Change Player namespace to Players
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@ -3,7 +3,7 @@ using UnityEngine.InputSystem;
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using NeonTea.Quakeball.Networking;
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using NeonTea.Quakeball.Networking.Packets;
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namespace NeonTea.Quakeball.Player {
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namespace NeonTea.Quakeball.Players {
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/// <summary>A controller class for a local player. Handles input and updates the relevant components.</summary>
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[RequireComponent(typeof(Player))]
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public class LocalPlayer : MonoBehaviour {
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@ -1,6 +1,6 @@
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using UnityEngine;
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namespace NeonTea.Quakeball.Player {
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namespace NeonTea.Quakeball.Players {
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/// <summary>Different modes of transportation.</summary>
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[CreateAssetMenu(fileName = "Moving", menuName = "Quakeball/MoveStyle")]
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public class MoveStyle : ScriptableObject {
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@ -1,7 +1,7 @@
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using UnityEngine;
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using NeonTea.Quakeball.Networking.Packets;
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namespace NeonTea.Quakeball.Player {
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namespace NeonTea.Quakeball.Players {
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/// <summary>The central glue class for players (both local and remote).</summary>
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/// <remarks>Other classes will handle netcode/inputs, and then speak to this class in order to make the little people run around.</remarks>
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[RequireComponent(typeof(CharacterController))]
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@ -2,7 +2,7 @@
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using NeonTea.Quakeball.Networking.Packets;
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using NeonTea.Quakeball.Interface;
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namespace NeonTea.Quakeball.Player {
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namespace NeonTea.Quakeball.Players {
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/// <summary>A controller class for a remote player. Gets updates from the network and touches the relevant components.</summary>
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[RequireComponent(typeof(Player))]
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public class RemotePlayer : MonoBehaviour {
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