Add orbit camera and hovering stuff
This commit is contained in:
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f6b7f9e319
commit
bf10022d3b
@ -126,6 +126,11 @@ interact={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
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]
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}
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drag_orbit={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":4,"position":Vector2(272, 24),"global_position":Vector2(286, 94),"factor":1.0,"button_index":3,"canceled":false,"pressed":true,"double_click":false,"script":null)
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]
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}
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[internationalization]
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@ -1,20 +0,0 @@
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[gd_scene load_steps=4 format=3 uid="uid://bmewhw3f0n2s8"]
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[ext_resource type="Script" path="res://scripts/BuildingBlock.cs" id="1_htnym"]
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[ext_resource type="Shader" path="res://textures/building_block.gdshader" id="2_dc3y0"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_q3u5a"]
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render_priority = 0
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shader = ExtResource("2_dc3y0")
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shader_parameter/albedo = Color(0.417896, 0.417896, 0.417896, 1)
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shader_parameter/roughness = 0.533
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shader_parameter/specular = 0.45
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shader_parameter/metallic = null
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = null
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[node name="BuildingBlockScene" type="RigidBody3D"]
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script = ExtResource("1_htnym")
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[node name="MeshInstance" type="MeshInstance3D" parent="."]
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material_override = SubResource("ShaderMaterial_q3u5a")
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@ -1,8 +1,10 @@
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[gd_scene load_steps=8 format=3 uid="uid://d02cqylu3xwos"]
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[gd_scene load_steps=10 format=3 uid="uid://d02cqylu3xwos"]
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[ext_resource type="PackedScene" uid="uid://diwlyi146eroa" path="res://models/table.fbx" id="1_1soa3"]
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[ext_resource type="Script" path="res://scripts/Table.cs" id="1_cb7s1"]
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[ext_resource type="Material" uid="uid://bq5oqyuwekryv" path="res://textures/building_block.tres" id="2_1s35y"]
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[ext_resource type="Material" uid="uid://pu02smf107o8" path="res://textures/building_block_hover.tres" id="3_m64id"]
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[ext_resource type="Script" path="res://scripts/Orbit.cs" id="4_nyqjn"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_iiew7"]
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size = Vector3(1.26587, 1.10037, 2.3989)
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@ -16,13 +18,17 @@ size = Vector3(2.4, 5, 0.01)
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[sub_resource type="BoxShape3D" id="BoxShape3D_3kmm7"]
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size = Vector3(1.3, 0.2, 2.4)
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[node name="table" type="StaticBody3D" node_paths=PackedStringArray("SpawnPoint")]
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[node name="table" type="RigidBody3D" node_paths=PackedStringArray("SpawnPoint", "Orbit")]
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collision_layer = 7
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collision_mask = 7
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lock_rotation = true
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freeze = true
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script = ExtResource("1_cb7s1")
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BlockMaterial = ExtResource("2_1s35y")
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BlockHoverMaterial = ExtResource("3_m64id")
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SpawnPoint = NodePath("SpawnPoint")
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BlockMask = 2
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BlockMask = 10
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Orbit = NodePath("Orbit")
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InteractName = "build"
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[node name="table" parent="." instance=ExtResource("1_1soa3")]
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@ -57,3 +63,13 @@ shape = SubResource("BoxShape3D_5k7xn")
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[node name="Roof" type="CollisionShape3D" parent="TableWalls"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 6, 0)
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shape = SubResource("BoxShape3D_3kmm7")
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[node name="Orbit" type="Node3D" parent="." node_paths=PackedStringArray("Camera")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.12311, 0)
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script = ExtResource("4_nyqjn")
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Camera = NodePath("OrbitCamera")
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[node name="OrbitCamera" type="Camera3D" parent="Orbit"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1)
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[connection signal="Interacted" from="." to="." method="Interact"]
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@ -1,13 +1,18 @@
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using Godot;
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using Godot.Collections;
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using System;
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namespace Gmtk24 {
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public partial class BuildingBlock : RigidBody3D {
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public partial class BuildingBlock : Interactible {
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public BaseBlock Base;
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public ShaderMaterial Material;
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public ShaderMaterial HoverMaterial;
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public float RelativeScale;
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private MeshInstance3D MeshInstance;
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private ShaderMaterial[] NormalMaterialArr;
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private ShaderMaterial[] HoverMaterialArr;
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public BuildingBlock() {
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Name = "BuildingBlock";
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}
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@ -15,22 +20,37 @@ namespace Gmtk24 {
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public override void _Ready() {
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base._Ready();
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var meshInstance = new MeshInstance3D() {
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HoverMaterial ??= Material;
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Hovered += OnHover;
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MeshInstance = new MeshInstance3D() {
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Mesh = Base.Mesh,
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Scale = Vector3.One * RelativeScale,
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};
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AddChild(meshInstance);
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AddChild(MeshInstance);
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for (int i = 0; i < meshInstance.GetSurfaceOverrideMaterialCount(); i++) {
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var replacedMaterial = meshInstance.Mesh.SurfaceGetMaterial(i);
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int count = MeshInstance.GetSurfaceOverrideMaterialCount();
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NormalMaterialArr = new ShaderMaterial[count];
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HoverMaterialArr = new ShaderMaterial[count];
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for (int i = 0; i < MeshInstance.GetSurfaceOverrideMaterialCount(); i++) {
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var replacedMaterial = MeshInstance.Mesh.SurfaceGetMaterial(i);
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var transparency = replacedMaterial.Get("transparency");
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if (((int)transparency) != 0) {
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ShaderMaterial newMat = (ShaderMaterial)Material.Duplicate();
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newMat.SetShaderParameter("texture_albedo_for_alpha", replacedMaterial.Get("albedo_texture"));
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meshInstance.SetSurfaceOverrideMaterial(i, newMat);
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ShaderMaterial newHoverMat = (ShaderMaterial)HoverMaterial.Duplicate();
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newHoverMat.SetShaderParameter("texture_albedo_for_alpha", replacedMaterial.Get("albedo_texture"));
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NormalMaterialArr[i] = newMat;
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HoverMaterialArr[i] = newHoverMat;
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} else {
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meshInstance.SetSurfaceOverrideMaterial(i, Material);
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NormalMaterialArr[i] = Material;
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}
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MeshInstance.SetSurfaceOverrideMaterial(i, NormalMaterialArr[i]);
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}
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foreach (var shape in Base.Colliders) {
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@ -47,6 +67,15 @@ namespace Gmtk24 {
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}
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}
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public void OnHover(bool hovered) {
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for (int i = 0; i < MeshInstance.GetSurfaceOverrideMaterialCount(); i++) {
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if (hovered)
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MeshInstance.SetSurfaceOverrideMaterial(i, HoverMaterialArr[i]);
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else
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MeshInstance.SetSurfaceOverrideMaterial(i, NormalMaterialArr[i]);
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}
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}
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public struct BaseBlock {
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public Mesh Mesh;
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public Array<CollisionShape3D> Colliders;
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@ -14,19 +14,20 @@ namespace Gmtk24 {
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if (Player == null)
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return;
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GodotObject collider;
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GodotObject collider = null;
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if (Input.MouseMode == Input.MouseModeEnum.Captured) {
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collider = Player.LookingAt.GetCollider();
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if (Player.Eye.Current)
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collider = Player.LookingAt.GetCollider();
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} else {
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var viewport = GetViewport();
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var camera = GetViewport().GetCamera3D();
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var origin = camera.ProjectRayOrigin(viewport.GetMousePosition());
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var normal = camera.ProjectRayNormal(viewport.GetMousePosition());
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var normal = camera.ProjectRayNormal(viewport.GetMousePosition()) * 10000;
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var ray = new PhysicsRayQueryParameters3D {
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From = origin,
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To = normal,
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CollideWithBodies = true,
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CollisionMask = 0b100,
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CollisionMask = 0b1000,
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HitBackFaces = false,
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HitFromInside = false,
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};
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@ -34,13 +35,16 @@ namespace Gmtk24 {
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if (results.ContainsKey("collider")) {
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collider = (GodotObject)results["collider"];
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} else {
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collider = null;
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}
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}
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if (collider is Interactible interactible) {
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if (interactible != Hovered) {
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Hovered?.SetHovered(false);
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interactible.SetHovered(true);
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}
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Hovered = interactible;
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StringBuilder Builder = new StringBuilder();
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@ -50,6 +54,7 @@ namespace Gmtk24 {
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HoverText.Text = Builder.ToString();
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} else {
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Hovered?.SetHovered(false);
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Hovered = null;
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HoverText.Text = "";
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}
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@ -2,15 +2,21 @@
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using Godot;
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namespace Gmtk24 {
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public partial class Interactible : StaticBody3D {
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public partial class Interactible : RigidBody3D {
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[Signal]
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public delegate void OnInteractedEventHandler(InputEvent e);
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public delegate void InteractedEventHandler(InputEvent e);
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[Signal]
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public delegate void HoveredEventHandler(bool hovered);
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[Export]
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public string InteractName;
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public void HandleInput(InputEvent e) {
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EmitSignal(SignalName.OnInteracted, e);
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EmitSignal(SignalName.Interacted, e);
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}
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public void SetHovered(bool hovered) {
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EmitSignal(SignalName.Hovered, hovered);
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}
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}
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}
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57
scripts/Orbit.cs
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57
scripts/Orbit.cs
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@ -0,0 +1,57 @@
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using Godot;
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using System;
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namespace Gmtk24 {
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public partial class Orbit : Node3D {
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[Export(PropertyHint.Range, "0,10,0.1")]
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public float MaxCameraDistance = 1f;
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[Export(PropertyHint.Range, "0,10,0.1")]
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public float MinCameraDistance = 0.1f;
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[Export]
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public Camera3D Camera;
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[Export]
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public bool IsEnabled { private set; get; } = false;
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private float CurrentYaw = 0;
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private float CurrentPitch = 0;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta) {
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Quaternion = new Quaternion(Vector3.Up, CurrentYaw) * new Quaternion(Vector3.Right, CurrentPitch);
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}
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public void SetEnabled(bool enabled) {
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IsEnabled = enabled;
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Camera.Current = enabled;
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if (IsEnabled)
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Input.MouseMode = Input.MouseModeEnum.Visible;
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else
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Input.MouseMode = Input.MouseModeEnum.Captured;
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}
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public override void _UnhandledInput(InputEvent @event) {
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if (!IsEnabled)
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return;
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if (@event.IsActionPressed("drag_orbit"))
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Input.MouseMode = Input.MouseModeEnum.Captured;
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if (@event.IsActionReleased("drag_orbit"))
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Input.MouseMode = Input.MouseModeEnum.Visible;
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if (Input.IsActionPressed("drag_orbit") && @event is InputEventMouseMotion mouseMotion) {
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var cameraSensitivity = UserSettings.Singleton.GetCameraSpeedMultipliers();
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var mouseMultiplier = 0.0003f;
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CurrentYaw -= mouseMotion.ScreenRelative.X * mouseMultiplier * cameraSensitivity.X;
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CurrentPitch -= mouseMotion.ScreenRelative.Y * mouseMultiplier * cameraSensitivity.Y;
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CurrentPitch = Mathf.Clamp(CurrentPitch, -Mathf.Pi * 0.49f, 0);
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}
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}
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}
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}
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@ -15,7 +15,7 @@ namespace Gmtk24 {
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public float Gravity = 20;
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[ExportCategory("Vision")]
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[Export]
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public Node3D Eye;
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public Camera3D Eye;
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[Export]
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public RayCast3D LookingAt;
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[ExportCategory("Noises")]
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@ -10,10 +10,15 @@ namespace Gmtk24 {
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[Export]
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public ShaderMaterial BlockMaterial;
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[Export]
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public ShaderMaterial BlockHoverMaterial;
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[Export]
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public Node3D SpawnPoint;
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[Export(PropertyHint.LayersAvoidance)]
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public uint BlockMask;
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[Export]
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public Orbit Orbit;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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Vector3 SpawnPos = Vector3.Zero;
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@ -22,10 +27,6 @@ namespace Gmtk24 {
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SpawnPos = SpawnPoint.GlobalPosition - GlobalPosition;
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SpawnBlocks(SpawnPos);
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OnInteracted += (e) => {
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GD.Print("hello!");
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};
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}
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public void SpawnBlocks(Vector3 position) {
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@ -39,6 +40,7 @@ namespace Gmtk24 {
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var block = new BuildingBlock() {
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Base = baseBlock,
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Material = BlockMaterial,
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HoverMaterial = BlockHoverMaterial,
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Position = position + Vector3.One * (rng.Randf() * 0.5f - 0.25f) + Vector3.Up * rng.Randf(),
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CollisionMask = BlockMask,
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CollisionLayer = BlockMask,
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@ -49,5 +51,9 @@ namespace Gmtk24 {
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}
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}
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public void Interact(InputEvent _) {
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Orbit.SetEnabled(true);
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}
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}
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}
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13
textures/building_block_hover.tres
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13
textures/building_block_hover.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://pu02smf107o8"]
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[ext_resource type="Shader" path="res://textures/building_block.gdshader" id="1_fkxdu"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_fkxdu")
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shader_parameter/albedo = Color(0.356373, 0.507339, 1, 1)
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shader_parameter/roughness = 0.533
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shader_parameter/specular = 0.45
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shader_parameter/metallic = null
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = null
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Reference in New Issue
Block a user