gmtk24/addons/func_godot/src/util/func_godot_local_config.gd
2024-08-17 14:59:22 +03:00

143 lines
4.2 KiB
GDScript

@tool
@icon("res://addons/func_godot/icons/icon_godot_ranger.svg")
## Local machine project wide settings. Can define global defaults for some FuncGodot properties.
## DO NOT CREATE A NEW RESOURCE! This resource works by saving a configuration file to your game's *user://* folder and pulling the properties from that config file rather than this resource.
## Use the premade `addons/func_godot/func_godot_local_config.tres` instead.
class_name FuncGodotLocalConfig
extends Resource
enum PROPERTY {
FGD_OUTPUT_FOLDER,
TRENCHBROOM_GAME_CONFIG_FOLDER,
NETRADIANT_CUSTOM_GAMEPACKS_FOLDER,
MAP_EDITOR_GAME_PATH,
GAME_PATH_MODELS_FOLDER,
DEFAULT_INVERSE_SCALE
}
@export var export_func_godot_settings: bool: set = _save_settings
@export var reload_func_godot_settings: bool = false :
set(value):
_load_settings()
const CONFIG_PROPERTIES: Array[Dictionary] = [
{
"name": "fgd_output_folder",
"usage": PROPERTY_USAGE_EDITOR,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_GLOBAL_DIR,
"func_godot_type": PROPERTY.FGD_OUTPUT_FOLDER
},
{
"name": "trenchbroom_game_config_folder",
"usage": PROPERTY_USAGE_EDITOR,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_GLOBAL_DIR,
"func_godot_type": PROPERTY.TRENCHBROOM_GAME_CONFIG_FOLDER
},
{
"name": "netradiant_custom_gamepacks_folder",
"usage": PROPERTY_USAGE_EDITOR,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_GLOBAL_DIR,
"func_godot_type": PROPERTY.NETRADIANT_CUSTOM_GAMEPACKS_FOLDER
},
{
"name": "map_editor_game_path",
"usage": PROPERTY_USAGE_EDITOR,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_GLOBAL_DIR,
"func_godot_type": PROPERTY.MAP_EDITOR_GAME_PATH
},
{
"name": "game_path_models_folder",
"usage": PROPERTY_USAGE_EDITOR,
"type": TYPE_STRING,
"func_godot_type": PROPERTY.GAME_PATH_MODELS_FOLDER
},
{
"name": "default_inverse_scale_factor",
"usage": PROPERTY_USAGE_EDITOR,
"type": TYPE_FLOAT,
"func_godot_type": PROPERTY.DEFAULT_INVERSE_SCALE
}
]
var settings_dict: Dictionary
var loaded := false
static func get_setting(name: PROPERTY) -> Variant:
var settings = load("res://addons/func_godot/func_godot_local_config.tres")
if not settings.loaded:
settings._load_settings()
return settings.settings_dict.get(PROPERTY.keys()[name], '') as Variant
func _get_property_list() -> Array:
return CONFIG_PROPERTIES.duplicate()
func _get(property: StringName) -> Variant:
var config = _get_config_property(property)
if config == null and not config is Dictionary:
return null
_try_loading()
return settings_dict.get(PROPERTY.keys()[config['func_godot_type']], _get_default_value(config['type']))
func _set(property: StringName, value: Variant) -> bool:
var config = _get_config_property(property)
if config == null and not config is Dictionary:
return false
settings_dict[PROPERTY.keys()[config['func_godot_type']]] = value
return true
func _get_default_value(type) -> Variant:
match type:
TYPE_STRING: return ''
TYPE_INT: return 0
TYPE_FLOAT: return 0.0
TYPE_BOOL: return false
TYPE_VECTOR2: return Vector2.ZERO
TYPE_VECTOR3: return Vector3.ZERO
TYPE_ARRAY: return []
TYPE_DICTIONARY: return {}
push_error("Invalid setting type. Returning null")
return null
func _get_config_property(name: StringName) -> Variant:
for config in CONFIG_PROPERTIES:
if config['name'] == name:
return config
return null
func _load_settings() -> void:
loaded = true
var path = _get_path()
if not FileAccess.file_exists(path):
return
var settings = FileAccess.get_file_as_string(path)
settings_dict = {}
if not settings or settings.is_empty():
return
settings = JSON.parse_string(settings)
for key in settings.keys():
settings_dict[key] = settings[key]
notify_property_list_changed()
func _try_loading() -> void:
if not loaded:
_load_settings()
func _save_settings(_s = null) -> void:
if settings_dict.size() == 0:
return
var path = _get_path()
var file = FileAccess.open(path, FileAccess.WRITE)
var json = JSON.stringify(settings_dict)
file.store_line(json)
loaded = false
print("Saved settings to ", path)
func _get_path() -> String:
var application_name: String = ProjectSettings.get('application/config/name')
application_name = application_name.replace(" ", "_")
return 'user://' + application_name + '_FuncGodotConfig.json'