62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System;
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using NeonTea.Quakeball.TeaNet.Packets;
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namespace NeonTea.Quakeball.TeaNet.Peers {
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public class Connection {
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public IPEndPoint Endpoint;
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public ulong uid;
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public ConnectionStatus Status;
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public ClosingReason ClosingReason;
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public ConnectionInternalData Internal = new ConnectionInternalData();
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public Connection(IPEndPoint endpoint, ConnectionStatus status = ConnectionStatus.Establishing) {
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Endpoint = endpoint;
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Status = status;
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Internal.LastMessage = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
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Internal.LatestInwardReliable = -1;
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Internal.LatestInwardUnreliable = -1;
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Internal.LatestOutwardReliable = -1;
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Internal.LatestOutwardUnreliable = -1;
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}
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public bool IsReady() {
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return Status == ConnectionStatus.Ready;
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}
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public bool IsDisconnected() {
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return !(Status == ConnectionStatus.Ready
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|| Status == ConnectionStatus.Awaiting
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|| Status == ConnectionStatus.Establishing);
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}
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}
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public struct ConnectionInternalData {
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public byte AssignedProtocol;
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public long LastMessage;
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public int LatestOutwardReliable; // Last reliable Packet ID the connection has told us they have
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public int LatestOutwardUnreliable; // Last unreliablePacket ID the connection has told us they have
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public int LatestInwardReliable; // Last reliable Packet ID we've received from the connection
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public int LatestInwardUnreliable; // Last unreliable Packet ID we've received from the connection
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public int ReliablePacketIDCounter; // Reliable Packet ID counter for packets we're sending them
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public int UnreliablePacketIDCounter; // Unreliable Packet ID counter for packets we're sending them
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}
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public enum ConnectionStatus {
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Awaiting, // Awaiting an establishing
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Establishing, // Attempting to establish
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Ready, // Ready for packet sending
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Rejected, // Rejected connection at endpoint, sending Rejected
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Closed, // Closed connection at endpoint, sending Closed
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Stopped, // Not sending packages
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Lost, // Connection Lost
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}
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}
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