5, 5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_3kmm7"]
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size = Vector3(1.3, 0.2, 2.4)
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[node name="table" type="RigidBody3D" node_paths=PackedStringArray("SpawnPoint", "Orbit")]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_sxhnw"]
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transparency = 1
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albedo_color = Color(1, 0.364706, 1, 0.219608)
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[sub_resource type="PlaneMesh" id="PlaneMesh_8p75w"]
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material = SubResource("StandardMaterial3D_sxhnw")
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size = Vector2(5, 5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_1n3ll"]
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size = Vector3(5, 0.001, 5)
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[node name="table" type="RigidBody3D" node_paths=PackedStringArray("SpawnPoint", "Orbit", "Plane")]
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collision_layer = 7
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collision_mask = 7
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lock_rotation = true
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@ -31,6 +42,7 @@ BlockMaterial = ExtResource("2_1s35y")
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BlockHoverMaterial = ExtResource("3_m64id")
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BlockGhostMaterial = ExtResource("4_twdnh")
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Orbit = NodePath("Orbit")
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Plane = NodePath("Plane")
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InteractName = "build"
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[node name="table" parent="." instance=ExtResource("1_1soa3")]
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@ -102,4 +114,16 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
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[node name="OrbitHand" type="Node3D" parent="Orbit/OrbitCamera"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, -0.1, -0.26)
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[node name="Plane" type="StaticBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.37762, 0)
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collision_layer = 16
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collision_mask = 16
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Plane"]
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mesh = SubResource("PlaneMesh_8p75w")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Plane"]
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shape = SubResource("BoxShape3D_1n3ll")
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[connection signal="Interacted" from="." to="." method="Interact"]
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@ -5,6 +5,8 @@ namespace Gmtk24 {
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public partial class Orbit : Node3D {
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[Signal]
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public delegate void BlockReleaseEventHandler(BuildingBlock block, uint blockReleaseTypeUint);
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[Signal]
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public delegate void DraggingHeldBlockEventHandler(BuildingBlock block);
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[Export(PropertyHint.Range, "0,10,0.1")]
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public float MaxCameraDistance = 1f;
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@ -19,6 +21,8 @@ namespace Gmtk24 {
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public BuildingBlock HeldBlock { private set; get; }
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[Export]
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public float RotateAmt = (float)(Math.PI / 12);
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[Export]
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public float DragDistanceTreshold = 500f;
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[Export]
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public bool IsEnabled { private set; get; } = false;
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@ -28,6 +32,10 @@ namespace Gmtk24 {
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private RandomNumberGenerator RNG = new RandomNumberGenerator();
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private bool PlacingBlock = false;
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private Vector2 PlacingMouse = Vector2.Zero;
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private bool Dragging = false;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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}
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@ -35,8 +43,18 @@ namespace Gmtk24 {
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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Quaternion = new Quaternion(Vector3.Up, CurrentYaw) * new Quaternion(Vector3.Right, CurrentPitch);
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if (HeldBlock != null)
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if (HeldBlock != null) {
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HeldBlock.Position = HeldBlock.Position.Lerp(Vector3.Zero, 0.2f);
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if (PlacingBlock) {
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var distance = Camera.GetViewport().GetMousePosition().DistanceSquaredTo(PlacingMouse);
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if (distance >= DragDistanceTreshold && !Dragging) {
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Dragging = true;
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EmitSignal(SignalName.DraggingHeldBlock, HeldBlock);
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}
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} else {
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Dragging = false;
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}
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}
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}
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public void SetEnabled(bool enabled) {
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@ -76,10 +94,15 @@ namespace Gmtk24 {
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EmitSignal(SignalName.BlockRelease, HeldBlock, (uint)BlockReleaseType.Throw);
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HeldBlock = null;
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}
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if (@event.IsActionPressed("place_block")) {
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if (@event.IsAction("place_block")) {
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if (@event.IsPressed()) {
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PlacingBlock = true;
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PlacingMouse = Camera.GetViewport().GetMousePosition();
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} else if (PlacingBlock) {
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EmitSignal(SignalName.BlockRelease, HeldBlock, (uint)BlockReleaseType.Place);
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HeldBlock = null;
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}
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}
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if (@event.IsActionPressed("rotate_block_right")) {
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HeldBlock.RotateY(RotateAmt);
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@ -94,6 +117,8 @@ namespace Gmtk24 {
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if (HeldBlock != null)
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return false; // TODO
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PlacingBlock = false;
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HeldBlock = block;
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bool wasPlaced = HeldBlock.Mode == BuildingBlock.BlockMode.Placed;
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var oldLocalRot = HeldBlock.Quaternion;
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@ -17,6 +17,8 @@ namespace Gmtk24 {
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public uint BlockMask;
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[Export(PropertyHint.LayersAvoidance)]
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public uint GhostOnlyMask = 0b100000;
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[Export(PropertyHint.LayersAvoidance)]
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public uint PlaneOnlyLayer = 0b1000000;
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[ExportCategory("Block Materials")]
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[Export]
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public ShaderMaterial BlockMaterial;
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@ -25,10 +27,14 @@ namespace Gmtk24 {
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[Export]
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public ShaderMaterial BlockGhostMaterial;
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[ExportCategory("Scene Items")]
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[Export]
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public Orbit Orbit;
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[Export]
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public StaticBody3D Plane;
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public BuildingBlock GhostBlock;
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private Vector3 GhostBlockNormal;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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@ -40,6 +46,11 @@ namespace Gmtk24 {
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SpawnBlocks(SpawnPos);
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Orbit.BlockRelease += OnBlockRelease;
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Orbit.DraggingHeldBlock += OnBlockDrag;
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Plane.CollisionLayer = PlaneOnlyLayer;
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Plane.CollisionMask = PlaneOnlyLayer;
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DisablePlane();
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}
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public void SpawnBlocks(Vector3 position) {
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@ -70,11 +81,14 @@ namespace Gmtk24 {
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}
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public override void _Process(double delta) {
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GhostBlockNormal = Vector3.Up;
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if (GhostBlock != null) {
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var res = Util.RaycastFromMouse(Orbit.Camera, 0b10100);
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var res = Util.RaycastFromMouse(Orbit.Camera, 0b10100 | PlaneOnlyLayer);
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if (res is RaycastResult results) {
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Vector3 LocalPos = results.Position - GlobalPosition;
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if (results.Collider is BuildingBlock) {
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if (results.Collider is BuildingBlock || results.Collider == Plane) {
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GhostBlockNormal = results.Normal;
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Vector3 offset = GhostBlock.OffsetFrom(results.Normal, GhostOnlyMask);
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LocalPos += offset;
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}
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@ -107,6 +121,7 @@ namespace Gmtk24 {
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Hud.InteractionPaused = false;
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BlockReleaseType type = (BlockReleaseType)typeUint;
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DisablePlane();
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block.Reparent(this);
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switch (type) {
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@ -138,5 +153,21 @@ namespace Gmtk24 {
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}
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}
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private void OnBlockDrag(BuildingBlock _) {
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var offset = GhostBlock.OffsetFrom(GhostBlockNormal);
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EnablePlane(GhostBlock.Position - offset, new Quaternion(Vector3.Up, GhostBlockNormal));
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}
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private void EnablePlane(Vector3 pos, Quaternion rot) {
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Plane.Visible = true;
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Plane.ProcessMode = ProcessModeEnum.Pausable;
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Plane.Position = pos;
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Plane.Quaternion = rot;
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}
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private void DisablePlane() {
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Plane.Visible = false;
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Plane.ProcessMode = ProcessModeEnum.Disabled;
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}
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}
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}
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