2020-08-11 00:08:05 +02:00
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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namespace NeonTea.Quakeball.Interface {
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public class TerminalStdio : UnityEngine.MonoBehaviour {
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public int SleepBeforeInputMillis;
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public Terminal Terminal;
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2020-08-11 00:43:24 +02:00
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#if UNITY_SERVER
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2020-08-11 00:08:05 +02:00
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private Thread StdioThread;
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private int MessageIndex = 0;
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private ConcurrentQueue<string> Commands = new ConcurrentQueue<string>();
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private void Awake() {
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StdioThread = new Thread(new ThreadStart(StdioMain));
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StdioThread.IsBackground = true;
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StdioThread.Start();
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}
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private void Update() {
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string cmd;
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while (Commands.TryDequeue(out cmd)) {
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Terminal.Run(cmd);
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}
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List<string> prints = Terminal.GetMessagesSince(ref MessageIndex);
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if (prints.Count > 0) {
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foreach (string print in prints) {
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Console.Out.Write($"{print}\n");
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}
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Console.Out.Write("[Quakeball]: ");
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Console.Out.Flush();
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}
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}
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private void StdioMain() {
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Console.Out.WriteLine($"Console thread started, waiting a {SleepBeforeInputMillis} ms for everything to start up.");
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Thread.Sleep(SleepBeforeInputMillis);
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Console.Out.WriteLine("#########################");
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Console.Out.WriteLine("# Welcome to Quakeball! #");
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Console.Out.WriteLine("#########################");
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Console.Out.WriteLine(" (Try writing \"help\"!)");
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Console.Out.Write("\n[Quakeball]: ");
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while (true) {
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string cmd = Console.In.ReadLine().Trim();
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if (cmd != null && cmd.Length > 0) {
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Commands.Enqueue(cmd);
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}
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}
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}
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2020-08-11 00:43:24 +02:00
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#endif
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2020-08-11 00:08:05 +02:00
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}
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}
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