Merge branch 'master' of git.teascade.net:neontea/quakeball into master
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commit
d2ff71d899
@ -1578,13 +1578,13 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 6181022b324cabb40a9af0a5be0adb31, type: 3}
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--- !u!198 &5204970423912589616 stripped
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ParticleSystem:
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m_CorrespondingSourceObject: {fileID: 4926916423109787287, guid: 6181022b324cabb40a9af0a5be0adb31, type: 3}
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m_PrefabInstance: {fileID: 892884152691873703}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &835288951058457063 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 572981381687391808, guid: 6181022b324cabb40a9af0a5be0adb31, type: 3}
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m_PrefabInstance: {fileID: 892884152691873703}
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m_PrefabAsset: {fileID: 0}
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--- !u!198 &5204970423912589616 stripped
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ParticleSystem:
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m_CorrespondingSourceObject: {fileID: 4926916423109787287, guid: 6181022b324cabb40a9af0a5be0adb31, type: 3}
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m_PrefabInstance: {fileID: 892884152691873703}
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m_PrefabAsset: {fileID: 0}
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@ -206,8 +206,12 @@ namespace NeonTea.Quakeball.Players {
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}
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Debug.Log("I was hit! Aaagh!");
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Splatter.Play();
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<<<<<<< HEAD
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HitAudioSource.Play();
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LocalHitAudioSource.Play();
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=======
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HitAudioSource.PlayOneShot(HitClip);
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>>>>>>> cbce3a6a7c2ad4de57bd4feb36e306e603039960
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}
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public bool IsGrounded() {
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