Fix raycast mask
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@ -155,7 +155,7 @@ namespace NeonTea.Quakeball.Players {
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Vector3 From = CameraRoot.position;
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Vector3 Direction = CameraRoot.forward;
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RaycastHit[] Hits = Physics.RaycastAll(From, Direction, BulletHitLayer);
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RaycastHit[] Hits = Physics.RaycastAll(From, Direction, 1000f, BulletHitLayer);
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foreach (RaycastHit Hit in Hits) {
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Player Player = Hit.rigidbody != null ? Hit.rigidbody.GetComponent<Player>() : null;
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if (Player == this) {
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