Merge branch 'stairs-map'
@ -1,6 +1,6 @@
|
||||
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cvex6toty8yn7"]
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||||
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[ext_resource type="Texture2D" uid="uid://cyg2snr1w5xw5" path="res://addons/func_godot/textures/default_texture.png" id="1_ncj77"]
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[ext_resource type="Texture2D" uid="uid://cyg2snr1w5xw5" path="res://materials/default_texture.png" id="1_ncj77"]
|
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|
||||
[resource]
|
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albedo_texture = ExtResource("1_ncj77")
|
||||
|
Before Width: | Height: | Size: 107 B After Width: | Height: | Size: 107 B |
@ -3,15 +3,15 @@
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
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uid="uid://d1qe6nsgnm668"
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path="res://.godot/imported/asphalt.png-ac61e7ecbfd4001b91872200a6ce765b.ctex"
|
||||
path="res://.godot/imported/asphalt.png-84532b290e3408e46d861789f784a60c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://textures/asphalt.png"
|
||||
dest_files=["res://.godot/imported/asphalt.png-ac61e7ecbfd4001b91872200a6ce765b.ctex"]
|
||||
source_file="res://materials/asphalt.png"
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dest_files=["res://.godot/imported/asphalt.png-84532b290e3408e46d861789f784a60c.ctex"]
|
||||
|
||||
[params]
|
||||
|
@ -1,6 +1,6 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://biro7l4e6n6vi"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://d1qe6nsgnm668" path="res://textures/asphalt.png" id="1_adacw"]
|
||||
[ext_resource type="Texture2D" uid="uid://d1qe6nsgnm668" path="res://materials/asphalt.png" id="1_adacw"]
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|
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[resource]
|
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albedo_texture = ExtResource("1_adacw")
|
450
materials/blueprint_base.tres
Normal file
@ -0,0 +1,450 @@
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[gd_resource type="VisualShader" load_steps=43 format=3 uid="uid://c75j6c1ufl7b4"]
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[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_r3r66"]
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linked_parent_graph_frame = 29
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[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_t0y3e"]
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default_input_values = [0, 0.0, 1, 0.0, 2, 0.1]
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linked_parent_graph_frame = 30
|
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function = 1
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_lu2vr"]
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linked_parent_graph_frame = 29
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source = 5
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|
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mk3a1"]
|
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default_input_values = [0, Vector2(0, 0), 1, Vector2(-0.01, -0.01)]
|
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linked_parent_graph_frame = 29
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op_type = 0
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_2wq3p"]
|
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default_input_values = [0, Vector2(0, 0), 1, Vector2(0.01, 0.01)]
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linked_parent_graph_frame = 29
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op_type = 0
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_8fn1m"]
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linked_parent_graph_frame = 29
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source = 5
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[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_05w32"]
|
||||
linked_parent_graph_frame = 29
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[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_nc6ij"]
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||||
linked_parent_graph_frame = 29
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[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_hy22l"]
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default_input_values = [0, 0.0, 1, 0.0, 2, 0.1]
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linked_parent_graph_frame = 30
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function = 1
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[sub_resource type="VisualShaderNodeCompare" id="VisualShaderNodeCompare_hlq0u"]
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default_input_values = [0, 0.0, 1, 0.0, 2, 0.1]
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linked_parent_graph_frame = 30
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function = 1
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_mix4j"]
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linked_parent_graph_frame = 29
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source = 5
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[sub_resource type="VisualShaderNodeIntOp" id="VisualShaderNodeIntOp_3s2uv"]
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linked_parent_graph_frame = 30
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operator = 8
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[sub_resource type="VisualShaderNodeIntOp" id="VisualShaderNodeIntOp_ae8n7"]
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linked_parent_graph_frame = 30
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operator = 8
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_t1nb0"]
|
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default_input_values = [0, Vector2(0, 0), 1, Vector2(-1, -1)]
|
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linked_parent_graph_frame = 28
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||||
op_type = 0
|
||||
operator = 2
|
||||
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_185dm"]
|
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default_input_values = [0, Vector2(0, 0), 1, Vector2(1, -1)]
|
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linked_parent_graph_frame = 28
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||||
op_type = 0
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||||
operator = 2
|
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|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_l7mnu"]
|
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default_input_values = [0, Vector2(0, 0), 1, Vector2(-1, 1)]
|
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linked_parent_graph_frame = 28
|
||||
op_type = 0
|
||||
operator = 2
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|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_3uhyx"]
|
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default_input_values = [0, Vector2(0, 0), 1, Vector2(1, 1)]
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linked_parent_graph_frame = 28
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op_type = 0
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operator = 2
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|
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[sub_resource type="VisualShaderNodeFloatParameter" id="VisualShaderNodeFloatParameter_rdr7q"]
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linked_parent_graph_frame = 28
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parameter_name = "FloatParameter"
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default_value_enabled = true
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default_value = 0.01
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_yrp0y"]
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size = Vector2(1156, 1600)
|
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title = "Sampling Offsets"
|
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attached_nodes = PackedInt32Array(27, 26, 25, 24, 23)
|
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|
||||
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_61nhp"]
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size = Vector2(1916, 1694)
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title = "Sample from offsets and get color intensity"
|
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attached_nodes = PackedInt32Array(5, 14, 13, 6, 16, 10, 17, 15, 12, 4, 9, 7, 2)
|
||||
|
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[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hvmqq"]
|
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parameter_name = "Texture2DParameter"
|
||||
|
||||
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_xmoqm"]
|
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size = Vector2(878, 1441)
|
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title = "Check if any intensities differ"
|
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attached_nodes = PackedInt32Array(11, 21, 18, 20, 19)
|
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|
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_esfp0"]
|
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linked_parent_graph_frame = 37
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parameter_name = "ColorParameter"
|
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default_value_enabled = true
|
||||
|
||||
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_63b32"]
|
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linked_parent_graph_frame = 38
|
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parameter_name = "ColorParameter2"
|
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default_value_enabled = true
|
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default_value = Color(0, 0, 1, 1)
|
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|
||||
[sub_resource type="VisualShaderNodeMultiplyAdd" id="VisualShaderNodeMultiplyAdd_rbrv8"]
|
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default_input_values = [0, 0.0, 1, -1.0, 2, 1.0]
|
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linked_parent_graph_frame = 38
|
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|
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_rkfc2"]
|
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
|
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linked_parent_graph_frame = 37
|
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op_type = 2
|
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operator = 2
|
||||
|
||||
[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_b0r7r"]
|
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
|
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linked_parent_graph_frame = 38
|
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op_type = 2
|
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operator = 2
|
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|
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_tbe10"]
|
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default_input_values = [0, Quaternion(0, 0, 0, 0), 1, Quaternion(0, 0, 0, 0)]
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linked_parent_graph_frame = 45
|
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op_type = 2
|
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|
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_t6j1g"]
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size = Vector2(1136, 556)
|
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title = "Edge color output"
|
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attached_nodes = PackedInt32Array(31, 34)
|
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|
||||
[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_bxnhk"]
|
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size = Vector2(956, 916)
|
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title = "Background color output"
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attached_nodes = PackedInt32Array(35, 33, 32)
|
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|
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_f6yn7"]
|
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linked_parent_graph_frame = 44
|
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source = 5
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|
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_2qliw"]
|
||||
linked_parent_graph_frame = 29
|
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input_name = "uv"
|
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|
||||
[sub_resource type="VisualShaderNodeTexture2DParameter" id="VisualShaderNodeTexture2DParameter_hqpg5"]
|
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linked_parent_graph_frame = 44
|
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parameter_name = "Texture2DParameter2"
|
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|
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[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_p8j37"]
|
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linked_parent_graph_frame = 44
|
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operator = 2
|
||||
|
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[sub_resource type="VisualShaderNodeVectorDecompose" id="VisualShaderNodeVectorDecompose_gui18"]
|
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default_input_values = [0, Quaternion(0, 0, 0, 0)]
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linked_parent_graph_frame = 45
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op_type = 2
|
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|
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[sub_resource type="VisualShaderNodeVectorCompose" id="VisualShaderNodeVectorCompose_palew"]
|
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linked_parent_graph_frame = 45
|
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|
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_1hysk"]
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size = Vector2(1536, 824)
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title = "Noise for edges"
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attached_nodes = PackedInt32Array(40, 41, 39)
|
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|
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[sub_resource type="VisualShaderNodeFrame" id="VisualShaderNodeFrame_7p8nt"]
|
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size = Vector2(1436, 820)
|
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title = "Add up background and the \"drawn edges\""
|
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attached_nodes = PackedInt32Array(36, 43, 42)
|
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|
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mhip3"]
|
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default_input_values = [0, Vector2(0, 0), 1, Vector2(0.01, -0.01)]
|
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linked_parent_graph_frame = 29
|
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op_type = 0
|
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|
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[sub_resource type="VisualShaderNodeVectorOp" id="VisualShaderNodeVectorOp_mg4pv"]
|
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default_input_values = [0, Vector2(0, 0), 1, Vector2(-0.01, 0.01)]
|
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linked_parent_graph_frame = 29
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op_type = 0
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[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_holuj"]
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linked_parent_graph_frame = 29
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source = 5
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|
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[sub_resource type="VisualShaderNodeVectorLen" id="VisualShaderNodeVectorLen_7cfx6"]
|
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linked_parent_graph_frame = 29
|
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|
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[resource]
|
||||
code = "shader_type spatial;
|
||||
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_lambert, specular_schlick_ggx;
|
||||
|
||||
uniform float FloatParameter = 0.00999999977648;
|
||||
uniform sampler2D Texture2DParameter;
|
||||
uniform vec4 ColorParameter2 : source_color = vec4(0.000000, 0.000000, 1.000000, 1.000000);
|
||||
uniform sampler2D Texture2DParameter2;
|
||||
uniform vec4 ColorParameter : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000);
|
||||
|
||||
|
||||
|
||||
void fragment() {
|
||||
// Input:4
|
||||
vec2 n_out4p0 = UV;
|
||||
|
||||
|
||||
// FloatParameter:27
|
||||
float n_out27p0 = FloatParameter;
|
||||
|
||||
|
||||
// VectorOp:23
|
||||
vec2 n_in23p1 = vec2(-1.00000, -1.00000);
|
||||
vec2 n_out23p0 = vec2(n_out27p0) * n_in23p1;
|
||||
|
||||
|
||||
// VectorOp:5
|
||||
vec2 n_out5p0 = n_out4p0 + n_out23p0;
|
||||
|
||||
|
||||
vec4 n_out2p0;
|
||||
// Texture2D:2
|
||||
n_out2p0 = texture(Texture2DParameter, n_out5p0);
|
||||
|
||||
|
||||
// VectorLen:9
|
||||
float n_out9p0 = length(vec3(n_out2p0.xyz));
|
||||
|
||||
|
||||
// VectorOp:24
|
||||
vec2 n_in24p1 = vec2(1.00000, -1.00000);
|
||||
vec2 n_out24p0 = vec2(n_out27p0) * n_in24p1;
|
||||
|
||||
|
||||
// VectorOp:6
|
||||
vec2 n_out6p0 = n_out4p0 + n_out24p0;
|
||||
|
||||
|
||||
vec4 n_out7p0;
|
||||
// Texture2D:7
|
||||
n_out7p0 = texture(Texture2DParameter, n_out6p0);
|
||||
|
||||
|
||||
// VectorLen:10
|
||||
float n_out10p0 = length(vec3(n_out7p0.xyz));
|
||||
|
||||
|
||||
// Compare:11
|
||||
float n_in11p2 = 0.10000;
|
||||
bool n_out11p0 = !(abs(n_out9p0 - n_out10p0) < n_in11p2);
|
||||
|
||||
// VectorOp:25
|
||||
vec2 n_in25p1 = vec2(-1.00000, 1.00000);
|
||||
vec2 n_out25p0 = vec2(n_out27p0) * n_in25p1;
|
||||
|
||||
|
||||
// VectorOp:13
|
||||
vec2 n_out13p0 = n_out4p0 + n_out25p0;
|
||||
|
||||
|
||||
vec4 n_out12p0;
|
||||
// Texture2D:12
|
||||
n_out12p0 = texture(Texture2DParameter, n_out13p0);
|
||||
|
||||
|
||||
// VectorLen:16
|
||||
float n_out16p0 = length(vec3(n_out12p0.xyz));
|
||||
|
||||
|
||||
// Compare:19
|
||||
float n_in19p2 = 0.10000;
|
||||
bool n_out19p0 = !(abs(n_out10p0 - n_out16p0) < n_in19p2);
|
||||
|
||||
// IntOp:20
|
||||
int n_out20p0 = (n_out11p0 ? 1 : 0) | (n_out19p0 ? 1 : 0);
|
||||
|
||||
|
||||
// VectorOp:26
|
||||
vec2 n_in26p1 = vec2(1.00000, 1.00000);
|
||||
vec2 n_out26p0 = vec2(n_out27p0) * n_in26p1;
|
||||
|
||||
|
||||
// VectorOp:14
|
||||
vec2 n_out14p0 = n_out4p0 + n_out26p0;
|
||||
|
||||
|
||||
vec4 n_out15p0;
|
||||
// Texture2D:15
|
||||
n_out15p0 = texture(Texture2DParameter, n_out14p0);
|
||||
|
||||
|
||||
// VectorLen:17
|
||||
float n_out17p0 = length(vec3(n_out15p0.xyz));
|
||||
|
||||
|
||||
// Compare:18
|
||||
float n_in18p2 = 0.10000;
|
||||
bool n_out18p0 = !(abs(n_out16p0 - n_out17p0) < n_in18p2);
|
||||
|
||||
// IntOp:21
|
||||
int n_out21p0 = n_out20p0 | (n_out18p0 ? 1 : 0);
|
||||
|
||||
|
||||
// MultiplyAdd:33
|
||||
float n_in33p1 = -1.00000;
|
||||
float n_in33p2 = 1.00000;
|
||||
float n_out33p0 = fma(float(n_out21p0), n_in33p1, n_in33p2);
|
||||
|
||||
|
||||
// ColorParameter:32
|
||||
vec4 n_out32p0 = ColorParameter2;
|
||||
|
||||
|
||||
// VectorOp:35
|
||||
vec4 n_out35p0 = vec4(n_out33p0) * n_out32p0;
|
||||
|
||||
|
||||
vec4 n_out39p0;
|
||||
// Texture2D:39
|
||||
n_out39p0 = texture(Texture2DParameter2, UV);
|
||||
|
||||
|
||||
// FloatOp:41
|
||||
float n_out41p0 = float(n_out21p0) * n_out39p0.x;
|
||||
|
||||
|
||||
// ColorParameter:31
|
||||
vec4 n_out31p0 = ColorParameter;
|
||||
|
||||
|
||||
// VectorOp:34
|
||||
vec4 n_out34p0 = vec4(n_out41p0) * n_out31p0;
|
||||
|
||||
|
||||
// VectorOp:36
|
||||
vec4 n_out36p0 = n_out35p0 + n_out34p0;
|
||||
|
||||
|
||||
// VectorDecompose:42
|
||||
float n_out42p0 = n_out36p0.x;
|
||||
float n_out42p1 = n_out36p0.y;
|
||||
float n_out42p2 = n_out36p0.z;
|
||||
float n_out42p3 = n_out36p0.w;
|
||||
|
||||
|
||||
// VectorCompose:43
|
||||
vec3 n_out43p0 = vec3(n_out42p0, n_out42p1, n_out42p2);
|
||||
|
||||
|
||||
// Output:0
|
||||
ALBEDO = n_out43p0;
|
||||
ALPHA = n_out42p3;
|
||||
|
||||
|
||||
}
|
||||
"
|
||||
graph_offset = Vector2(-370.594, -29.2758)
|
||||
nodes/fragment/0/position = Vector2(6220, 920)
|
||||
nodes/fragment/2/node = SubResource("VisualShaderNodeTexture_mix4j")
|
||||
nodes/fragment/2/position = Vector2(-1000, 80)
|
||||
nodes/fragment/3/node = SubResource("VisualShaderNodeTexture2DParameter_hvmqq")
|
||||
nodes/fragment/3/position = Vector2(-3460, -80)
|
||||
nodes/fragment/4/node = SubResource("VisualShaderNodeInput_2qliw")
|
||||
nodes/fragment/4/position = Vector2(-2060, 140)
|
||||
nodes/fragment/5/node = SubResource("VisualShaderNodeVectorOp_mhip3")
|
||||
nodes/fragment/5/position = Vector2(-1380, 20)
|
||||
nodes/fragment/6/node = SubResource("VisualShaderNodeVectorOp_mg4pv")
|
||||
nodes/fragment/6/position = Vector2(-1380, 420)
|
||||
nodes/fragment/7/node = SubResource("VisualShaderNodeTexture_holuj")
|
||||
nodes/fragment/7/position = Vector2(-1000, 480)
|
||||
nodes/fragment/9/node = SubResource("VisualShaderNodeVectorLen_7cfx6")
|
||||
nodes/fragment/9/position = Vector2(-580, 180)
|
||||
nodes/fragment/10/node = SubResource("VisualShaderNodeVectorLen_r3r66")
|
||||
nodes/fragment/10/position = Vector2(-580, 440)
|
||||
nodes/fragment/11/node = SubResource("VisualShaderNodeCompare_t0y3e")
|
||||
nodes/fragment/11/position = Vector2(100, 80)
|
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