Match blueprint and block scale in the demo scene
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parent
1d24a14ce6
commit
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@ -11,7 +11,7 @@
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[ext_resource type="PackedScene" uid="uid://c670g1qg5gaug" path="res://scenes/interface/pause_menu.tscn" id="11_lav3p"]
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[ext_resource type="PackedScene" uid="uid://c670g1qg5gaug" path="res://scenes/interface/pause_menu.tscn" id="11_lav3p"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_cqsgk"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_cqsgk"]
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viewport_path = NodePath("SubViewport")
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viewport_path = NodePath("BlueprintRenderingViewport")
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[sub_resource type="Gradient" id="Gradient_w67xe"]
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[sub_resource type="Gradient" id="Gradient_w67xe"]
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@ -28,7 +28,7 @@ resource_local_to_scene = true
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render_priority = 0
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render_priority = 0
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shader = ExtResource("9_v0ymc")
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shader = ExtResource("9_v0ymc")
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shader_parameter/FloatParameter = 0.002
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shader_parameter/FloatParameter = 0.002
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shader_parameter/ColorParameter2 = Color(0.176471, 0, 0.964706, 0.615686)
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shader_parameter/ColorParameter2 = Color(0.176471, 0, 0.964706, 0)
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shader_parameter/ColorParameter = Color(1, 1, 1, 1)
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shader_parameter/ColorParameter = Color(1, 1, 1, 1)
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shader_parameter/Texture2DParameter = SubResource("ViewportTexture_cqsgk")
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shader_parameter/Texture2DParameter = SubResource("ViewportTexture_cqsgk")
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shader_parameter/Texture2DParameter2 = SubResource("NoiseTexture2D_fhswu")
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shader_parameter/Texture2DParameter2 = SubResource("NoiseTexture2D_fhswu")
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@ -81,23 +81,24 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.332064, 1.5426, 3.65156)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.83695, 0, -4.36558)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.83695, 0, -4.36558)
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Hud = NodePath("../HUD")
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Hud = NodePath("../HUD")
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TrenchbroomMap = NodePath("../DemoMap")
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TrenchbroomMap = NodePath("../DemoMap")
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RelativeScale = 0.005
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RelativeScale = 0.01
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[node name="BlueprintDrawing" type="CSGBox3D" parent="table"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.0030241, 1.1074, -0.000483751)
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size = Vector3(0.9, 0.001, 0.9)
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material = SubResource("ShaderMaterial_u26td")
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[node name="HUD" parent="." node_paths=PackedStringArray("Player") instance=ExtResource("7_g7tfv")]
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[node name="HUD" parent="." node_paths=PackedStringArray("Player") instance=ExtResource("7_g7tfv")]
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Player = NodePath("../Player")
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Player = NodePath("../Player")
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[node name="PauseMenu" parent="." instance=ExtResource("11_lav3p")]
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[node name="PauseMenu" parent="." instance=ExtResource("11_lav3p")]
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[node name="SubViewport" type="SubViewport" parent="."]
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[node name="BlueprintRenderingViewport" type="SubViewport" parent="."]
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msaa_3d = 3
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msaa_3d = 3
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render_target_update_mode = 1
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[node name="BlueprintOrthoCam" type="Camera3D" parent="SubViewport"]
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[node name="BlueprintOrthoCam" type="Camera3D" parent="BlueprintRenderingViewport"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -1, 0)
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -1, 0)
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projection = 1
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projection = 1
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size = 90.0
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size = 90.0
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far = 2.0
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far = 2.0
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[node name="MockupBlueprint" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.85436, 1.1089, -4.37586)
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size = Vector3(1, 0.01, 1)
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material = SubResource("ShaderMaterial_u26td")
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