26 lines
		
	
	
		
			779 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			779 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| shader_type spatial;
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| render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx, depth_prepass_alpha;
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| 
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| uniform vec4 albedo : source_color;
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| uniform float roughness : hint_range(0.0, 1.0);
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| uniform float specular : hint_range(0.0, 1.0, 0.01);
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| uniform float metallic : hint_range(0.0, 1.0, 0.01);
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| uniform vec3 uv1_scale;
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| uniform vec3 uv1_offset;
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| 
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| uniform sampler2D texture_albedo_for_alpha : source_color, filter_linear_mipmap, repeat_enable;
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| 
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| void vertex() {
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| 	UV = UV * uv1_scale.xy + uv1_offset.xy;
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| }
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| 
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| void fragment() {
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| 	vec2 base_uv = UV;
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| 	vec4 albedo_tex_for_alpha = texture(texture_albedo_for_alpha, base_uv);
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| 	ALBEDO = albedo.rgb;
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| 	METALLIC = metallic;
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| 	SPECULAR = specular;
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| 	ROUGHNESS = roughness;
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| 	ALPHA *= albedo.a * albedo_tex_for_alpha.a;
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| }
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