Split out player
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@ -1,4 +1,4 @@
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[gd_scene load_steps=112 format=4 uid="uid://8po7ftboqq4k"]
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[gd_scene load_steps=111 format=4 uid="uid://8po7ftboqq4k"]
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[ext_resource type="CameraAttributesPhysical" uid="uid://cxyj2tvfksjl6" path="res://maps/hazy_env_camera_attrs.tres" id="1_r2j1d"]
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[ext_resource type="LightmapGIData" uid="uid://bp05p4yab2ukx" path="res://maps/demo.lmbake" id="2_2ehlo"]
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@ -9,7 +9,7 @@
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[ext_resource type="Material" uid="uid://bpikku6t3gxi5" path="res://textures/white.tres" id="7_70h1h"]
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[ext_resource type="Material" uid="uid://dgf570wtqn17j" path="res://textures/steel_fence.tres" id="8_dovc4"]
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[ext_resource type="PackedScene" uid="uid://b61birqrnbee3" path="res://prefabs/building_block_creator.tscn" id="9_w4r35"]
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[ext_resource type="Script" path="res://scripts/Player.cs" id="10_87t4r"]
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[ext_resource type="PackedScene" uid="uid://wjbuh7jk50nm" path="res://prefabs/player.tscn" id="10_3xiy2"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_kaiip"]
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lightmap_size_hint = Vector2i(1030, 566)
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@ -649,10 +649,6 @@ points = PackedVector3Array(-15.2154, 16, 3.21429, 0.784632, -16, -12.7857, 2.78
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_i1n6v"]
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points = PackedVector3Array(-3.21348, 16, 13.2143, 12.7865, -16, -2.78572, 15.7846, -16, -2.78571, -0.21537, 16, 13.2143, -3.21348, 16, 15.2143, 12.7865, -16, -0.785713, 15.7846, -16, -0.785711, -0.215368, 16, 15.2143)
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_rgktv"]
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height = 1.9
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radius = 0.3
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[node name="Demo" type="Node3D"]
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[node name="LightmapGI" type="LightmapGI" parent="."]
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@ -1057,14 +1053,4 @@ size = Vector3(87.9724, 96.1174, 91.8458)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0415039, 58.3319, 0.0198975)
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size = Vector3(43.3174, 26.5295, 43.4319)
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[node name="Player" type="CharacterBody3D" parent="." node_paths=PackedStringArray("Eye")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.51124, 0)
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script = ExtResource("10_87t4r")
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Eye = NodePath("PlayerEyeCamera")
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[node name="PlayerEyeCamera" type="Camera3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Player"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.95, 0)
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shape = SubResource("CylinderShape3D_rgktv")
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[node name="Player" parent="." instance=ExtResource("10_3xiy2")]
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19
prefabs/player.tscn
Normal file
19
prefabs/player.tscn
Normal file
@ -0,0 +1,19 @@
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[gd_scene load_steps=3 format=3 uid="uid://wjbuh7jk50nm"]
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[ext_resource type="Script" path="res://scripts/Player.cs" id="1_aff2a"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_rgktv"]
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height = 1.9
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radius = 0.3
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("Eye")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.51124, 0)
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script = ExtResource("1_aff2a")
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Eye = NodePath("PlayerEyeCamera")
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[node name="PlayerEyeCamera" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.95, 0)
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shape = SubResource("CylinderShape3D_rgktv")
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