quakeball/Assets/Scripts/Networking/Packets/HelloPckt.cs

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using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets {
public class HelloPckt : Packet {
public string Text;
public override void Read(ByteBuffer buffer) {
Text = buffer.ReadString();
}
public override void Write(ByteBuffer buffer) {
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buffer.Write(Text);
}
}
}