35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using UnityEngine;
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.Networking.Packets {
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public class PlayerSyncPacket : Packet {
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public ulong PlayerId;
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public bool Unsynced;
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public Vector3 Location;
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public Vector3 GroundVelocity;
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public PlayerSyncPacket() { }
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public PlayerSyncPacket(ulong id, bool unsynced, Vector3 location, Vector3 groundVelocity) {
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PlayerId = id;
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Unsynced = unsynced;
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Location = location;
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GroundVelocity = groundVelocity;
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}
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public override void Read(ByteBuffer buffer) {
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PlayerId = buffer.ReadULong();
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Unsynced = buffer.ReadBool();
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Location = buffer.ReadVector3();
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GroundVelocity = buffer.ReadVector3();
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}
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public override void Write(ByteBuffer buffer) {
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buffer.Write(PlayerId);
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buffer.Write(Unsynced);
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buffer.Write(Location);
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buffer.Write(GroundVelocity);
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}
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}
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}
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