quakeball/Assets/Scripts/Networking/Packets/HitPckt.cs

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using NeonTea.Quakeball.TeaNet.Packets;
namespace NeonTea.Quakeball.Networking.Packets {
public class HitPckt : Packet {
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public ulong Source;
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public ulong Target;
public HitPckt() { }
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public HitPckt(ulong source, ulong target) {
Source = source;
Target = target;
}
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public override void Read(ByteBuffer buffer) {
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Source = buffer.ReadULong();
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Target = buffer.ReadULong();
}
public override void Write(ByteBuffer buffer) {
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buffer.Write(Source);
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buffer.Write(Target);
}
}
}