2020-08-02 02:52:38 +02:00
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using UnityEngine;
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2020-08-07 20:23:21 +02:00
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namespace NeonTea.Quakeball.Players {
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2020-08-02 02:52:38 +02:00
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/// <summary>Different modes of transportation.</summary>
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[CreateAssetMenu(fileName = "Moving", menuName = "Quakeball/MoveStyle")]
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public class MoveStyle : ScriptableObject {
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/// <summary>The target velocity to accelerate towards.</summary>
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public float TargetVelocity;
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/// <summary>When decelerating, the speed at which the deceleration no longer decelerates.</summary>
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public float StopVelocity;
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/// <summary>The acceleration coefficient. Higher values mean faster acceleration.</summary>
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public float Acceleration;
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/// <summary>The acceleration coefficient in air. Higher values mean faster acceleration.</summary>
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public float AirAcceleration;
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/// <summary>The friction coefficient. Higher values mean faster slowdown, should be less than or equal to <c>Acceleration</c>.</summary>
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public float Friction;
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/// <summary>The friction coefficient in air. Higher values mean faster slowdown, should be less than or equal to <c>Acceleration</c>.</summary>
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public float AirFriction;
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2020-08-02 03:45:54 +02:00
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/// <summary>The velocity that the player jumps in this style.</summary>
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public float JumpVelocity;
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/// <summary>Degrees that the player leans when moving sideways in this style.</summary>
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public float LeanDegrees;
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2020-08-02 02:52:38 +02:00
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}
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}
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