Remove BuildingBlockCreator (fixes main structure collisions)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=113 format=4 uid="uid://8po7ftboqq4k"]
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[gd_scene load_steps=111 format=4 uid="uid://8po7ftboqq4k"]
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[ext_resource type="CameraAttributesPhysical" uid="uid://cxyj2tvfksjl6" path="res://scenes/hazy_env_camera_attrs.tres" id="1_r2j1d"]
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[ext_resource type="CameraAttributesPhysical" uid="uid://cxyj2tvfksjl6" path="res://scenes/hazy_env_camera_attrs.tres" id="1_r2j1d"]
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[ext_resource type="LightmapGIData" uid="uid://bp05p4yab2ukx" path="res://scenes/demo/demo.lmbake" id="2_2ehlo"]
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[ext_resource type="LightmapGIData" uid="uid://bp05p4yab2ukx" path="res://scenes/demo/demo.lmbake" id="2_2ehlo"]
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@ -8,10 +8,8 @@
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[ext_resource type="Material" uid="uid://cobb5bm4y7nk7" path="res://textures/steel.tres" id="6_gip8a"]
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[ext_resource type="Material" uid="uid://cobb5bm4y7nk7" path="res://textures/steel.tres" id="6_gip8a"]
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[ext_resource type="Material" uid="uid://bpikku6t3gxi5" path="res://textures/white.tres" id="7_70h1h"]
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[ext_resource type="Material" uid="uid://bpikku6t3gxi5" path="res://textures/white.tres" id="7_70h1h"]
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[ext_resource type="Material" uid="uid://dgf570wtqn17j" path="res://textures/steel_fence.tres" id="8_dovc4"]
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[ext_resource type="Material" uid="uid://dgf570wtqn17j" path="res://textures/steel_fence.tres" id="8_dovc4"]
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[ext_resource type="Script" path="res://scripts/BuildingBlockCreator.cs" id="9_3oghc"]
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[ext_resource type="PackedScene" uid="uid://wjbuh7jk50nm" path="res://scenes/player.tscn" id="10_3xiy2"]
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[ext_resource type="PackedScene" uid="uid://wjbuh7jk50nm" path="res://scenes/player.tscn" id="10_3xiy2"]
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[ext_resource type="PackedScene" uid="uid://c670g1qg5gaug" path="res://scenes/interface/pause_menu.tscn" id="11_lav3p"]
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[ext_resource type="PackedScene" uid="uid://c670g1qg5gaug" path="res://scenes/interface/pause_menu.tscn" id="11_lav3p"]
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[ext_resource type="Material" uid="uid://bq5oqyuwekryv" path="res://textures/building_block.tres" id="11_riqpg"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_kaiip"]
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[sub_resource type="ArrayMesh" id="ArrayMesh_kaiip"]
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lightmap_size_hint = Vector2i(1030, 566)
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lightmap_size_hint = Vector2i(1030, 566)
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@ -1021,12 +1019,6 @@ shape = SubResource("ConvexPolygonShape3D_ldbum")
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[node name="entity_17_brush_6_collision_shape" type="CollisionShape3D" parent="FuncGodotMap/entity_17_func_buildingblock"]
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[node name="entity_17_brush_6_collision_shape" type="CollisionShape3D" parent="FuncGodotMap/entity_17_func_buildingblock"]
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shape = SubResource("ConvexPolygonShape3D_i1n6v")
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shape = SubResource("ConvexPolygonShape3D_i1n6v")
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[node name="BuildingBlockCreator" type="Node3D" parent="." node_paths=PackedStringArray("TrenchbroomMap")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -7.84902)
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script = ExtResource("9_3oghc")
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TrenchbroomMap = NodePath("../FuncGodotMap")
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BuildingBlockMaterial = ExtResource("11_riqpg")
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[node name="ReflectionProbes" type="Node3D" parent="."]
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[node name="ReflectionProbes" type="Node3D" parent="."]
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[node name="ReflectionProbe" type="ReflectionProbe" parent="ReflectionProbes"]
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[node name="ReflectionProbe" type="ReflectionProbe" parent="ReflectionProbes"]
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@ -7,7 +7,6 @@ height = 1.9
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radius = 0.3
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radius = 0.3
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("Eye")]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("Eye")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.51124, 0)
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script = ExtResource("1_aff2a")
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script = ExtResource("1_aff2a")
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Eye = NodePath("PlayerEyeCamera")
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Eye = NodePath("PlayerEyeCamera")
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@ -17,10 +17,6 @@ namespace Gmtk24 {
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private float CurrentPitch = 0;
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private float CurrentPitch = 0;
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private float JumpBufferTime = 0;
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private float JumpBufferTime = 0;
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public override void _Ready() {
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Input.MouseMode = Input.MouseModeEnum.Captured;
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}
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public override void _UnhandledInput(InputEvent @event) {
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public override void _UnhandledInput(InputEvent @event) {
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if (@event is InputEventMouseMotion ev && Input.MouseMode == Input.MouseModeEnum.Captured) {
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if (@event is InputEventMouseMotion ev && Input.MouseMode == Input.MouseModeEnum.Captured) {
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var cameraSensitivityX = 2f; // FIXME: use camera sensitivity and invert settings
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var cameraSensitivityX = 2f; // FIXME: use camera sensitivity and invert settings
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