gmtk24/addons/func_godot/fgd/func_illusionary.tres
2024-08-17 14:59:22 +03:00

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[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=3 format=3 uid="uid://dg5x44cc7flew"]
[ext_resource type="Resource" uid="uid://nayxb8n7see2" path="res://addons/func_godot/fgd/phong_base.tres" id="1_kv0mq"]
[ext_resource type="Script" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="2_uffhi"]
[resource]
script = ExtResource("2_uffhi")
spawn_type = 2
origin_type = 0
build_visuals = true
use_in_baked_light = true
shadow_casting_setting = 1
build_occlusion = true
render_layers = 1
collision_shape_type = 0
collision_layer = 1
collision_mask = 1
collision_priority = 1.0
collision_shape_margin = 0.04
classname = "func_illusionary"
description = "Static geometry with no collision. Builds a Node3D with a MeshInstance3D and an Occluder3D to aid in render culling of other VisualInstance3D nodes."
func_godot_internal = false
base_classes = Array[Resource]([ExtResource("1_kv0mq")])
class_properties = {}
class_property_descriptions = {}
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1)
}
node_class = "Node3D"
name_property = ""