quakeball/Assets/Scripts/Networking/NetPlayer.cs

16 lines
379 B
C#
Raw Normal View History

using UnityEngine;
2020-08-07 20:24:43 +02:00
using NeonTea.Quakeball.Players;
namespace NeonTea.Quakeball.Networking {
public class NetPlayer {
public ulong Id;
public Player Controlled;
2020-08-08 00:21:02 +02:00
public bool Unsynced = false;
2020-08-08 02:35:19 +02:00
public float Ping = 0;
public NetPlayer(ulong id, Player obj = null) {
Id = id;
Controlled = obj;
}
}
}