Implement player sync packet
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c37b0b22f0
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@ -89,12 +89,12 @@ namespace NeonTea.Quakeball.Networking.Instances {
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if (pckt.PlayerId == LocalPlayer.Id) {
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return; // Ignore, again.
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}
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Players[pckt.PlayerId].Controlled.ProcessPacket(ref pckt);
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Players[pckt.PlayerId].Controlled.ProcessUpdatePacket(ref pckt);
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}
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public override void UpdateLocalPlayer() {
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if (SelfIdentified && Server != null) {
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PlayerUpdatePckt pckt = LocalPlayer.Controlled.CreatePacket();
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PlayerUpdatePckt pckt = LocalPlayer.Controlled.CreateUpdatePacket();
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Peer.SendUnreliable(Server.uid, pckt);
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}
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}
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@ -78,7 +78,7 @@ namespace NeonTea.Quakeball.Networking.Instances {
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PlayerUpdatePckt updatePckt = (PlayerUpdatePckt)packet;
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if (Players[conn.uid].Controlled != null) {
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updatePckt.PlayerId = conn.uid;
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Players[conn.uid].Controlled.ProcessPacket(ref updatePckt);
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Players[conn.uid].Controlled.ProcessUpdatePacket(ref updatePckt);
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}
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} else if (packet is PlayerJumpPckt) {
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PlayerJumpPckt jump = (PlayerJumpPckt)packet;
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@ -15,7 +15,7 @@ namespace NeonTea.Quakeball.Networking.Packets {
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if (p.Controlled == null) {
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continue;
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}
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Updates.Add(p.Controlled.CreatePacket(p.Id));
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Updates.Add(p.Controlled.CreateUpdatePacket(p.Id));
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}
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}
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@ -59,6 +59,13 @@ namespace NeonTea.Quakeball.Networking.Packets {
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public Vector3 Location;
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public Vector3 GroundVelocity;
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public PlayerSyncPacket() { }
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public PlayerSyncPacket(ulong id, Vector3 location, Vector3 groundVelocity) {
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PlayerId = id;
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Location = location;
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GroundVelocity = groundVelocity;
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}
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public override void Read(ByteBuffer buffer) {
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PlayerId = buffer.ReadULong();
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Location = buffer.ReadVector3();
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@ -9,6 +9,7 @@ namespace NeonTea.Quakeball.Players {
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public class LocalPlayer : MonoBehaviour {
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public Transform Camera;
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public bool DisableInput = false;
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public float FullSyncFrequency = 1;
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private float Lean = 0;
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@ -19,6 +20,7 @@ namespace NeonTea.Quakeball.Players {
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private InputAction JumpAction;
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private float PreviousPlayerUpdate = -1;
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private float PreviousPlayerFullSync = -1;
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private bool WantsToJump = false;
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private void Awake() {
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@ -87,6 +89,11 @@ namespace NeonTea.Quakeball.Players {
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}
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WantsToJump = false;
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}
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if (Time.time - PreviousPlayerFullSync >= 1f / FullSyncFrequency) {
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FullSyncFrequency = Time.time;
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// TODO: Create and send the packet
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}
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}
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}
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}
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@ -61,12 +61,12 @@ namespace NeonTea.Quakeball.Players {
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private Vector3 FeetPosition;
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/// <summary>Creates a PlayerUpdatePckt representing this Player's current status, for sending to other peers.</summary>
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public PlayerUpdatePckt CreatePacket(ulong id = 0) {
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public PlayerUpdatePckt CreateUpdatePacket(ulong id = 0) {
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return new PlayerUpdatePckt(MoveDirection, CurrentMoveStyle, Pitch, Yaw, id);
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}
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/// <summary>Updates this Player with the given packet, and sets it to null. No reusing packets.</summary>
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public void ProcessPacket(ref PlayerUpdatePckt packet) {
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public void ProcessUpdatePacket(ref PlayerUpdatePckt packet) {
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Pitch = packet.Pitch;
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Yaw = packet.Yaw;
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MoveDirection = packet.MoveDirection;
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@ -74,6 +74,15 @@ namespace NeonTea.Quakeball.Players {
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packet = null;
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}
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/// <summary>Creates a PlayerSyncPacket representing this Player's position and velocity, for sending to the server</summary>
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public PlayerSyncPacket CreateSyncPacket(ulong id = 0) {
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return new PlayerSyncPacket(id, transform.position, GroundVelocity);
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}
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/// <summary>Creates a PlayerSyncPacket representing this Player's position and velocity, for sending to the server</summary>
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public void ProcessSyncPacket(PlayerSyncPacket syncPckt) {
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}
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/// <summary>The normal of the ground below the player. If there is no ground, it's <c>Vector3.up</c> by default.</summary>
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public Vector3 GroundCast() {
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RaycastHit Hit;
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