Fix DisableInput bug
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@ -221,7 +221,7 @@ namespace NeonTea.Quakeball.Players {
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/// <summary>Called when this Player is respawned, after dying.</summary>
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/// <summary>Called when this Player is respawned, after dying.</summary>
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public void Respawn(Vector3 location) {
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public void Respawn(Vector3 location) {
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if (Net.Singleton.Instance != null && Net.Singleton.Instance.LocalPlayer.Id == NetId) {
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if (Net.Singleton.Instance != null && Net.Singleton.Instance.LocalPlayer.Id == NetId && IsDead) {
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GameObject.FindGameObjectWithTag("DeadScreen").GetComponent<DeadScreen>().Open = false;
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GameObject.FindGameObjectWithTag("DeadScreen").GetComponent<DeadScreen>().Open = false;
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Net.Singleton.Instance.LocalPlayer.Controlled.GetComponent<LocalPlayer>().DisableInput -= 1;
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Net.Singleton.Instance.LocalPlayer.Controlled.GetComponent<LocalPlayer>().DisableInput -= 1;
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}
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}
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