Make demo pieces and blueprint smaller
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@ -17,7 +17,7 @@ viewport_path = NodePath("BlueprintRenderingViewport")
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_inyay"]
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noise_type = 3
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frequency = 0.0785
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frequency = 0.009
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fhswu"]
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color_ramp = SubResource("Gradient_w67xe")
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@ -27,7 +27,7 @@ noise = SubResource("FastNoiseLite_inyay")
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resource_local_to_scene = true
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render_priority = 0
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shader = ExtResource("9_v0ymc")
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shader_parameter/FloatParameter = 0.002
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shader_parameter/FloatParameter = 0.01
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shader_parameter/ColorParameter2 = Color(0.176471, 0, 0.964706, 0)
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shader_parameter/ColorParameter = Color(1, 1, 1, 1)
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shader_parameter/Texture2DParameter = SubResource("ViewportTexture_cqsgk")
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@ -82,11 +82,11 @@ Table = NodePath("../table")
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.83695, 0, -4.36558)
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Hud = NodePath("../HUD")
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TrenchbroomMap = NodePath("../DemoMap")
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RelativeScale = 0.01
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RelativeScale = 0.004
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[node name="BlueprintDrawing" type="CSGBox3D" parent="table"]
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transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -0.0030241, 1.1074, -0.000483751)
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size = Vector3(0.9, 0.001, 0.9)
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size = Vector3(0.36, 0.001, 0.36)
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material = SubResource("ShaderMaterial_u26td")
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[node name="HUD" parent="." node_paths=PackedStringArray("Player") instance=ExtResource("7_g7tfv")]
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@ -97,7 +97,6 @@ Table = NodePath("../table")
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[node name="BlueprintRenderingViewport" type="SubViewport" parent="."]
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msaa_3d = 3
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render_target_update_mode = 1
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[node name="BlueprintOrthoCam" type="Camera3D" parent="BlueprintRenderingViewport"]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, -1, 0)
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