Add throwing blocks
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bf10022d3b
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b8613ed60c
@ -123,7 +123,7 @@ toggle_pause_menu={
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}
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interact={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(238, 22),"global_position":Vector2(252, 92),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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drag_orbit={
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@ -131,6 +131,11 @@ drag_orbit={
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(272, 24),"global_position":Vector2(286, 94),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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release_block={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(224, 40),"global_position":Vector2(238, 110),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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[internationalization]
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@ -54,7 +54,7 @@ size = Vector3(43.3174, 26.5295, 43.4319)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.332064, 1.5426, 3.65156)
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[node name="table" parent="." node_paths=PackedStringArray("TrenchbroomMap") instance=ExtResource("11_7trvw")]
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transform = Transform3D(-0.0123217, 0, 0.999924, 0, 1, 0, -0.999924, 0, -0.0123217, 0, 0, 0)
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transform = Transform3D(-0.0123217, 0, 0.999924, 0, 1, 0, -0.999924, 0, -0.0123217, 2.83695, 0, -4.36558)
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TrenchbroomMap = NodePath("../DemoMap")
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RelativeScale = 0.005
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@ -20,13 +20,12 @@ anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -180.5
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offset_top = -166.0
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offset_right = 180.5
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offset_bottom = -78.0
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offset_left = -94.0
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offset_top = -163.0
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offset_right = 95.0
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grow_horizontal = 2
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grow_vertical = 0
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theme_override_font_sizes/normal_font_size = 64
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theme_override_font_sizes/normal_font_size = 32
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bbcode_enabled = true
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text = "[Hover Text]"
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fit_content = true
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@ -10,10 +10,10 @@
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size = Vector3(1.26587, 1.10037, 2.3989)
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[sub_resource type="BoxShape3D" id="BoxShape3D_kn6mn"]
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size = Vector3(1.3, 5, 0.01)
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size = Vector3(5, 5, 5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_5k7xn"]
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size = Vector3(2.4, 5, 0.01)
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size = Vector3(5, 5, 5)
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[sub_resource type="BoxShape3D" id="BoxShape3D_3kmm7"]
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size = Vector3(1.3, 0.2, 2.4)
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@ -45,31 +45,35 @@ collision_layer = 2
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collision_mask = 2
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[node name="Wall1" type="CollisionShape3D" parent="TableWalls"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.6, 1.2)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.6, 3.66627)
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shape = SubResource("BoxShape3D_kn6mn")
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[node name="Wall2" type="CollisionShape3D" parent="TableWalls"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.6, -1.2)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.6, -3.69933)
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shape = SubResource("BoxShape3D_kn6mn")
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[node name="Wall3" type="CollisionShape3D" parent="TableWalls"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -0.65, 3.6, 0)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -3.1173, 3.6, 0)
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shape = SubResource("BoxShape3D_5k7xn")
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[node name="Wall4" type="CollisionShape3D" parent="TableWalls"]
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.65, 3.6, 0)
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transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 3.1173, 3.6, 0)
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shape = SubResource("BoxShape3D_5k7xn")
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[node name="Roof" type="CollisionShape3D" parent="TableWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 6, 0)
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shape = SubResource("BoxShape3D_3kmm7")
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[node name="Orbit" type="Node3D" parent="." node_paths=PackedStringArray("Camera")]
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[node name="Orbit" type="Node3D" parent="." node_paths=PackedStringArray("Camera", "Hand")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.12311, 0)
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script = ExtResource("4_nyqjn")
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Camera = NodePath("OrbitCamera")
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Hand = NodePath("OrbitCamera/OrbitHand")
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[node name="OrbitCamera" type="Camera3D" parent="Orbit"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
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[node name="OrbitHand" type="Node3D" parent="Orbit/OrbitCamera"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, -0.1, -0.26)
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[connection signal="Interacted" from="." to="." method="Interact"]
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@ -3,10 +3,16 @@ using Godot.Collections;
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namespace Gmtk24 {
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public partial class BuildingBlock : Interactible {
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[Signal]
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public delegate void PickUpEventHandler(BuildingBlock block);
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public BaseBlock Base;
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public ShaderMaterial Material;
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public ShaderMaterial HoverMaterial;
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public float RelativeScale;
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public uint PhysicalModeLayer;
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public BlockMode Mode { private set; get; } = BlockMode.Physical;
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private MeshInstance3D MeshInstance;
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@ -15,14 +21,19 @@ namespace Gmtk24 {
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public BuildingBlock() {
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Name = "BuildingBlock";
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FreezeMode = FreezeModeEnum.Kinematic;
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CanSleep = false;
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}
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public override void _Ready() {
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base._Ready();
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UpdatePhysics();
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HoverMaterial ??= Material;
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Hovered += OnHover;
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Interacted += OnInteract;
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MeshInstance = new MeshInstance3D() {
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Mesh = Base.Mesh,
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@ -67,15 +78,50 @@ namespace Gmtk24 {
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}
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}
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public void SetMode(BlockMode mode) {
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GD.Print(mode);
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Mode = mode;
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SetMaterial(false);
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UpdatePhysics();
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}
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private void UpdatePhysics() {
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if (Mode != BlockMode.NonPhysical) {
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CollisionLayer = PhysicalModeLayer;
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CollisionMask = PhysicalModeLayer;
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if (Mode == BlockMode.Dragged) {
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FreezeMode = FreezeModeEnum.Kinematic;
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Freeze = true;
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} else {
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Freeze = false;
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}
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} else {
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CollisionLayer = 0;
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CollisionMask = 0;
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FreezeMode = FreezeModeEnum.Static;
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Freeze = true;
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}
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}
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public void OnHover(bool hovered) {
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if (Mode != BlockMode.NonPhysical) {
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SetMaterial(hovered);
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}
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}
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private void SetMaterial(bool hoverMaterial) {
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for (int i = 0; i < MeshInstance.GetSurfaceOverrideMaterialCount(); i++) {
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if (hovered)
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if (hoverMaterial)
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MeshInstance.SetSurfaceOverrideMaterial(i, HoverMaterialArr[i]);
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else
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MeshInstance.SetSurfaceOverrideMaterial(i, NormalMaterialArr[i]);
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}
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}
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public void OnInteract(InputEvent _) {
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EmitSignal(SignalName.PickUp, this);
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}
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public struct BaseBlock {
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public Mesh Mesh;
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public Array<CollisionShape3D> Colliders;
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@ -88,5 +134,11 @@ namespace Gmtk24 {
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}
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}
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}
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public enum BlockMode {
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Physical,
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Dragged,
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NonPhysical,
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}
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}
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}
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@ -19,23 +19,8 @@ namespace Gmtk24 {
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if (Player.Eye.Current)
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collider = Player.LookingAt.GetCollider();
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} else {
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var viewport = GetViewport();
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var camera = GetViewport().GetCamera3D();
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var origin = camera.ProjectRayOrigin(viewport.GetMousePosition());
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var normal = camera.ProjectRayNormal(viewport.GetMousePosition()) * 10000;
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var ray = new PhysicsRayQueryParameters3D {
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From = origin,
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To = normal,
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CollideWithBodies = true,
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CollisionMask = 0b1000,
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HitBackFaces = false,
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HitFromInside = false,
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};
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var results = camera.GetWorld3D().DirectSpaceState.IntersectRay(ray);
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if (results.ContainsKey("collider")) {
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collider = (GodotObject)results["collider"];
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}
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var results = Util.RaycastFromMouse(GetViewport().GetCamera3D());
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collider = results?.Collider;
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}
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@ -61,7 +46,7 @@ namespace Gmtk24 {
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}
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public override void _UnhandledInput(InputEvent @event) {
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if (@event.IsActionPressed("interact") && Hovered != null) {
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if (@event.IsAction("interact") && Hovered != null) {
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Hovered.HandleInput(@event);
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}
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}
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@ -12,7 +12,8 @@ namespace Gmtk24 {
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public string InteractName;
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public void HandleInput(InputEvent e) {
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EmitSignal(SignalName.Interacted, e);
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if (e.IsPressed())
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EmitSignal(SignalName.Interacted, e);
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}
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public void SetHovered(bool hovered) {
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@ -10,6 +10,10 @@ namespace Gmtk24 {
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[Export]
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public Camera3D Camera;
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[Export]
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public Node3D Hand;
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[Export]
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public BuildingBlock HeldBlock { private set; get; }
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[Export]
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public bool IsEnabled { private set; get; } = false;
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@ -24,6 +28,8 @@ namespace Gmtk24 {
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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Quaternion = new Quaternion(Vector3.Up, CurrentYaw) * new Quaternion(Vector3.Right, CurrentPitch);
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if (HeldBlock != null)
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HeldBlock.Position = HeldBlock.Position.Lerp(Vector3.Zero, 0.2f);
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}
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public void SetEnabled(bool enabled) {
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@ -52,6 +58,33 @@ namespace Gmtk24 {
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CurrentPitch = Mathf.Clamp(CurrentPitch, -Mathf.Pi * 0.49f, 0);
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}
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if (@event.IsActionPressed("release_block")) {
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HeldBlock.SetMode(BuildingBlock.BlockMode.Physical);
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HeldBlock.Reparent(GetParent());
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var normal = Camera.ProjectRayNormal(Camera.GetViewport().GetMousePosition());
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var direction = normal * 10;
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var res = Util.RaycastFromMouse(Camera, 0b1111);
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if (res is RaycastResult results) {
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GD.Print(results.Position);
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direction = (results.Position - HeldBlock.GlobalPosition + Vector3.Up * 0.5f) * 3;
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}
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HeldBlock.ApplyImpulse(direction);
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HeldBlock = null;
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}
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}
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public bool HoldBlock(BuildingBlock block) {
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if (HeldBlock != null)
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return false; // TODO
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HeldBlock = block;
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HeldBlock.SetMode(BuildingBlock.BlockMode.NonPhysical);
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HeldBlock.Reparent(Hand, true);
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HeldBlock.Rotation = Vector3.Zero;
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return true;
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}
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}
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}
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@ -42,12 +42,13 @@ namespace Gmtk24 {
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Material = BlockMaterial,
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HoverMaterial = BlockHoverMaterial,
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Position = position + Vector3.One * (rng.Randf() * 0.5f - 0.25f) + Vector3.Up * rng.Randf(),
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CollisionMask = BlockMask,
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CollisionLayer = BlockMask,
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PhysicalModeLayer = BlockMask,
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RelativeScale = RelativeScale,
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};
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AddChild(block);
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block.PickUp += OnBlockPickup;
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}
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}
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@ -55,5 +56,9 @@ namespace Gmtk24 {
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Orbit.SetEnabled(true);
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}
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public void OnBlockPickup(BuildingBlock block) {
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Orbit.HoldBlock(block);
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}
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}
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}
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36
scripts/Util.cs
Normal file
36
scripts/Util.cs
Normal file
@ -0,0 +1,36 @@
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using Godot;
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namespace Gmtk24 {
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public static class Util {
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public static RaycastResult? RaycastFromMouse(Camera3D camera, uint mask = 0b1000) {
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var viewport = camera.GetViewport();
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var origin = camera.ProjectRayOrigin(viewport.GetMousePosition());
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var normal = camera.ProjectRayNormal(viewport.GetMousePosition()) * 10000;
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var ray = new PhysicsRayQueryParameters3D {
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From = origin,
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To = normal,
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CollideWithBodies = true,
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CollisionMask = mask,
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HitBackFaces = false,
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HitFromInside = false,
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};
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var results = camera.GetWorld3D().DirectSpaceState.IntersectRay(ray);
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if (results.ContainsKey("position")) {
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return new RaycastResult() {
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Collider = (GodotObject)results["collider"],
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Position = (Vector3)results["position"],
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Normal = (Vector3)results["normal"],
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};
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}
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return null;
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}
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}
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public struct RaycastResult {
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public Vector3 Position;
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public Vector3 Normal;
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public GodotObject Collider;
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}
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}
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Loading…
Reference in New Issue
Block a user