quakeball/Assets/Scripts/Interface/TerminalStdio.cs

54 lines
1.9 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace NeonTea.Quakeball.Interface {
public class TerminalStdio : UnityEngine.MonoBehaviour {
public int SleepBeforeInputMillis;
public Terminal Terminal;
#if UNITY_SERVER
private Thread StdioThread;
private int MessageIndex = 0;
private ConcurrentQueue<string> Commands = new ConcurrentQueue<string>();
private void Awake() {
StdioThread = new Thread(new ThreadStart(StdioMain));
StdioThread.IsBackground = true;
StdioThread.Start();
}
private void Update() {
string cmd;
while (Commands.TryDequeue(out cmd)) {
Terminal.Run(cmd);
}
List<string> prints = Terminal.GetMessagesSince(ref MessageIndex);
if (prints.Count > 0) {
foreach (string print in prints) {
Console.Out.Write($"{print}\n");
}
Console.Out.Write("[Quakeball]: ");
Console.Out.Flush();
}
}
private void StdioMain() {
Console.Out.WriteLine($"Console thread started, waiting a {SleepBeforeInputMillis} ms for everything to start up.");
Thread.Sleep(SleepBeforeInputMillis);
Console.Out.WriteLine("#########################");
Console.Out.WriteLine("# Welcome to Quakeball! #");
Console.Out.WriteLine("#########################");
Console.Out.WriteLine(" (Try writing \"help\"!)");
Console.Out.Write("\n[Quakeball]: ");
while (true) {
string cmd = Console.In.ReadLine().Trim();
if (cmd != null && cmd.Length > 0) {
Commands.Enqueue(cmd);
}
}
}
#endif
}
}