Add ability to remove placed blocks
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				| @ -3,7 +3,7 @@ using Godot; | ||||
| 
 | ||||
| namespace Gmtk24 { | ||||
|     public static class Util { | ||||
|         public static RaycastResult? RaycastFromMouse(Camera3D camera, uint mask = 0b1000) { | ||||
|         public static RaycastResult? RaycastFromMouse(Camera3D camera, uint mask = 0b11000) { | ||||
|             var viewport = camera.GetViewport(); | ||||
|             var origin = camera.ProjectRayOrigin(viewport.GetMousePosition()); | ||||
|             var normal = camera.ProjectRayNormal(viewport.GetMousePosition()) * 10000; | ||||
|  | ||||
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