Add hit sounds

This commit is contained in:
Jens Pitkänen 2020-08-08 09:50:55 +03:00
parent 0a3ba11688
commit cbce3a6a7c
7 changed files with 210 additions and 11 deletions

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View File

@ -39,8 +39,10 @@ namespace NeonTea.Quakeball.Players {
public ParticleSystem Splatter; public ParticleSystem Splatter;
[Header("Audio")] [Header("Audio")]
public AudioSource AudioSource; public AudioSource GunShotAudioSource;
public AudioClip RaygunAudio; public AudioClip RaygunClip;
public AudioSource HitAudioSource;
public AudioClip HitClip;
[Header("Player rotation status")] [Header("Player rotation status")]
/// <summary>The pitch of the player's head.</summary> /// <summary>The pitch of the player's head.</summary>
@ -191,7 +193,7 @@ namespace NeonTea.Quakeball.Players {
Laser.From = GunPoint; Laser.From = GunPoint;
Laser.To = GunPoint + ShotDelta; Laser.To = GunPoint + ShotDelta;
AudioSource.PlayOneShot(RaygunAudio); GunShotAudioSource.PlayOneShot(RaygunClip);
} }
public void Hit(ulong sourceUid) { public void Hit(ulong sourceUid) {
@ -204,6 +206,7 @@ namespace NeonTea.Quakeball.Players {
} }
Debug.Log("I was hit! Aaagh!"); Debug.Log("I was hit! Aaagh!");
Splatter.Play(); Splatter.Play();
HitAudioSource.PlayOneShot(HitClip);
} }
public bool IsGrounded() { public bool IsGrounded() {

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@ -1 +1,2 @@
- [Crosshair](Assets/Graphics/Sprites/Crosshair.png) by MarkieAnn Packer from the Noun Project - [Crosshair](Assets/Graphics/Sprites/Crosshair.png) by MarkieAnn Packer from the Noun Project
- [Sound effects](Assets/Audio/Sfx/ZapSplat) from [zapsplat.com](https://www.zapsplat.com/)