Add hit sounds
This commit is contained in:
parent
0a3ba11688
commit
3a08f30337
@ -1,5 +1,19 @@
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Assets/Audio/Sfx/ZapSplat.meta
Normal file
8
Assets/Audio/Sfx/ZapSplat.meta
Normal file
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Assets/Audio/Sfx/ZapSplat/Hit.mp3
Normal file
BIN
Assets/Audio/Sfx/ZapSplat/Hit.mp3
Normal file
Binary file not shown.
22
Assets/Audio/Sfx/ZapSplat/Hit.mp3.meta
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Assets/Audio/Sfx/ZapSplat/Hit.mp3.meta
Normal file
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@ -39,8 +39,10 @@ namespace NeonTea.Quakeball.Players {
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public ParticleSystem Splatter;
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[Header("Audio")]
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public AudioSource AudioSource;
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public AudioClip RaygunAudio;
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public AudioSource GunShotAudioSource;
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public AudioClip RaygunClip;
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public AudioSource HitAudioSource;
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public AudioSource LocalHitAudioSource;
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[Header("Player rotation status")]
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/// <summary>The pitch of the player's head.</summary>
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@ -191,7 +193,7 @@ namespace NeonTea.Quakeball.Players {
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Laser.From = GunPoint;
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Laser.To = GunPoint + ShotDelta;
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AudioSource.PlayOneShot(RaygunAudio);
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GunShotAudioSource.PlayOneShot(RaygunClip);
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}
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public void Hit(ulong sourceUid) {
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@ -204,6 +206,8 @@ namespace NeonTea.Quakeball.Players {
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}
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Debug.Log("I was hit! Aaagh!");
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Splatter.Play();
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HitAudioSource.Play();
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LocalHitAudioSource.Play();
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}
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public bool IsGrounded() {
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@ -1 +1,2 @@
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- [Crosshair](Assets/Graphics/Sprites/Crosshair.png) by MarkieAnn Packer from the Noun Project
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- [Sound effects](Assets/Audio/Sfx/ZapSplat) from [zapsplat.com](https://www.zapsplat.com/)
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