Make demo pieces and blueprint smaller
This commit is contained in:
		
							parent
							
								
									b43867b29d
								
							
						
					
					
						commit
						a40f4afbbb
					
				| @ -17,7 +17,7 @@ viewport_path = NodePath("BlueprintRenderingViewport") | |||||||
| 
 | 
 | ||||||
| [sub_resource type="FastNoiseLite" id="FastNoiseLite_inyay"] | [sub_resource type="FastNoiseLite" id="FastNoiseLite_inyay"] | ||||||
| noise_type = 3 | noise_type = 3 | ||||||
| frequency = 0.0785 | frequency = 0.009 | ||||||
| 
 | 
 | ||||||
| [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fhswu"] | [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fhswu"] | ||||||
| color_ramp = SubResource("Gradient_w67xe") | color_ramp = SubResource("Gradient_w67xe") | ||||||
| @ -27,7 +27,7 @@ noise = SubResource("FastNoiseLite_inyay") | |||||||
| resource_local_to_scene = true | resource_local_to_scene = true | ||||||
| render_priority = 0 | render_priority = 0 | ||||||
| shader = ExtResource("9_v0ymc") | shader = ExtResource("9_v0ymc") | ||||||
| shader_parameter/FloatParameter = 0.002 | shader_parameter/FloatParameter = 0.01 | ||||||
| shader_parameter/ColorParameter2 = Color(0.176471, 0, 0.964706, 0) | shader_parameter/ColorParameter2 = Color(0.176471, 0, 0.964706, 0) | ||||||
| shader_parameter/ColorParameter = Color(1, 1, 1, 1) | shader_parameter/ColorParameter = Color(1, 1, 1, 1) | ||||||
| shader_parameter/Texture2DParameter = SubResource("ViewportTexture_cqsgk") | shader_parameter/Texture2DParameter = SubResource("ViewportTexture_cqsgk") | ||||||
| @ -82,11 +82,11 @@ Table = NodePath("../table") | |||||||
| transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.83695, 0, -4.36558) | transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.83695, 0, -4.36558) | ||||||
| Hud = NodePath("../HUD") | Hud = NodePath("../HUD") | ||||||
| TrenchbroomMap = NodePath("../DemoMap") | TrenchbroomMap = NodePath("../DemoMap") | ||||||
| RelativeScale = 0.01 | RelativeScale = 0.004 | ||||||
| 
 | 
 | ||||||
| [node name="BlueprintDrawing" type="CSGBox3D" parent="table"] | [node name="BlueprintDrawing" type="CSGBox3D" parent="table"] | ||||||
| transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.0030241, 1.1074, -0.000483751) | transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.0030241, 1.1074, -0.000483751) | ||||||
| size = Vector3(0.9, 0.001, 0.9) | size = Vector3(0.36, 0.001, 0.36) | ||||||
| material = SubResource("ShaderMaterial_u26td") | material = SubResource("ShaderMaterial_u26td") | ||||||
| 
 | 
 | ||||||
| [node name="HUD" parent="." node_paths=PackedStringArray("Player") instance=ExtResource("7_g7tfv")] | [node name="HUD" parent="." node_paths=PackedStringArray("Player") instance=ExtResource("7_g7tfv")] | ||||||
| @ -97,7 +97,6 @@ Table = NodePath("../table") | |||||||
| 
 | 
 | ||||||
| [node name="BlueprintRenderingViewport" type="SubViewport" parent="."] | [node name="BlueprintRenderingViewport" type="SubViewport" parent="."] | ||||||
| msaa_3d = 3 | msaa_3d = 3 | ||||||
| render_target_update_mode = 1 |  | ||||||
| 
 | 
 | ||||||
| [node name="BlueprintOrthoCam" type="Camera3D" parent="BlueprintRenderingViewport"] | [node name="BlueprintOrthoCam" type="Camera3D" parent="BlueprintRenderingViewport"] | ||||||
| transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -1, 0) | transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -1, 0) | ||||||
|  | |||||||
		Loading…
	
		Reference in New Issue
	
	Block a user