This commit is contained in:
Jens Pitkänen 2020-08-07 21:24:43 +03:00
parent 5a5049b043
commit 8edd5a81fd
5 changed files with 5 additions and 5 deletions

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@ -1,5 +1,5 @@
using UnityEngine;
using NeonTea.Quakeball.Player;
using NeonTea.Quakeball.Players;
namespace NeonTea.Quakeball.Animation {
/// <summary>Lags a little behind every frame to create a delay effect in the gun movement.</summary>

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@ -4,7 +4,7 @@ using System.Collections;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.EventSystems;
using NeonTea.Quakeball.Player;
using NeonTea.Quakeball.Players;
using TMPro;
namespace NeonTea.Quakeball.Interface {

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@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NeonTea.Quakeball.Player;
using NeonTea.Quakeball.Players;
using NeonTea.Quakeball.Networking.Packets;
using NeonTea.Quakeball.Interface;
using NeonTea.Quakeball.TeaNet.Peers;

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@ -2,7 +2,7 @@
using System.Collections.Generic;
using UnityEngine;
using NeonTea.Quakeball.Networking.Packets;
using NeonTea.Quakeball.Player;
using NeonTea.Quakeball.Players;
using NeonTea.Quakeball.Interface;
using NeonTea.Quakeball.TeaNet.Peers;
using NeonTea.Quakeball.TeaNet.Packets;

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@ -1,5 +1,5 @@
using UnityEngine;
using NeonTea.Quakeball.Player;
using NeonTea.Quakeball.Players;
namespace NeonTea.Quakeball.Networking {
public class NetPlayer {