Add soldier models
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seamlessCubemap: 0
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38
Assets/Scripts/Animation/SoldierProceduralAnimator.cs
Normal file
38
Assets/Scripts/Animation/SoldierProceduralAnimator.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using UnityEngine;
|
||||
using NeonTea.Quakeball.Players;
|
||||
|
||||
namespace NeonTea.Quakeball.Animation {
|
||||
/// <summary>Animates the parts that can't be animated via the animation system, e.g. aiming.</summary>
|
||||
public class SoldierProceduralAnimator : MonoBehaviour {
|
||||
public Transform Torso;
|
||||
public Transform Head;
|
||||
public Player Player;
|
||||
|
||||
private Vector3 TorsoBaseEulers;
|
||||
private Vector3 HeadBaseEulers;
|
||||
|
||||
private Vector3 TorsoEulers;
|
||||
private Vector3 HeadEulers;
|
||||
|
||||
private void Awake() {
|
||||
TorsoEulers = TorsoBaseEulers = Torso.localEulerAngles;
|
||||
HeadEulers = HeadBaseEulers = Head.localEulerAngles;
|
||||
}
|
||||
|
||||
private void LateUpdate() {
|
||||
float Yaw = Player.Yaw;
|
||||
while (Yaw < -180) {
|
||||
Yaw += 360;
|
||||
}
|
||||
while (Yaw > 180) {
|
||||
Yaw -= 360;
|
||||
}
|
||||
Vector3 TargetTorsoEulers = TorsoBaseEulers + new Vector3(0, Yaw * 0.5f, 0);
|
||||
TorsoEulers = Vector3.Lerp(TorsoEulers, TargetTorsoEulers, 10f * Time.deltaTime);
|
||||
Torso.localEulerAngles = TorsoEulers;
|
||||
Vector3 TargetHeadEulers = HeadBaseEulers + new Vector3(-Player.Pitch, Yaw * 0.5f, 0);
|
||||
HeadEulers = Vector3.Lerp(HeadEulers, TargetHeadEulers, 10f * Time.deltaTime);
|
||||
Head.localEulerAngles = HeadEulers;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Animation/SoldierProceduralAnimator.cs.meta
Normal file
11
Assets/Scripts/Animation/SoldierProceduralAnimator.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0967925ac1c8b7341a01d7b87cd66572
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,2 +1,3 @@
|
||||
- [Crosshair](Assets/Graphics/Sprites/Crosshair.png) by MarkieAnn Packer from the Noun Project
|
||||
- [Sound effects](Assets/Audio/Sfx/ZapSplat) from [zapsplat.com](https://www.zapsplat.com/)
|
||||
- [Soldier model and rig](RawAssets/Soldier) by [Casti_131](https://opengameart.org/content/low-poly-soldier-with-weapons)
|
||||
|
@ -18,7 +18,7 @@ PhysicsManager:
|
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m_ClothInterCollisionDistance: 0
|
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m_ClothInterCollisionStiffness: 0
|
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m_ContactsGeneration: 1
|
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m_LayerCollisionMatrix: ffedffffffecffffffecffffffffffffffecffffffecffffffffffffffffffffc9f9ffffc8eaffffffecffffffefffffc8e1ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
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m_LayerCollisionMatrix: ffecffffffecffffffecffffffffffffffecffffffecffffffffffffffffffffc8d1ffffc8eaffffffecffffffeeffffc8e1fffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
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m_AutoSimulation: 1
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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|
@ -95,7 +95,7 @@ PlayerSettings:
|
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xboxEnableFitness: 0
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visibleInBackground: 1
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allowFullscreenSwitch: 1
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fullscreenMode: 3
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fullscreenMode: 1
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xboxSpeechDB: 0
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xboxEnableHeadOrientation: 0
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xboxEnableGuest: 0
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|
@ -23,7 +23,7 @@ TagManager:
|
||||
- Gun
|
||||
- BloodLayer
|
||||
- Wallbang
|
||||
-
|
||||
- PlayerCharacterController
|
||||
-
|
||||
-
|
||||
-
|
||||
|
Loading…
Reference in New Issue
Block a user