Fix SoldierF too
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2043dd2961
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@ -278,46 +278,6 @@ ModelImporter:
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@ -338,44 +298,14 @@ ModelImporter:
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@ -388,16 +318,6 @@ ModelImporter:
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@ -418,24 +338,94 @@ ModelImporter:
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scale: {x: 1, y: 0.99999946, z: 0.99999946}
|
scale: {x: 1, y: 0.99999946, z: 0.99999946}
|
||||||
- name: IK_FOOT.L_end
|
- name: IK_KNEE.L_end
|
||||||
parentName: IK_FOOT.L
|
parentName: IK_KNEE.L
|
||||||
position: {x: -0, y: 0.0039999997, z: 0}
|
position: {x: -0, y: 0.0040000007, z: 0}
|
||||||
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 1, z: 1}
|
||||||
|
- name: IK_KNEE.R
|
||||||
|
parentName: ROOT
|
||||||
|
position: {x: -0.002, y: 0.012192632, z: -0.012331129}
|
||||||
|
rotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
scale: {x: 1, y: 0.99999946, z: 0.99999946}
|
||||||
|
- name: IK_KNEE.R_end
|
||||||
|
parentName: IK_KNEE.R
|
||||||
|
position: {x: -0, y: 0.0040000007, z: 0}
|
||||||
rotation: {x: 0, y: -0, z: -0, w: 1}
|
rotation: {x: 0, y: -0, z: -0, w: 1}
|
||||||
scale: {x: 1, y: 1, z: 1}
|
scale: {x: 1, y: 1, z: 1}
|
||||||
- name: Soldier_Male_Mesh
|
- name: Soldier_Male_Mesh
|
||||||
|
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Loading…
Reference in New Issue
Block a user