quakeball/Assets/Scripts/Networking
2020-08-08 02:10:20 +03:00
..
Instances Remove handing of Singular Update pckts from Client 2020-08-08 01:37:03 +03:00
Packets Make Unsynced reset and reordered registers 2020-08-08 02:10:20 +03:00
CanvasInput.cs Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
CanvasInput.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
GameProtocol.cs Make Unsynced reset and reordered registers 2020-08-08 02:10:20 +03:00
GameProtocol.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
Instances.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
Net.cs Add PlayerSyncPckt 2020-08-08 00:47:03 +03:00
Net.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
NetChaperone.cs Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
NetChaperone.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
NetPlayer.cs Make syncing go brr 2020-08-08 01:21:02 +03:00
NetPlayer.cs.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00
Packets.meta Rename Net namespace to Networking and add MultiplePlayerUpdatePckt 2020-08-07 21:20:13 +03:00