Change Player namespace to Players

This commit is contained in:
Sofia 2020-08-07 21:23:21 +03:00
parent d9ac54bd3d
commit 5a5049b043
10 changed files with 6 additions and 6 deletions

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@ -3,7 +3,7 @@ using UnityEngine.InputSystem;
using NeonTea.Quakeball.Networking;
using NeonTea.Quakeball.Networking.Packets;
namespace NeonTea.Quakeball.Player {
namespace NeonTea.Quakeball.Players {
/// <summary>A controller class for a local player. Handles input and updates the relevant components.</summary>
[RequireComponent(typeof(Player))]
public class LocalPlayer : MonoBehaviour {

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@ -1,6 +1,6 @@
using UnityEngine;
namespace NeonTea.Quakeball.Player {
namespace NeonTea.Quakeball.Players {
/// <summary>Different modes of transportation.</summary>
[CreateAssetMenu(fileName = "Moving", menuName = "Quakeball/MoveStyle")]
public class MoveStyle : ScriptableObject {

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@ -1,7 +1,7 @@
using UnityEngine;
using NeonTea.Quakeball.Networking.Packets;
namespace NeonTea.Quakeball.Player {
namespace NeonTea.Quakeball.Players {
/// <summary>The central glue class for players (both local and remote).</summary>
/// <remarks>Other classes will handle netcode/inputs, and then speak to this class in order to make the little people run around.</remarks>
[RequireComponent(typeof(CharacterController))]

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@ -2,7 +2,7 @@
using NeonTea.Quakeball.Networking.Packets;
using NeonTea.Quakeball.Interface;
namespace NeonTea.Quakeball.Player {
namespace NeonTea.Quakeball.Players {
/// <summary>A controller class for a remote player. Gets updates from the network and touches the relevant components.</summary>
[RequireComponent(typeof(Player))]
public class RemotePlayer : MonoBehaviour {