51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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namespace NeonTea.Quakeball.Interface {
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public class DeadScreen : MonoBehaviour {
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public Image Crosshair;
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public GameObject Root;
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public TMP_Text KilledText;
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public TMP_Text RespawnText;
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public bool Open = false;
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public float LastUpdate;
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public int seconds;
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public void Start() {
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Terminal.Singleton.RegisterCommand("dead", args => {
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if (args.Length == 1) {
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StartCountdown(args[0]);
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return true;
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}
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Terminal.Singleton.Println("Need 1 argument for killer's name!");
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return false;
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}, "dead <name> - Starts the DeadScreen with given name as the killer's name.");
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}
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public void Update() {
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Root.gameObject.SetActive(Open);
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if (Crosshair != null) {
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Crosshair.enabled = !Open;
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}
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if (seconds > 0 && Time.time - LastUpdate > 1) {
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LastUpdate = Time.time;
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seconds--;
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string secondsText = (seconds > 0) ? seconds.ToString() : "";
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RespawnText.text = $"Respawn in {secondsText}..";
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}
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}
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public void StartCountdown(string killer) {
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Open = true;
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KilledText.text = $"Killed by {killer}";
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LastUpdate = Time.time;
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seconds = 3;
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RespawnText.text = $"Respawn in {seconds}..";
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}
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}
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} |