Add soldier models

This commit is contained in:
Jens Pitkänen 2020-08-08 21:02:17 +03:00
parent 5ad92d9a9e
commit e59faa83e4
25 changed files with 2685 additions and 6 deletions

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using UnityEngine;
using NeonTea.Quakeball.Players;
namespace NeonTea.Quakeball.Animation {
/// <summary>Animates the parts that can't be animated via the animation system, e.g. aiming.</summary>
public class SoldierProceduralAnimator : MonoBehaviour {
public Transform Torso;
public Transform Head;
public Player Player;
private Vector3 TorsoBaseEulers;
private Vector3 HeadBaseEulers;
private Vector3 TorsoEulers;
private Vector3 HeadEulers;
private void Awake() {
TorsoEulers = TorsoBaseEulers = Torso.localEulerAngles;
HeadEulers = HeadBaseEulers = Head.localEulerAngles;
}
private void LateUpdate() {
float Yaw = Player.Yaw;
while (Yaw < -180) {
Yaw += 360;
}
while (Yaw > 180) {
Yaw -= 360;
}
Vector3 TargetTorsoEulers = TorsoBaseEulers + new Vector3(0, Yaw * 0.5f, 0);
TorsoEulers = Vector3.Lerp(TorsoEulers, TargetTorsoEulers, 10f * Time.deltaTime);
Torso.localEulerAngles = TorsoEulers;
Vector3 TargetHeadEulers = HeadBaseEulers + new Vector3(-Player.Pitch, Yaw * 0.5f, 0);
HeadEulers = Vector3.Lerp(HeadEulers, TargetHeadEulers, 10f * Time.deltaTime);
Head.localEulerAngles = HeadEulers;
}
}
}

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@ -1,2 +1,3 @@
- [Crosshair](Assets/Graphics/Sprites/Crosshair.png) by MarkieAnn Packer from the Noun Project
- [Sound effects](Assets/Audio/Sfx/ZapSplat) from [zapsplat.com](https://www.zapsplat.com/)
- [Soldier model and rig](RawAssets/Soldier) by [Casti_131](https://opengameart.org/content/low-poly-soldier-with-weapons)

View File

@ -18,7 +18,7 @@ PhysicsManager:
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
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m_AutoSimulation: 1
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xboxEnableFitness: 0
visibleInBackground: 1
allowFullscreenSwitch: 1
fullscreenMode: 3
fullscreenMode: 1
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0

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@ -23,7 +23,7 @@ TagManager:
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-
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-
-