Make demo pieces and blueprint smaller

This commit is contained in:
Jens Pitkänen 2024-08-20 15:33:25 +03:00
parent b43867b29d
commit a40f4afbbb

View File

@ -17,7 +17,7 @@ viewport_path = NodePath("BlueprintRenderingViewport")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_inyay"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_inyay"]
noise_type = 3 noise_type = 3
frequency = 0.0785 frequency = 0.009
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fhswu"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fhswu"]
color_ramp = SubResource("Gradient_w67xe") color_ramp = SubResource("Gradient_w67xe")
@ -27,7 +27,7 @@ noise = SubResource("FastNoiseLite_inyay")
resource_local_to_scene = true resource_local_to_scene = true
render_priority = 0 render_priority = 0
shader = ExtResource("9_v0ymc") shader = ExtResource("9_v0ymc")
shader_parameter/FloatParameter = 0.002 shader_parameter/FloatParameter = 0.01
shader_parameter/ColorParameter2 = Color(0.176471, 0, 0.964706, 0) shader_parameter/ColorParameter2 = Color(0.176471, 0, 0.964706, 0)
shader_parameter/ColorParameter = Color(1, 1, 1, 1) shader_parameter/ColorParameter = Color(1, 1, 1, 1)
shader_parameter/Texture2DParameter = SubResource("ViewportTexture_cqsgk") shader_parameter/Texture2DParameter = SubResource("ViewportTexture_cqsgk")
@ -82,11 +82,11 @@ Table = NodePath("../table")
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.83695, 0, -4.36558) transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.83695, 0, -4.36558)
Hud = NodePath("../HUD") Hud = NodePath("../HUD")
TrenchbroomMap = NodePath("../DemoMap") TrenchbroomMap = NodePath("../DemoMap")
RelativeScale = 0.01 RelativeScale = 0.004
[node name="BlueprintDrawing" type="CSGBox3D" parent="table"] [node name="BlueprintDrawing" type="CSGBox3D" parent="table"]
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.0030241, 1.1074, -0.000483751) transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.0030241, 1.1074, -0.000483751)
size = Vector3(0.9, 0.001, 0.9) size = Vector3(0.36, 0.001, 0.36)
material = SubResource("ShaderMaterial_u26td") material = SubResource("ShaderMaterial_u26td")
[node name="HUD" parent="." node_paths=PackedStringArray("Player") instance=ExtResource("7_g7tfv")] [node name="HUD" parent="." node_paths=PackedStringArray("Player") instance=ExtResource("7_g7tfv")]
@ -97,7 +97,6 @@ Table = NodePath("../table")
[node name="BlueprintRenderingViewport" type="SubViewport" parent="."] [node name="BlueprintRenderingViewport" type="SubViewport" parent="."]
msaa_3d = 3 msaa_3d = 3
render_target_update_mode = 1
[node name="BlueprintOrthoCam" type="Camera3D" parent="BlueprintRenderingViewport"] [node name="BlueprintOrthoCam" type="Camera3D" parent="BlueprintRenderingViewport"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -1, 0) transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -1, 0)